"A Showcase of Decima Engine in Horizon Forbidden West" wins Best in Show award at Siggraph 2022.

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ethomaz

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I mean.. why would Sony stop one of their devs from using one of their engines? lol
That is not what I meant…
For example ND doesn’t allow external studios, including others Sony’s studios to use ND Engine… only their games (that includes ports made by external studios) uses the ND engine.

That is probably because their engine is so focused in what they needs that adapting to others studios / games should be not a easy task.

Same for Santa Monica and others Sony studios.

Now Decima is already made to be used by others studios whatever they want to do… Decima is probably modular/customized like UE.

It is an engine made to be used to anybody like UE.
 

IntentionalPun

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That is not what I meant…
For example ND doesn’t allow external studios, including others Sony’s studios to use ND Engine… only their games (that includes ports made by external studios) uses the ND engine.

No offense but sounds like a bunch of bullshit.. a subsidiary isn't going to "not allow" something if the company wants it.

More like: their engine isn't suited for other games or not re-usable enough.

The "allow" concept is just silly when we are talking about w/i the same company.
 
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No offense but sounds like a bunch of bullshit.. a subsidiary isn't going to "not allow" something if the company wants it.

More like: their engine isn't suited for other games or not re-usable enough.

The "allow" concept is just silly when we are talking about w/i the same company.
I think what @ethomaz was saying is that they won't use other engines due to their custom made pipeline and how the artists work.
 
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ethomaz

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No offense but sounds like a bunch of bullshit.. a subsidiary isn't going to "not allow" something if the company wants it.

More like: their engine isn't suited for other games or not re-usable enough.

The "allow" concept is just silly when we are talking about w/i the same company.
So show any other Sony studio using ND Engine or Sant Monica Engine or any other inhouse engine.

Decima can be used by others because it is prepared/allowed to be used by anybody.
Guerrilha had to made a new game engine to allow that because before (the engine used in Killzone 2/3) couldn't.
And to be fair Guerrilha probably had to change a lot in Decima Engine to Kojima use it... to make the engine more scalable and customizable.
Most inhouse engine don't.
They have a lot of fixed code that won't work except for these specific conditions (aka their games).

That leave in the room another point... Decima Engine is probably easier to port to PC (it is actually already made to be used and ported to others platforms) than ND Engine for example... ND Engine is probably heavy focused in PS hardware including the low level calls in PlayStation Graphic library... you can see that in games releases too... Horizon was easy ported to PC with not much time... ND games received several delays (yes Uncharted is still to be launched on PC after 2 delays and nobody knows when TLOU will be ported).

There is a big difference in a Engine allowed to others Studios use... and Engine not allowed to others Studios use... no matter if the Studio is internal or not.
 
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rofif

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For sure.
Some shots from my playthrough
LmkYZDD.jpg

n2nuSDm.jpg

hEz4LU5.jpg

PDxc1gj.jpg

Shame the hero lighting is only in cinematics
 

IntentionalPun

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So show any other Sony studio using ND Engine or Sant Monica Engine or any other inhouse engine.

Decima can be used by others because it is prepared/allowed to be used by anybody.

I think you are just using "allowed" wrong, or are wrong about that part.

Not all engines are generic / re-usable enough.. that's really all there is to it most likely. I don't need to show you anything, you need show me where anyone has ever said the engine isn't allowed to be used lol

But it's really not important.
 
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I personally don't see Nanite game being utilized this generation. I'll gladly eat crow if an UE5 game uses it.


The big advantage that the PC GPUs have over the consoles is simply they have enough bandwidth to force a true native 4k backbuffer throughout the entire pipeline. That alone makes everything extremely detailed and sharp. Every single graphics feature that's based on a screenspace data grid will be enhanced.

For sure. That's always really been the strength for PC GPUs going back to the late '90s TBH...as long as the drivers are quality. If the drivers suck, that horsepower doesn't matter because games can't use it. Nvidia's drivers have generally been rock solid tho; AMD's have improved a lot over the last few years. Intel's probably need a lot more work, on the iGPU side as well but even the dGPU ones going by some insiders on Arc months ago.

I'm still hoping Arc pulls through and Intel commit to it and their GPU strategy as a whole, could really be of benefit to the market.

There are limitations in UE5 that in-house engines overcome easy.
The big question is between?

A) In house engine.
B) Heavy modified UE5.

I don't think it is worth to heavy modify UE5 instead to use it own in-house engine.

Most Sony studios will continue using their in-house engines the exceptions are these that doesn't have a in-house engine (Bend for example).
But remember that Guerrilha is allowing others developers to use their Decima engine so probably even Bend if it was today could have choose Decima over UE5.

I really hope Polyphony decide to use some parts of Decima for GT Sport 2 or GT8 (whichever one ends up happening); their use of color palettes, grading and lighting in the sim market is almost second to none, but GT7 has some shortcomings on the technical side (not in terms of framerate or framepacing or screen tearing, just with certain use of roadside assets and such) that could probably be resolved if they used a different engine or parts of a different engine.

If they did so the next GT could easily rival or surpass the upcoming Forza Motorsport on the technical side, and again with PD's usual understanding for realistic lighting & color, make something truly showstopping.

No offense but sounds like a bunch of bullshit.. a subsidiary isn't going to "not allow" something if the company wants it.

More like: their engine isn't suited for other games or not re-usable enough.

The "allow" concept is just silly when we are talking about w/i the same company.

You'd be surprised. I don't know if it's a thing anymore (I'm not a game dev so I couldn't possibly know xD), but back in the Saturn era supposedly some of Sega's devs withheld engine source code from other teams or threatened to walk. That's what happened with Yuji Naka and the NiGHTS engine during Sonic Xtreme's development...

...or supposedly happened. Because Yuji's actually been really active these days on Twitter explaining his side of that whole thing saying it's just an urban myth. Apparently big chunks of that NiGHTS engine were in assembly which would've made it impossible for another team to try using and "plug" into their game's development because only the team that coded the assembly of the engine would know what's actually going on with the code.

Maybe they would've had documentation but then it's a question of if the Sonic Xtreme team knew where to get that documentation. So I kinda believe Yuji Naka on this one 😂.

I just started playing this last night. Beautiful game.

Enjoy your time, man. I seriously need to commit more time to playing the game but virtually all my gaming time the past few weeks' been occupied with retro stuff and part of me is thinking to leave some HFW content for whenever I can pick up a PS5 (still hoping one of the drops through PS Direct has the non-bundle physical model available between now and October).
 

Shmunter

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That is not what I meant…
For example ND doesn’t allow external studios, including others Sony’s studios to use ND Engine… only their games (that includes ports made by external studios) uses the ND engine.

That is probably because their engine is so focused in what they needs that adapting to others studios / games should be not a easy task.

Same for Santa Monica and others Sony studios.

Now Decima is already made to be used by others studios whatever they want to do… Decima is probably modular/customized like UE.

It is an engine made to be used to anybody like UE.
Decima has definitely demonstrated gameplay diverse titles….

FPS - Killzone
Open world - Horizon, Death Stranding (both worlds apart in gameplay and aesthetic too)
Cinematic Adventure - Until Dawn
VR - Rigs
 

Shmunter

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I personally don't see Nanite game being utilized this generation. I'll gladly eat crow if an UE5 game uses it.


The big advantage that the PC GPUs have over the consoles is simply they have enough bandwidth to force a true native 4k backbuffer throughout the entire pipeline. That alone makes everything extremely detailed and sharp. Every single graphics feature that's based on a screenspace data grid will be enhanced.
Didn’t epic only a few days ago announce they have now achieved 60fps Nanite on console?

Time for a new demo. I can’t believe they pulled the Matrix from circulation. Any who hadn’t claimed it alread, cannot - completely delisted.
 

Yurinka

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That is not what I meant…
For example ND doesn’t allow external studios, including others Sony’s studios to use ND Engine… only their games (that includes ports made by external studios) uses the ND engine.

That is probably because their engine is so focused in what they needs that adapting to others studios / games should be not a easy task.

Same for Santa Monica and others Sony studios.

Now Decima is already made to be used by others studios whatever they want to do… Decima is probably modular/customized like UE.

It is an engine made to be used to anybody like UE.
Well, it's very different to make an engine that only your studio uses than to make a commercial engine and to provide support for it. Specially the support part takes a lot of work, specially because unless the engine has already been used by a ton of new games, to use an engine in new game requires tweaks, fixes and new stuff implemented for new games.

Sony shares their tech and knowledge with their different 1st and 2nd party teams. It isn't rare, many big companies also do it. As an example when I was at Ubisoft I was on charge of a department for my studio and had weekly meetings with all the people from other studios and HQ that were in charge on their offices for that department.

In these meetings, inside the range of our department we shared knowledge, experience, tricks, ideas, strategy, debated new trends or stuff that did the competition in this area etc. so we learnt from each other and get inspired to decide each one of us how to do the stuff in each one of our teams. HQ only asked to follow a small set of basic, common sense best practices for our department, that were periodically updated by us according to our feedback and suggestions.

As an example I suggested some things for the best practices that did work very well on my projects and later whoever was in Rainbow 6 Siege adopted them and worked very well there. We also had access to the documentation of the other teams: as an example I wanted to learn some strategy things for my area from Watchdogs 2 or the Southpark games and got all their related documentation.

Regarding engines: in Ubisoft each team has the freedom to choose whatever engine they consider. But obviously they prefer the ones that the team is already used to work with, or that the series already has been using so doesn't require major changes for the next game. When they consider to move to another engine typically is because the one they had got old and there's some other one more modern, easier to work with or that -like UE- a lot of people knows how to use it so it's easier to find people to work with it and has a faster adaptation time.

Naughty Dog has the ICE Team, who does a lot of tech for all their PS Studios teams and also collects stuff made by other teams. That even included Phyre Engine, a multiplatform engine that in the past were even used by 3rd party studios to make games for non PS platform like other consoles or PC:
 
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Didn’t epic only a few days ago announce they have now achieved 60fps Nanite on console?

Time for a new demo. I can’t believe they pulled the Matrix from circulation. Any who hadn’t claimed it alread, cannot - completely delisted.
I don't know. I didn't hear this. It would be interesting.
 
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