So many errors here with this game.
The intro section is just poor all around... how they greenlit that and didn't at least cut it shorter or did something to make it a bit more bombastic beats me. Any QA or audience test by that team would have told you that.
First person perspective is a mistake here as well. Or should I say not optimal. Over-the-shoulder third person ala God of War, RE, TLOU would have been much better. Obviously it also adds more complexity (animation wise, specially with tall and lean characters etc) with the bar and expectation for excellence much higher (relative to peers). A few more potential issues involve creating a platforming system. Still, the challenge as opposed to settling for a Mirror's Edge solution is not something I like.
Just mid all around without the polish of a Guerrilla's Horizon for example - where you have a polished mid.
Something to be said about the U.I, as well as the default control mapping too. Not great, just serviceable.
Graphics look washed at certain times of day or spots. Despite that, during the day and for the most part, environments are beautiful. You can clearly see which departments at that studio are great and which are not - artists top notch, even modelers to a degree, programmers decent. Designers on the aggregate, scripting, animation, story-telling and overall creative direction - mid of mids.
For $40 is worth it. $70 leaves me a bad taste. Anyone wanting to skip the game loses nothing here, unfortunate to say. I myself was looking for in this game what Horizon is not. I did not get it here either.