Does it cros your mind that they can make their own game ( demon souls remake)
Become support studio in gow ragnarok
And then going back making their own game again?
Demon's Souls remake was a project where Japan Studio (their XDEV Japan team) published it and -in addition to do some minor development- managed a lot of internal and external teams who worked on it, being the main team the external Bluepoint.
So yes, it could be said it was Bluepoint's own project, but also that they were a partner/support team, in the same way that happens in any port/remaster/remake project handled by an external team.
But in the OP you have their head of technology saying they are working on an original title, which means they are not working now on a remaster or remake (so they aren't working on Bloodborne/MetalGear/Knack remaster or remake). Means they are working on an original title, as they did in GoWR.
And I posted twice the slide of Sony that says they are a partner/support team. Crossing both, they're a partner/support team working on an original title.
If Sony and they want, some day they could work on another remaster/remake, but facts say isn't the case and their boss said they prefer to work on "original content" instead, which is what they are doing.
Regarding them leading their own game/IP, they may do it in the future if they grow enough to have a team who can do it, but as of now seems they are a partner/support/codevelopment team who works for other studios, as was SSM in GoWR. They could repeat with SSM or the next one could be ND, Bend, Sucker Punch, Bungie, Haven, Firewalk, etc.
Gavin Moore was a Japan Studio employee, not a Bluepoint one.the problem is that gavin moore, the game director for DSR, left Sony. Bluepoint doesn't have anyone for game design or direction that we know of.
Gavin also directed Puppeteer, and before that was animator on Siren, Forbidden Siren 2 or Siren: Blood Course.
Between the Siren titles and Puppeteer he appears in the special thanks of Concrete Genie and the Japan Studio games Charge! Tank Squad!, Finger Connection, Busy Sweets Factory and Rain.
Considering the 7 years gap between Puppeteer and and Demon's Souls maybe he worked on a cancelled game or two between them.
I just saw that after Demon's Souls he moved to Los Angeles and became the Vice President Creative of the mobile game dev and publisher Scopely.
A few years ago once I met a former coworker in a pub to share some beers and she was with several Scopely coworkers, including some top bosses from USA who were visiting them. Maybe Gavin was one of them and I didn't recognize him, which would make me super sad because I loved Puppeteer.
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