A Plague Tale: Requiem | NEW : Reviews are in

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The detail in the terrain and rocks is amazing! Reminds me of UE5 demo 1. They got displacement, parallax occlusion mapping, and normal maps all together and it looks great. I also see they used the same tech for their photogrammetry in FS2020. Game definitely has a photoreal color palette unlike most games' hyperrealism palette.

Loving the beauty so far.. It's refreshing to see some additions to the previous generation being used outside of the same ole. Also love how the character takes a big portion of the screen space. You can see the detail on the clothes and items very clearly.
 
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