D
As I get this a great deal, I will try to post any new videos/articles I do on my Channel and IGN. Yesterday I posted the Spider-Man PC comparison to PS5 and Steam Deck.
Video:-
Article:- https://www.ign.com/articles/marvels-spider-man-remastered-for-pc-vs-ps5-performance-review
Fidelity mode is good enough for me.I'm glad NX covered what I've been saying for a long time. Running a true 4k backbuffer will enhance every single 2D framebuffer made for the game including all assets, texturing, and post-processing - this makes for an extremely more detailed render than 1440p scaled up to 4k.
I'll be testing this on m y 3090 tomorrow with max settings at 4k native.
- character rendering isn't state of the art, but the art pops
- no advanced rendering techniques like physically based materials or screen space reflections
- environmental lighting is baked and real time shadows doesn't match lighting
- environment is of relatively low polycount, misaligned cubemaps, questionable texture res
- lacking per pixel motion blur or high quality dof
- SMT5 has more advanced rendering techniques
- dungeons are barren and flat, and very often repeated
- city environments are better design, if small
- no AA whatsoever, lots of shimmering
- current gen high end
- 2160p in quality
- 1800p in performance
- text is blurrier in performance mode
- SS
- 1152p
- no mode selection
- 2D is even more blurry
- quality mode is 30fps, with no motion blur, so it's a bit chunky in motion, locked 30
- performance mode is near locked 60fps outside of screen filling effects
- Series X drops to 40s-50s in cities and in cutscenes, while PS5 don't
- SS targets 60 but has the same problems as SX
- last gen
- One S is bad, 15-35fps, low end in cities
- unlocked framerate
- 1080p
- can go as low as 5fps when fast forwarding though cutscenes
- One X
- 4K, but 5-10fps better
- PS4
- more consistent 30, but 20-30
- 30fps cap in place
- PS4 Pro
- 1080p
- near locked 30fps
- the game is good. what the fuck is up with the performance tho
- rendering is primitive but good art direction, except for the dungeons