I mean.. why would Sony stop one of their devs from using one of their engines? lolBut remember that Guerrilha is allowing others developers to use their Decima engine so probably even Bend if it was today could have choose Decima over UE5.
I mean.. why would Sony stop one of their devs from using one of their engines? lolBut remember that Guerrilha is allowing others developers to use their Decima engine so probably even Bend if it was today could have choose Decima over UE5.
That is not what I meant…I mean.. why would Sony stop one of their devs from using one of their engines? lol
No I have not. 3rd party for me.Luckily Sony isn't you...
Have you ever worked with an internal game engine versus an third-party engine, to actually develop and release games?
That is not what I meant…
For example ND doesn’t allow external studios, including others Sony’s studios to use ND Engine… only their games (that includes ports made by external studios) uses the ND engine.
I think what @ethomaz was saying is that they won't use other engines due to their custom made pipeline and how the artists work.No offense but sounds like a bunch of bullshit.. a subsidiary isn't going to "not allow" something if the company wants it.
More like: their engine isn't suited for other games or not re-usable enough.
The "allow" concept is just silly when we are talking about w/i the same company.
So show any other Sony studio using ND Engine or Sant Monica Engine or any other inhouse engine.No offense but sounds like a bunch of bullshit.. a subsidiary isn't going to "not allow" something if the company wants it.
More like: their engine isn't suited for other games or not re-usable enough.
The "allow" concept is just silly when we are talking about w/i the same company.
So show any other Sony studio using ND Engine or Sant Monica Engine or any other inhouse engine.
Decima can be used by others because it is prepared/allowed to be used by anybody.
For Forbidden West? That's on the PS4. PS5 has hero lighting during gameplay.Shame the hero lighting is only in cinematics
on ps5. Does it?For Forbidden West? That's on the PS4. PS5 has hero lighting during gameplay.
It was a bug I believe... they removed.on ps5. Does it?
I played on release and I remember it was removed compared to trailers
I played on release and I remember it was removed compared to trailers
It was a bug I believe... they removed.
I personally don't see Nanite game being utilized this generation. I'll gladly eat crow if an UE5 game uses it.
The big advantage that the PC GPUs have over the consoles is simply they have enough bandwidth to force a true native 4k backbuffer throughout the entire pipeline. That alone makes everything extremely detailed and sharp. Every single graphics feature that's based on a screenspace data grid will be enhanced.
There are limitations in UE5 that in-house engines overcome easy.
The big question is between?
A) In house engine.
B) Heavy modified UE5.
I don't think it is worth to heavy modify UE5 instead to use it own in-house engine.
Most Sony studios will continue using their in-house engines the exceptions are these that doesn't have a in-house engine (Bend for example).
But remember that Guerrilha is allowing others developers to use their Decima engine so probably even Bend if it was today could have choose Decima over UE5.
No offense but sounds like a bunch of bullshit.. a subsidiary isn't going to "not allow" something if the company wants it.
More like: their engine isn't suited for other games or not re-usable enough.
The "allow" concept is just silly when we are talking about w/i the same company.
I just started playing this last night. Beautiful game.
Decima has definitely demonstrated gameplay diverse titles….That is not what I meant…
For example ND doesn’t allow external studios, including others Sony’s studios to use ND Engine… only their games (that includes ports made by external studios) uses the ND engine.
That is probably because their engine is so focused in what they needs that adapting to others studios / games should be not a easy task.
Same for Santa Monica and others Sony studios.
Now Decima is already made to be used by others studios whatever they want to do… Decima is probably modular/customized like UE.
It is an engine made to be used to anybody like UE.
Shit hatFor sure.
Some shots from my playthrough
Shame the hero lighting is only in cinematics
Didn’t epic only a few days ago announce they have now achieved 60fps Nanite on console?I personally don't see Nanite game being utilized this generation. I'll gladly eat crow if an UE5 game uses it.
The big advantage that the PC GPUs have over the consoles is simply they have enough bandwidth to force a true native 4k backbuffer throughout the entire pipeline. That alone makes everything extremely detailed and sharp. Every single graphics feature that's based on a screenspace data grid will be enhanced.
Well, it's very different to make an engine that only your studio uses than to make a commercial engine and to provide support for it. Specially the support part takes a lot of work, specially because unless the engine has already been used by a ton of new games, to use an engine in new game requires tweaks, fixes and new stuff implemented for new games.That is not what I meant…
For example ND doesn’t allow external studios, including others Sony’s studios to use ND Engine… only their games (that includes ports made by external studios) uses the ND engine.
That is probably because their engine is so focused in what they needs that adapting to others studios / games should be not a easy task.
Same for Santa Monica and others Sony studios.
Now Decima is already made to be used by others studios whatever they want to do… Decima is probably modular/customized like UE.
It is an engine made to be used to anybody like UE.
I don't know. I didn't hear this. It would be interesting.Didn’t epic only a few days ago announce they have now achieved 60fps Nanite on console?
Time for a new demo. I can’t believe they pulled the Matrix from circulation. Any who hadn’t claimed it alread, cannot - completely delisted.
Lumen actually. That’s the big one, the RT portion…I don't know. I didn't hear this. It would be interesting.