Really amazing how far RPCS3 has come in just a few years, I still remember when only Skate would work and people thought it would be impossible to ever get PS3 emulation going.
Why doesn't Sony Hire these guys to work on the PS5?
I think you're assuming that these people are hirable or even want to be hired.Maybe they don't hire them cause they would just learn how to emulate ps5 games.
What is the point of emulating PS5 games if everything is being ported to PC?Maybe they don't hire them cause they would just learn how to emulate ps5 games.
People need to stop making excuses for Sony, they not only have the resource to hire people like this (or similarly competent) but also make their work much easier.I think you're assuming that these people are hirable or even want to be hired.
I know you just mean to correct Hatefields silly comment, but actually there is some value to emulation even of things that have native ports. There's little to no value for the typical gamer, but emulation can to some degree preserve aspects of the original hardware so the games can be played as they originally were, preserving the experience of playing on a PS5. Depending on how it's handle, emulation can even mimic aspects of the system menus, sort of like how Vita3k essentially gives you a Vita menu. Most importantly, emulation serves to help understand how the original hardware worked, which can tell us more about the game development process for PS5 titles and about the internal design and workings of the PS5 itself. Basically, even if there's nothing to gain for the average gamer, it can serve as am educational tool for programmers and engineers.What is the point of emulating PS5 games if everything is being ported to PC?
People need to stop making excuses for Sony, they not only have the resource to hire people like this (or similarly competent) but also make their work much easier.
Just a few years? Are you shitting me? It’s almost 20 years and it’s not that good either
You say this but it's not unheard of for modders to segway into actual official development roles. For example, Durante used to be just a prolific modder for pc ports, fixing issues with things like the Dark Souls original release and creating tools to play games at higher resolutions that don't support it. Durante was one day hired by XSeed to port Trails of Cold Steel 1 & 2 to PC, which he successfully did. Afterwards, he formed his own company dedicated to making ports of games, and to this day his company does regular work on Falcom releasesThese aren't your 9-5ers and they're not the type of people to deliver a product within deadlines and sprints. And that is totally fine, but people shouldn't conflate this to the work they want to see on an official emulator.
It's like the people who think modders are better than developers without comparing priorities or restrictions on time/resources.
You say this but it's not unheard of for modders to segway into actual official development roles. For example, Durante used to be just a prolific modder for pc ports, fixing issues with things like the Dark Souls original release and creating tools to play games at higher resolutions that don't support it. Durante was one day hired by XSeed to port Trails of Cold Steel 1 & 2 to PC, which he successfully did. Afterwards, he formed his own company dedicated to making ports of games, and to this day his company does regular work on Falcom releases