I mean this isn't new news, it's what we expected from Jason's report that said that within their review Bungie highlighted the player retention issue(with the current content that was available).
From that point on, ND really had two choices, delay the launch of the game from its projected release date and bulk up even more to have a more robust pipeline. This would delay production timelines on the SP projects in the work(the new IP) as well as further push TLoU Part III.
The second option, was to can the game to put talent back on the two projects they're currently on(and that's what they did).
But were they? It was supposedly being develooped by the team that was working on TLOU2 Factions PVP. Then got seperated during developement and expanding. But I dont believe all of ND was working on it.
I dont understand how Sony expected there studios to give there best efforts at MP games while not giving them a new team to each of those studios or so to do it. While saying there studios are all making single player games too. Of course they are gonna need separate or bigger teams
Not all of Naughty Dog was working on The Last of Us Online, but between 2020 and 2022 I personally witnessed something along the lines of 100-120 MP positions being filled via their jobs page and I might've missed a couple more(I'm a diehard factions fan, yes I did scour their hiring page every couple of weeks).
This is without counting the MP team that was there initially as well as talent agnostic positions(artists, and so on that were already on board) that would've already been working during conceptual phase/pre-production.
I would not be surprised, if at the peak of the game's production back in 2023, the game had something like 250-300 people working on it. This is almost as big as TLoU's Part II 300~ employees at the time. I don't believe Neil Druckmann was lying when he
said this was their most ambitious game yet.
Naughty Dog did expand to 400~ those numbers would mean that Naughty Dog.
At the time of the project's cancellation, a majority(over 50% of the headcount) would've probably been working on factions, with another larger group working on pre-production for the next SP game, and a very small team working on TLoU Part II PS5.
There's also the issue that once TLoU Online, it's not like a SP game where people from the project can be moved to another one. You have to maintain a relatively high employee count to push out content(as a matter of fact, sometime your team grows post-launch to meet player demands).
The project's scope was simply too big, especially at the time where PS was already looking around at costs.
Is there another timeline where SIE/ND feels like they can grow even bigger to something like 500-600 employees to manage both the MP game and work on another big triple A game at the same time concurrently without issues?
Sure, but that's not the one we live in.
Honestly that headcount sounds like a lot of dollaridoos, especially in Santa Monica. Those salaries are ridiculous.
Advise that most knowledgeable players could have given. ND probably refused this but surprised it wasnt given to a different live service team to finish and put content for with maybe a project leader from ND.
They didn't refuse the advice since they cancelled something they had invested a shitload of money already.