Console user install base is around 300 million between Xbox, Nintendo and the PlayStation ecosystem. That install base are mainly consumers from G7 countries with disposable income. All of those consumers have a desired intent, inside a closed system to spend money on gaming. Result = those consumers drive the premium games industry because they're the main bulk of the addressable market. PC Windows Gaming is still chaos, only alleviated by Valve's Steam, Epic Games Store, and the other store launchers that brought some semblance of order - it also killed physical releases on PC. Piracy is rampant.
The "sell more over the long-term" talking point that some PC fanboys have grabbed tight to their chest since Capcom made a comment and somehow generalize that to every other dev/publisher on the planet is funny as hell. A publisher will grab a $60/$70 sale over a $10/$15 sale any day of the week. In one you get about a $30-$40 margin, on the other you're talking about $6-10. How many 6-10 fit into 30-40? You're also not getting immediate returns and businesses that depend on revenue from scheduled releases are not structured for what if's - trickle bit by bit over the long haul revenue.
Console consumers provide high and fast turn-over for titles supported in a release schedule - more competition by default, and winners and losers established almost instantly by the markets reaction to the product released (game). There is a reason this industry has flourished under the reign of consoles, starting with the Nintendo Entertainment System. It didn't flourish because of PC, and MS Windows Gaming - they're a complementary market, a sidepiece. PC Windows Gaming golden age came, imo, with the MMO age of the early 2000s. Once MMO's hit that brick wall in so far as gameplay innovation/ideas and much later monetization strategies, that was it for any potential, however slim, of PC Windows Gaming guiding the industry forward and becoming somehow the standard bearer that consoles are: PlayStation ecosystem being that for hardcore and tech, while Nintendo for the casuals and on the go. MS has tried, at great and considerable financial costs to themselves, with the Xbox trojan horse, to keep consoles from drifting apart from the PC Windows Gaming development standards environment, with considerable success - but the cost is heavy, and without it, if left to its own devices, PC would be sinking much faster and harder, akin to the console domination of the market during the PS1-PS2 days. It's not a natural market reaction - it's an artificially buoyed one. Mission accomplished nonetheless.
People often don't know what they have until they lose it. Console market fundamentals aka Premium Gaming has made gaming what it's today. Gamers who foolishly think PC Windows Gaming should somehow become the dominant platform have absolutely no idea how that would change consumption patterns and how that translates to the type of games made as devs ultimately respond to money. If Piracy is a concern - DRM or online-only MP games become the incentivized model because thats were the monetization will come from and where less piracy/cheat is. GAAS is already a problem on consoles over traditional titles, it would only get worse with PC at the head. You get a Witcher 3/Cyberpunk/GTA because consoles make that happen $$$.
The problem with consoles will continue to be the Asian market (foremost). The Asian market is open to PC/Phones but consoles are completely out of sight. That market is a critical growth sector. The Chinese allow PC/Phones but cock-block Console gaming - you can see the problem $$$. Also Sony and Nintendo's effort in the establishing of a console market, with a console like pattern of consumption for Asian countries outside Japan (with their futile attempts to enter China included), are pathetic to say the least. S.Korea and Indonesia are no-brainers. The tariff problem for the Brazilian market is also disadvantageous to console gaming, and not PC/Phones to the same extent. All the emerging markets are a problem for console gaming more or less and it has to do with both politics and Sony's/Nintendo's/Japanese government lack of effort/investment and lobbying. In the emerging markets outside the G7, nothing happens on its own. PC/Phones are multi-purpose, critical economy devices and thus get a pass and/or softer touch. Consoles do not enjoy that privilage as gaming dedicated devices.