Eurogamer Spec Analysis: PlayStation 5 Pro - the most powerful console yet |UP| 4/1 How Did Sony Beat Microsoft In Machine Learning For Consoles?

ethomaz

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I quote you, but others are saying the same kind of things... so.

The previous games were 30fps before, because console games were more often than not released at 30fps back then.

At the very least it will offer an option to unlock the frame rate so that those with VRR displays can take advantage of it.

So far this gen 30fps is an xbox thing, let's hope it stays that way.
VRR on PS5 doesn't work with 30fps games even unlocked.
It needs to be running over 48fps all the time to VRR works in the 120Hz mode.
 

PlacidusaX

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DLSS Quality (1440p to 4k) is fine.
DLSS Performance (1080p to 4k) not.

I still prefer native with good AA implementation but I know DLSS saves a lot of resources... even more in the good AA implementation because most devs uses crap AA (due performance).
Fine is opinion and I'm not saying I disagree.
The same people who were jerking off to DLSS 4k reconstruction are now shitting on PSSR 4k reconstruction.

You love to see it.
What I been saying
 
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mibu no ookami

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Bro ign and digital foundry already launch smear campaign against ps5pro for gta6

Lets see how gta6 perform on ps5pro next year

If theyre wrong it will prove theyre official fanbot shill

You don't have to wait til GTA6. GTA6 running at 30 or 60 fps won't prove anything about Digital Foundry that can't be proved today.

Digital Foundry slobbered over the Switch OLED and the Steam Deck OLED despite few if any technical improvements. Their decision to slander the PS5 Pro, especially this early without knowing how effective PSSR and the raytracing features, tells you everything you need to know about them.

i would of thought Cerny would of visited Rockstar and seen what it would take to get 60 fps on the console.

I mean it feels kinda silly to me that arguably the most important game of generation will not hit 60 on the new refresh.

It's not really how it works.

Cerny essentially would have a very limited budget. If you say Oh Hi Mark, you have 100 dollars more than current production costs for the PS5 Pro, he can't simply say okay, for 100 dollars I can get GTA6 running at 60 FPS.

The PS5 Pro is probably a wishlist item for Cerny and surveyed developers both internally and externally that couldn't be put in the PS5 at the time of its launch combined with Sony's investments in AI with iSize and Audeze.

I actually think PSSR will be a bigger deal for the PS6, Cloud, and the PlayStation handheld than it will be for the PS5 Pro.

I think that is why Sony has invested in their own AI upscaling rather than just rely on FSR or even AMD's AI enhancements in the future. Unlike DLSS 3, Sony is suggesting that all games can support PSSR without specific datasets. If that's true, it's major breakthrough for AI upscaling.

This will be a major success for running all games on a PlayStation handheld and running them in the cloud at lower resolutions.
 

anonpuffs

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You don't have to wait til GTA6. GTA6 running at 30 or 60 fps won't prove anything about Digital Foundry that can't be proved today.

Digital Foundry slobbered over the Switch OLED and the Steam Deck OLED despite few if any technical improvements. Their decision to slander the PS5 Pro, especially this early without knowing how effective PSSR and the raytracing features, tells you everything you need to know about them.



It's not really how it works.

Cerny essentially would have a very limited budget. If you say Oh Hi Mark, you have 100 dollars more than current production costs for the PS5 Pro, he can't simply say okay, for 100 dollars I can get GTA6 running at 60 FPS.

The PS5 Pro is probably a wishlist item for Cerny and surveyed developers both internally and externally that couldn't be put in the PS5 at the time of its launch combined with Sony's investments in AI with iSize and Audeze.

I actually think PSSR will be a bigger deal for the PS6, Cloud, and the PlayStation handheld than it will be for the PS5 Pro.

I think that is why Sony has invested in their own AI upscaling rather than just rely on FSR or even AMD's AI enhancements in the future. Unlike DLSS 3, Sony is suggesting that all games can support PSSR without specific datasets. If that's true, it's major breakthrough for AI upscaling.

This will be a major success for running all games on a PlayStation handheld and running them in the cloud at lower resolutions.
Yup. Digital Shillery's bias has been tremendously obvious for a long time now.
 

historia

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So from what I gather around the DF "experts" team consists of 3 Englishmen, 1 failed progessive politician turned game journalist and 2 avid forum posters.

They've never touched a line of code and their experty comes from assembling PC parts and counting pixels on the screen, also using eyes to compares 400 times zoomed-in images.


I wouldn't even trust these guys if my life is not depended on it.
 

Muddasar

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These so called experts must be crazy to think Sony would release a console which doesn’t take advantage of the biggest release this generation in GTA6.

I mean what other reason does the PS5 Pro have to exist?
 

anonpuffs

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So from what I gather around the DF "experts" team consists of 3 Englishmen, 1 failed progessive politician turned game journalist and 2 avid forum posters.

They've never touched a line of code and their experty comes from assembling PC parts and counting pixels on the screen, also using eyes to compares 400 times zoomed-in images.


I wouldn't even trust these guys if my life is not depended on it.
That's pretty accurate. They have zero actual training and basically picked it up as laymen.
 

ethomaz

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These so called experts must be crazy to think Sony would release a console which doesn’t take advantage of the biggest release this generation in GTA6.

I mean what other reason does the PS5 Pro have to exist?
PS5 Pro existing has nothing to do with GTA6.
It exists because they found some part of their fan base wants a better device in the middle of the generation… the experiment was already done with PS4 Pro (without a GTA release).

There is a market for Pro even if small.

But it doesn’t matter if you have a PS5 or PS5 Pro GTA6 will run and sell very well.
 
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Nhomnhom

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Tip you usually get when upgrading PC parts: spends as much as you can on the GPU.

Cerny goes and does exactly that since all games are going to be made to run on the base PS5 anyway and a much more powerful CPU wouldn't make any difference outside of the very few CPU bound games.

Once again people crucify Mark Cerny instead of giving him the benefit of the doubt despite the fact that he has proven again and again that he knows what he is doing.
 

historia

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Tip you usually get when upgrading PC parts: spends as much as you can on the GPU.

Cerny goes and does exactly that since all games are going to be made to run on the base PS5 anyway and a much more powerful CPU wouldn't make any difference outside of the very few CPU bound games.

Once again people crucify Mark Cerny instead of giving him the benefit of the doubt despite the fact that he has proven again and again that he knows what he is doing.
Eh usually if you upgrade the CPU should you upgrade the motherboard as well, specially Intel using LGA pins meaning each upgrade require a new board.

Ryzen popularity increase negate PGA board upgrade.

Well AMD will follow suits since they also ditch PGA.
 

Nhomnhom

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Eh usually if you upgrade the CPU should you upgrade the motherboard as well, specially Intel using LGA pins meaning each upgrade require a new board. Well AMD will follow suits.
I don't get your point, for many years any non ancient 6 core CPUs has been able to play the vast majority of games at 60fps. To compare CPU people use 1080p and low settings and create extremely unrealistic scenarios.
 

historia

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I don't get your point, for many years any non ancient 6 core CPUs has been able to play the vast majority of games at 60fps. To compare CPU people use 1080p and low settings and create extremely unrealistic scenarios.
Well I guy your point.

I mean there is nothing holding back GTA 6 from running 60fps on Pro. There is no CPU bound game, only bad CPU optimized game.

I used Sandy Bridge up all the way until 2017 when I got hooked up on DCS, upgrade CPUs every year. But that game is just barely optimized spaghetti simulation so does not matter much.

Gamea like Starfield or BG barely use all cores, if you check the graph they use only 4 threads and the rest of them barely even touched.
 

anonpuffs

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Well I guy your point.

I mean there is nothing holding back GTA 6 from running 60fps on Pro. There is no CPU bound game, only bad CPU optimized game.

I used Sandy Bridge up all the way until 2017 when I got hooked up on DCS, upgrade CPUs every year. But that game is just barely optimized spaghetti simulation so does not matter much.

Gamea like Starfield or BG barely use all cores, if you check the graph they use only 4 threads and the rest of them barely even touched.
Games are generally bound by single threaded cpu performance. Not necessarily core count (we still have 4core cpu as the min spec on many games). That's why a zen4 7950x isn't twice as fast as a 7800x.
 

historia

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Games are generally bound by single threaded cpu performance. Not necessarily core count (we still have 4core cpu as the min spec on many games). That's why a zen4 7950x isn't twice as fast as a 7800x.
Well game logic are CPU bounded. Visually game still bounded by GPU.

Also games nowadays support multi-threads. You will see the different at much lower resolutions where more frames have to generate, or have many single logic objects like AIs, props...

None of that bother consoles though. If they want to achieve 60FPS they could lower individual NPCs count or use visual effects to simulate. PS5 have dedicated pipeline so why not use thay