most projects that focuses on story have characters that starts with certain goals, then their goals would change throughout the playthrough till the end.
example
Reckless >>> serious.
Weak >>> strong.
Evil >>> good.
(What I mean is their personality development, not necessarily their physical strength).
The change might be sudden or immediate or gradually. The development could be in the middle or near the end.
The development could also make no sense, or sometimes the writers would fail to deliver the reasons.
The thread idea is
-a character that developed noticeably.
-reasons of the change.
-do you prefer the before or after?
Hide it in spoilers yall
Metal gear solid
Since the end of the third game, after killing the boss he changed in a sad way and became cold and cruel. Of course phantom pain doesn't count
example
Reckless >>> serious.
Weak >>> strong.
Evil >>> good.
(What I mean is their personality development, not necessarily their physical strength).
The change might be sudden or immediate or gradually. The development could be in the middle or near the end.
The development could also make no sense, or sometimes the writers would fail to deliver the reasons.
The thread idea is
-a character that developed noticeably.
-reasons of the change.
-do you prefer the before or after?
Hide it in spoilers yall
Metal gear solid
Since the end of the third game, after killing the boss he changed in a sad way and became cold and cruel. Of course phantom pain doesn't count