A Plague Tale: Requiem | NEW : Reviews are in

Remember_Spinal

Ah, my back!
23 Jun 2022
3,303
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ii find it funny how xbox fans constantly shit on sony for “3rd person action escort walking sims” but when they get a game like this they act like its a life changing experience.

Btw i like the plague tale series but to say its not a “sony lite” game like GoTG was would be disingenuous especially with how open they are about their influence from the last of us.

I wish people would just be honest. If xbox ever got a game on the level of Horizon Forbidden West they would treat it like 97 on mc, instead they act as if it not getting a 90 means its not a good game
 

Hezekiah

Veteran
23 Jul 2022
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Luke Stephens is talking like it's amazing. Seems like to prefer the story and dialogue. Certainly looks pretty graphically.
 

DonFerrari

Banned
14 Jul 2022
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ii find it funny how xbox fans constantly shit on sony for “3rd person action escort walking sims” but when they get a game like this they act like its a life changing experience.

Btw i like the plague tale series but to say its not a “sony lite” game like GoTG was would be disingenuous especially with how open they are about their influence from the last of us.

I wish people would just be honest. If xbox ever got a game on the level of Horizon Forbidden West they would treat it like 97 on mc, instead they act as if it not getting a 90 means its not a good game

I’m sure Xbox has plenty of meh Ubisoft clones with trash story and forgettable NPC’s.
 
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peter42O

Guest
ii find it funny how xbox fans constantly shit on sony for “3rd person action escort walking sims” but when they get a game like this they act like its a life changing experience.

Btw i like the plague tale series but to say its not a “sony lite” game like GoTG was would be disingenuous especially with how open they are about their influence from the last of us.

I wish people would just be honest. If xbox ever got a game on the level of Horizon Forbidden West they would treat it like 97 on mc, instead they act as if it not getting a 90 means its not a good game

Not every Xbox fan shits on Sony's third person action adventure games. They dominated my top 10 last generation and thus far this generation, Miles, HFW and Ratchet are in my top 5.

A Plague Tale Requiem is definitely a Sony type game. Guardians of the Galaxy was great story and character wise but the combat left a lot to be desired.

It's because a lot of people look at games under a 90 as bombs. My friend who's more of a PlayStation fan than majority here and has been since day one always says this to me. If it's not a 90, he sees it as crap. Only exception would be if it's a type of game he loves - survival horror, cyberpunk and marvel/dc. But even then, he played GOTG and he dropped within an hour.

HFW is an excellent game. I personally was expecting more and wasn't happy with the technical issues I had where as outside of the camera, I had no major issues or technical problems with HZD whatsoever.
 
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Gediminas

Gediminas

Boy...
Founder
21 Jun 2022
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1440p30fps, no RT.

and people make outrage about GK when it is open world with RT
 
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peter42O

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1440p30fps, no RT.

and people make outrage about GK when it is open world with RT

Both are disappointing. They should at least have a 60fps option. That's all im asking for. I'll easily sacrifice Ray Tracing, resolution, etc. for 60fps.
 
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Deleted member 13

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1440p30fps, no RT.

and people make outrage about GK when it is open world with RT
As I have said since this generation started - these consoles are severely underpowered. There is no excuse, other than hardware ,as to why it has such low bandwidth to not hit 4k/60fps with average graphics features.
 

Sircaw

Pro Flounder
Moderating
20 Jun 2022
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As I have said since this generation started - these consoles are severely underpowered. There is no excuse, other than hardware ,as to why it has such low bandwidth to not hit 4k/60fps with average graphics features.
They are def not underpowered for their price point, 350 bucks for my ps5 is incredible, I think we have been through this.

With great power comes err great cost, that does not sound like the correct spiderman quote i was looking for but it fits.
 

Satoru

Limitless
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20 Jun 2022
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As I have said since this generation started - these consoles are severely underpowered. There is no excuse, other than hardware ,as to why it has such low bandwidth to not hit 4k/60fps with average graphics features.

Miles Morales can do 1440p with raty tracing at over 80fps. This game looks great, sure, but the non-inclusion of ray tracing can either be explained by lack of will or lack of time / funds.

Not saying it would be the best implementation ever, but these consoles have shown to be able to render some ray tracing.
 
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Deleted member 13

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Miles Morales can do 1440p with raty tracing at over 80fps. This game looks great, sure, but the non-inclusion of ray tracing can either be explained by lack of will or lack of time / funds.

Not saying it would be the best implementation ever, but these consoles have shown to be able to render some ray tracing.
Only RT reflections. And even that at a significant lower resolution compared to the output resolution of the game (i.e. 1440p game vs. 720p reflection buffer).
 
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Gediminas

Gediminas

Boy...
Founder
21 Jun 2022
5,978
7,637
As I have said since this generation started - these consoles are severely underpowered. There is no excuse, other than hardware ,as to why it has such low bandwidth to not hit 4k/60fps with average graphics features.
did you see PC spec? are PCs also underpowered?

Recommended (1080p, 60 fps, ultra settings):

  • OS: Windows 10 (20H1, 64 bit)
  • CPU: Intel Core i7 8700K (3.7GHz) or AMD Ryzen 5 3600 (3.6GHz)
  • RAM: 16 GB
  • GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6800 XT, 8GB
  • Storage: 55GB SSD
  • DirectX: Version 12
 
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Deleted member 13

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did you see PC spec? are PCs also underpowered?

Recommended (1080p, 60 fps, ultra settings):

  • OS: Windows 10 (20H1, 64 bit)
  • CPU: Intel Core i7 8700K (3.7GHz) or AMD Ryzen 5 3600 (3.6GHz)
  • RAM: 16 GB
  • GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6800 XT, 8GB
  • Storage: 55GB SSD
  • DirectX: Version 12
It's running at ultra settings which is the key factor here (as far as bandwidth requirements are concerned). Also you have to compare the highest end GPUs to a game when talking about PCs since that's what the hardware can theoretically reach for the specific platform. It's similar to the PRO version of the consoles. If/when they are released, the standard by which to gauge performance in any console game will be the PRO models.

To answer your original question, PC GPUs are underpowered imo for full blown RT lighting pipeline due to simply having dependence on DLSS. That car demo by Nvidia is the goal to reach in a game - which uses RT for the entire lighting pipeline along with BRDF's using RT to compute shading. The introduction to 4090s isn't going to change that fact.
 

Satoru

Limitless
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20 Jun 2022
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Only RT reflections. And even that at a significant lower resolution compared to the output resolution of the game (i.e. 1440p game vs. 720p reflection buffer).

And yet that doesn't refute my argument. The reasons for this game not to do Ray Tracing are not the consoles themselves being underpowered, it's because Devs didn't want to implement them, or the engine was not compatible, or they didn't have time / knowledge / budget. That's it. It can absolutely be done. Metro Exodus can do Ray Traced Global Illumination at 60fps on these consoles, for example. Though not at 1440p, but still, it's not an excuse.

Based on the PC specs for Full HD, something tells me this game was poorly optimized and they just went overboard with them specs. It's insane what it asks when the return is not the best looking game this gen. It's one of the better looking so far, sure, but nothing about it technically (except the mice simulation) stands out. And mice are pretty much CPU bound.
 
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Deleted member 13

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And yet that doesn't refute my argument. The reasons for this game not to do Ray Tracing are not the consoles themselves being underpowered, it's because Devs didn't want to implement them, or the engine was not compatible, or they didn't have time / knowledge / budget. That's it. It can absolutely be done. Metro Exodus can do Ray Traced Global Illumination at 60fps on these consoles, for example. Though not at 1440p, but still, it's not an excuse.
That is completely not true. If games without RT can't even do native 4k/60FPS, what makes you think they can do RT @ 4k/60FPS or even 1440p/60FPS? The massive hit in bandwidth while using RT is too much for consoles AND PC. The only saving grace for the PC using Nvidia GPUs is the DLSS + AI cores.

Based on the PC specs for Full HD, something tells me this game was poorly optimized and they just went overboard with them specs. It's insane what it asks when the return is not the best looking game this gen. It's one of the better looking so far, sure, but nothing about it technically (except the mice simulation) stands out. And mice are pretty much CPU bound.
You could just ask someone that knows the cost of graphics features to explain why it's so bandwidth heavy? You are talking about the team that pulled of FS2020 - the most photoreal game/sim to date.
 

Satoru

Limitless
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20 Jun 2022
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That is completely not true. If games without RT can't even do native 4k/60FPS, what makes you think they can do RT @ 4k/60FPS or even 1440p/60FPS? The massive hit in bandwidth while using RT is too much for consoles AND PC. The only saving grace for the PC using Nvidia GPUs is the DLSS + AI cores.

Because we have games running at 1440p and 80 or more fps? I gave you an example - Miles Morales.

You could just ask someone that knows the cost of graphics features to explain why it's so bandwidth heavy? You are talking about the team that pulled of FS2020 - the most photoreal game/sim to date.

And was the budget the same for both? I specifically mentioned budget for a reason.
 
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Deleted member 13

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Because we have games running at 1440p and 80 or more fps? I gave you an example - Miles Morales.
Yes it can do 1440p/80FPS but it can't do 4k/60FPS - which requires a lot more bandwidth.

And was the budget the same for both? I specifically mentioned budget for a reason.
Budget? Who knows? I don't know the budget for these games.
 
24 Jun 2022
3,397
5,864
Wonder when Asobo will put out any performance patches for the game, especially on PC where it seems there are the most issues.

I'm happy for the review scores, but looking at some of the footage and shots I think it still says a lot that HFW looks better.

Then again, Requiem had to be made to run on the Switch (which makes it skipping PS4 all the weirder to me, since it's effectively a cross-gen game if they got a version running on Switch of all things). And Requiem has a much smaller budget most likely, but it's clear Asobo are talented and could probably do something huge with the kind of budget & resources Sony 1P AAA games are afforded.

Only RT reflections. And even that at a significant lower resolution compared to the output resolution of the game (i.e. 1440p game vs. 720p reflection buffer).

I mean, it's only half the resolution for the RT reflections, but the vast majority playing the game aren't going to distinguish that difference in real-time, and IRL reflections are always a bit "softened" depending on the materials of the surface the reflection is on.

HFW is an excellent game. I personally was expecting more and wasn't happy with the technical issues I had where as outside of the camera, I had no major issues or technical problems with HZD whatsoever.

HFW definitely had some technical issues Day 1 but I appreciate that GG were very communicative and respectful to the community with timely updates to address those issues.

Which is part of the reason I'm willing to give Requiem some room to breath. They can always offer a Performance Mode at a later date and fix whatever the technical issues are. That's basically the state of big game releases these days :/
 
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Deleted member 13

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Wonder when Asobo will put out any performance patches for the game, especially on PC where it seems there are the most issues.
I'm not experiencing any issues. I'm running 4k/60FPS with Ultra settings and DLSS set to quality.

I'm happy for the review scores, but looking at some of the footage and shots I think it still says a lot that HFW looks better.
No it does not look better than the PC version on Ultra. Sorry. PT:R has several things included that's usually out of games. Normal/Relief mapping, a really good SSS shader and a lot of self-shadowing detail where it practically eliminates the constant color GI probe lighting that makes things shade flat.
 
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peter42O

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Then again, Requiem had to be made to run on the Switch

Is it native or cloud streaming based? If it's streaming only, that's probably why there's a Switch version.

HFW definitely had some technical issues Day 1 but I appreciate that GG were very communicative and respectful to the community with timely updates to address those issues.

Which is part of the reason I'm willing to give Requiem some room to breath. They can always offer a Performance Mode at a later date and fix whatever the technical issues are. That's basically the state of big game releases these days :/

Agreed.

However, I will say that if Sony would have delayed HFW to May/June, not only would they have been able to fix the technical issues including the horrible shimmering effect when playing in Performance Mode but they would have also been able to avoid Elden Ring. Plus, the entire summer months were empty for AAA titles. Oh well. None of it matters now. Just waiting for the HFW expansion reveal.

Back to Requiem, I signed up for Game Pass and already installed the game. Setup my options/settings so the game is good to go. Best of all, with Gears Tactics, I needed to be connected online to play the entire game. With Halo Infinite, I could disconnect my internet connection once I was in the game world. With Requiem, I powered off the Series X and powered it back on with no internet connection and I was able to go right to the menus. Was never able to do this before so I guess they eliminated some DRM aspects and for Game Pass, this is great news and hope it stays this way. If this somehow changes, I'll edit my post. 😂