Bungie has grown to 1400 employees (UP: 1,350 Employees confirmed)

Unchained

Well-known member
5 Dec 2022
412
1,318

According to below job advertisement, bungie now has over 1400 employees, which is an insane figure.

Payroll Manager​

at Bungie
Hybrid / Bungie-Approved Remote Locations

As the Global Payroll Manager at Bungie, you will lead a comprehensive payroll function overseeing a diverse workforce of 1,400 employees across the U.S., Netherlands, Japan, and Canada. This role demands a seasoned professional with 7+ years of multi-state and international payroll experience, a deep understanding of tax compliance, and a proven record of successfully managing complex payroll operations. Our ideal candidate is an analytical and collaborative leader, with a deep knowledge of payroll regulations. We also value integrity, team spirit, and strong organizational skills

 
Last edited by a moderator:

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
4,204
4,070
That’s way bigger than any previous reported number. After the first round of lay offs (if there are more to come) you would assume they’d be down to 1100 after growing from 900 since Sony purchase.

Could all be true if they just started ramping up development on project Gummy Bears.
 

Evilnemesis8

Veteran
19 Dec 2023
847
816
Not too surprising, they've got Destiny 2(not a great year, lmao) and they're working on Marathon and something else. Pretty much all those projects will also require constant post launch content, so you have to keep most of these employees onboard even after the actual launch.

RESPONSIBILITIES
  • Manage end-to-end payroll processes for 1,400+ employees across multiple U.S. states, the Netherlands, Japan, and Canada.
  • Oversee payroll for various jurisdictions, ensuring accurate processing, tax set-ups, and compliance.
  • Spearhead all aspects of tax compliance, conducting research and staying updated on local, state, federal, and international guidelines.

This gives me a headache just thinking about it.

That’s way bigger than any previous reported number. Post first round of lay offs you would assume they’d be down to 1100 after growing from 900 since Sony purchase.

Yeah no wonder they were quite sizable cuts after missing their forecast by THAT much, they were really counting on the expected revenue to keep the ball rolling.
 
  • they're_right_you_know
Reactions: Bryank75

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
4,204
4,070
Yeah no wonder they were quite sizable cuts after missing their forecast by THAT much, they were really counting on the expected revenue to keep the ball rolling.

They act like they’re bankrolled by Destiny. Which makes me wonder if they got funding for gummy bears etc from Sony. With how destiny is notorious for its burnate of cash and need for content … it’s sorta reckless how they invested in a new building, an Amsterdam office, and two other games in incubation bankrolled by just destiny. Their future vision wouldn’t be possible without a backer like Sony tbh.

Season of the wish isn’t doing great numbers. The revenue problem will continue until June it seems . They’re definitely not out of it yet.
 
Last edited:

Satoru

Limitless
Founder
20 Jun 2022
6,799
10,242
They probably did what a load of companies are doing nowadays as well: layoff a bunch of people, then try to hire them back a few months later with a much smaller comp package. Has been happening everywhere, but idiots keep saying that companies are trimming down the fat.
 

Yurinka

Veteran
VIP
21 Jun 2022
5,794
4,999

According to below job advertisement, bungie now has over 1400 employees, which is an insane figure.
Yeah no wonder they were quite sizable cuts after missing their forecast by THAT much, they were really counting on the expected revenue to keep the ball rolling.

Yes, Sony said they are growing all their studios, Bungie was considerably smaller before the acquisition. This is their evolution:

May 2008: 120 employees
June 2009: 165
January 2022: >900 (Sony acquisition announcement)
September 2023: around 1200
October 2023: around 1100 (the controversial 'layoff')
January 2024: >1400

As a reference, Bluepoint are around 80 people and Housemarque 110.

Maybe it's true they missed a revenue target, but they never had any serious issue if they keep growing fast. Most likely what the Sony and Bungie bosses said: they fired some people because Bungie considered they didn't need them anymore being now part of Sony. Or regarding the testers, since they delayed The Final Shape and Maraton, pretty likely weren't going to need them during some months for these projects, so were going to hire them later.
 
Last edited:

AllBizness

Veteran
22 Jul 2023
658
695
Didn't they just lay off dozens of people a few months back? Now they have more staff then ever?
 

Yurinka

Veteran
VIP
21 Jun 2022
5,794
4,999
Didn't they just lay off dozens of people a few months back? Now they have more staff then ever?
Read the post above yours.

When Sony bought them they were 900+, they kept growing to around 1200 but with that 'layoff' (mostly marketing people Bungie decided to fire when decided the acquisition because weren't already needed being part of Sony) when down temporally to around 1100. They continued growing and now are more than 1400.

Acording to some job websites they're 1500-1600 people now. Their LinkedIn says they are 1595.

Most of the people they fired were marketing/Q&A people they didn't need anymore being now part of Sony.
 
Last edited:

Gediminas

Boy...
Founder
21 Jun 2022
5,380
6,843
They probably did what a load of companies are doing nowadays as well: layoff a bunch of people, then try to hire them back a few months later with a much smaller comp package. Has been happening everywhere, but idiots keep saying that companies are trimming down the fat.
Yeah, trying devalue people's work.

But of course, ''trimming fat'' is official version.
 
  • Like
Reactions: Satoru and Entropi

AllBizness

Veteran
22 Jul 2023
658
695
Logging out of work in a few minutes and I'll be booting up Destiny 2, this is my daily routine lol.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
4,204
4,070
Latest on this from Paul Tassi and others who mostly find this questionable (myself included) … current assumption is this now includes the PlayStation Studios talent now working for Bungie. So, in other words @Yurinka may be correct with his overlap assumptions.

That would be great news and what you want is for Bungie and Sony to further merge resources. Firewalk and the Deviation hires should all be housed in Bungie’s new giant HQ. All online shooter talent under one roof to leverage tech and talent when needed. The artstation leak has already confirmed ps studios are now being used to work on destiny in some form.



We’re being teased heavily of what’s coming after final shape. I still expect them to mostly stick to original design goals. Final shape won’t really wrap up shit aside from the Hive storyline after 9 years. And even that won’t be wrapped up yet… keeping up with the live narrative kinda leading us to assume such.

Took some screens of my legend run thru the exotic quest this weekend to see that secret ending/tease…

IMG-0018.jpg



Enjoyed this exotic quest. Not as good as Revision Zero last year, and nowhere near as hype as the OGs Whisper or Zero Hour but it was good and I enjoyed the colors.

IMG-0020.jpg


IMG-0021.jpg
 
Last edited:

Shadow2027

Active member
15 Dec 2023
135
173
god, how many more teams and projects could be in the works with operational cost of bungie. Opus had like 10 people and was shut down.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
4,204
4,070
god, how many more teams and projects could be in the works with operational cost of bungie. Opus had like 10 people and was shut down.

“Operational costs of destiny” more like it… Marathon and Gummy Bears will be likely be cheaper to make content for. Marathon in particular by being mp/pvp only.
 

ethomaz

Rebolation!
21 Jun 2022
8,305
7,013
Brasil 🇧🇷
PSN ID
ethomaz
They probably did what a load of companies are doing nowadays as well: layoff a bunch of people, then try to hire them back a few months later with a much smaller comp package. Has been happening everywhere, but idiots keep saying that companies are trimming down the fat.
Actually they layoffs the guys that for some reason were not working (in both sides) and hire new guys that have the change to works.
All companies do that.

Fire the ones that doesn't archive the expected performance... hire new ones.

But people do make big BUZZ about laying offs now days like the company is in bad state.
Like I said before the company I work have an average of 7.8% layoffs per year... that is around 50-60k employees fired per year.
But the numbers of employees is always growing because they hire more than the layoffs.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
4,204
4,070
There’s been an update. This number DOES NOT include Sony employees who are working on bungie projects. Also, no one has been rehired. I’m back to assuming this means “gummy bears” has gone into full dev or prepping for marathon’s service aspirations.

According to the report, Bungie has “about 1,350 employees right now, which does not include contractors or Sony employees”.