Alan Wake 2 - PlayStation 5 DF Tech Review - Remedy Raises The Bar Yet Again

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Gamernyc78

Gamernyc78

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Console comparison video will come later, DF only had code for PS5/PC.
- Visual consistency and quality is commendable.
- Baked GI with SSAO. Typically holds up very well with minor GI niggles.
- Material quality also praised
- "At times looks more like a CG movie"
- Pop-in is kept to minimum, outdoor foliage is top-notch as well.
- Hair are 'card based', no strands. Some character faces can look uncanny.
- The real world FMV videos all run at 30 FPS.

- Shadows have low resolution and cascades fill in very close to the player
- Relies in screen space reflections, no RT reflections in console.
- SDF (?) reflections are used as fallback.

- Console comparison with PC at max done.
- PC highest settings have better reflections, less grain, better reflections, better shadows, cascade etc. RT shadows etc are available on PC with the RT suite.
- Actual world lighting is not that different compared to console when PC is on path-tracing.
- "Console players aren't missing out on that much" compared to games like Cyberpunk.
- "Path traced PC version does look a lot better, but it doesn't embarrass the consoles"

- Quality: FSR2. 1272p used to upcale to 2160p
- Performance. FSR2 872p used to upscale to 1440p
- The biggest visual difference between the two modes is foliage density.
- In general the IQ can be soft with aliasing being more visible in in-door, building etc areas.

- Quality mode is generally good at 30 with proper frame pacing.
- Certain areas run sub 30 across stretches
- Performance runs 60, very well especially indoors.
- But in the same spots which cause performance drops in Quality, cause Performance to run at stretches of 50 FPS.

- Some glitches and bugs during DF's testing that required reloading the game.
- DF testing was seemingly done before the day 1 patch, so some issues might be fixed at launch.
 
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Gamernyc78

Gamernyc78

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Solid performance all around for PS5 version with 60fps perf mode pretty stable!
 

Umar

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The low internal resolutions and no rt reflections on ps5 is disappointing to me when spiderman 2 has it in all modes. They couldnt even put in the 30fps mode.
 

ethomaz

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I really hate solutions like FSR/FSR2.

- In general the IQ can be soft with aliasing being more visible in in-door, building etc areas.

:cry:

Any blur in the picture makes catch my eyes in instants.... when people describe IQ as soft I already know I will hate it.
 

Evilms

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RTX 3060 > RTX 3080 in PT
881902755063681095.webp


performance-pt-2560-1440.png
 

Shmunter

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It’s all good and dandy, but the shimmer jaggies could slice through ice. I despise bad iq.

Not convinced anything here looks better than Last Of Us part 1/2
 
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