Chris Judge teases GOW announcement on 1st December

Yurinka

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SIE have to get in the act of showing the console's still paramount in their ecosystem and that also includes balancing out new game announcements to where no matter what they bring to PC, the console's still either getting those games earlier, or a new game is releasing exclusively on the console around the same time (or not far behind it). I already went into that strategy extensively in this post, if you're interested.

Parts of that post may not work anymore and I'd also concede that in the case SIE do a PC launcher soon, they won't make 1P games exclusive to it that have already seen quite successful releases on other launchers like Steam. So the Horizons, God of Wars, Spidermans, Ghosts ofs, Destinys etc. (and if they acquire Kadokawa, Elden Rings) will still see releases on Steam either simultaneously to a PS launcher or within a couple years or so after the console versions (assuming the PS launcher gets those games Day 1). But the general idea I had in that post still stands, and I still feel it's a very viable multiplatform strategy for them if they want to actually engage in a multiplatform strategy.

However, considering the optics they already have with their strategy, having ported so many games (I'm focused on non-GAAS here) to Steam the past four years, those optics do hurt the console some. You don't need to do a business analysis to see that, because at this stage a lot of that impact would be more in general enthusiasm around long-term outlook for the console within communities online & offline, even if these groups only represent a small portion of the customer base. And any lowered enthusiasm could have a range of financial impact on revenue & profits; a much, MUCH more intensive example of this is with Xbox consoles this generation.

So why flirt with that possibility, when you don't have to?
Only brain rot fanboys think PS is not SIE's main business and focus, Sony doesn't need to prove or show anyting on that regard, every year they announce several exclusive games plus new console hardware or accesories and some OS or services improvements.

They -in this case SSM- are working on big ass games (new IP, GoW in a new mythology) but they take time to be done. It's totally unrealistic to expect them to announce a new GoW every year or something like that, and they also need to do smaller stuff like adaptations, ports or remasters/remakes to fill catalog, make extra money, reach new players, train new workers, etc.

I think Sony shouldn't announce anything at the Doritos events, and to keep their announcements for their own SoP/Shocases/etc. The smaller announcements, with just a PS blog post and related handful videos is enough. Medium and big sized ones should be on their SoP/Showcases/etc.

There's absolutely no objective metric that indicates that their PC stuff is negatively affecting their console busines. The objective metrics say the opposite: their console business is growing in all areas and their off-PS business grows a lot every year and they are making over $700M/year with that, so it would be nonsensical to stop it. Looking at the objective data, any reasonable people would continue with their PC business, the only reason to be against it is being a butthurted fanboy who cries because more people can play some games of their favorite console elsewhere.

Regarding their own PSN PC store & launcher, we know they are working on it. But it will need time to have a good catalog to start, so they need more PC stuff to fill it before. Unless they make all the games published there crossbuy with console, their starting userbase and catalog very limited on its begginings. So it wouldn't make sense to make their PC titles exclusive there since the release of the store. Most of the userbase and PC money will continue being on Steam, so the correct strategy would be to publish their games both on Steam and their own store (with some appealing perk from players to choose the Sony one, as could be crossbuy with PS) until their own store has a volume of revenue and userbase big enough to make sense to cut Sony's Steam revenue source, which as of now it may be almost half a billion per year (not a small one).

At the end of the day most all of such remasters of old games are to drum up short-term revenue & profits, but there can still be a way of doing that with class and building towards longer-term value (financial & otherwise) for the IP and platform brand as a whole, without risking diminishing enthusiasm from a core subset of the audience.

If they want to do a GOW Trilogy collection for console & Steam, fine. But at least (finally) show SSM's new space game, or even in this case something as small as affording console owners a cheaper way to access those games & any QOL features vs. the Steam version would at least be showing priority and rewarding their most loyal customers within the ecosystem.
Their new IP and next GoW in a new mythology will be shown when ready, they don't want another TLOU Online case of announcing something that later gets cancelled, or the typical complains about downtgrades when games are shown too early. Plus also they want to keep the devs focusing on making games themselves and not gameplay demos for marketing videos.

Big games take a lot of time and need patience. The next IP should be shown in the near future, could be shown in the next few months. But seems that before being ready to show it, they will be ready to show something else smaller. Which who knows, maybe it's just the Secret Levels episode, maybe it's a trailer of the movie adaptation, or maybe it is the rumored remakes/remasters of the original Greek saga titles.
 
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quest4441

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90% it will be GoW 2018 remaster, Playstation and low effort remasters as cash grabs - You cant name another iconic duo.

Project Management is just a joke to SIE.

Freedom Wars an actual remaster that will be actually welcomed by customers is developed by a 3rd party lmao
 
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Neversummer

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This would be a bad announcement then, IMHO. At least as something to do as a major announcement at the VGAs. Something like a GOW Trilogy announcement could be better served as part of a SOP or Showcase, or a video announcement on their Youtube channel.

Beyond that if it's a console/PC multiplat release then they need to balance it out with another announcement that's focused exclusively on their console, particularly if "PC" here just means Steam. SIE have to get in the act of showing the console's still paramount in their ecosystem and that also includes balancing out new game announcements to where no matter what they bring to PC, the console's still either getting those games earlier, or a new game is releasing exclusively on the console around the same time (or not far behind it). I already went into that strategy extensively in this post, if you're interested.

Parts of that post may not work anymore and I'd also concede that in the case SIE do a PC launcher soon, they won't make 1P games exclusive to it that have already seen quite successful releases on other launchers like Steam. So the Horizons, God of Wars, Spidermans, Ghosts ofs, Destinys etc. (and if they acquire Kadokawa, Elden Rings) will still see releases on Steam either simultaneously to a PS launcher or within a couple years or so after the console versions (assuming the PS launcher gets those games Day 1). But the general idea I had in that post still stands, and I still feel it's a very viable multiplatform strategy for them if they want to actually engage in a multiplatform strategy.

However, considering the optics they already have with their strategy, having ported so many games (I'm focused on non-GAAS here) to Steam the past four years, those optics do hurt the console some. You don't need to do a business analysis to see that, because at this stage a lot of that impact would be more in general enthusiasm around long-term outlook for the console within communities online & offline, even if these groups only represent a small portion of the customer base. And any lowered enthusiasm could have a range of financial impact on revenue & profits; a much, MUCH more intensive example of this is with Xbox consoles this generation.

So why flirt with that possibility, when you don't have to?



At the end of the day most all of such remasters of old games are to drum up short-term revenue & profits, but there can still be a way of doing that with class and building towards longer-term value (financial & otherwise) for the IP and platform brand as a whole, without risking diminishing enthusiasm from a core subset of the audience.

If they want to do a GOW Trilogy collection for console & Steam, fine. But at least (finally) show SSM's new space game, or even in this case something as small as affording console owners a cheaper way to access those games & any QOL features vs. the Steam version would at least be showing priority and rewarding their most loyal customers within the ecosystem.



Demon's Souls doesn't need an announcement there unless it's to announce a PS PC launcher. Bringing that to Steam, when (if they acquire Kadokawa) they are very likely to keep Elden Ring there and Bandai-Namco already bring Dark Souls titles there, would be a mistake and further weaken the market potential of their own launcher if that's something they actually want to do (or in addition, can further weaken enthusiasm among a subset of core enthusiasts which could have a range of severity in negative impact unto some areas of software & services revenue, peripheral or hardware revenue, and future hardware adoption rates).

If Sony kept Demon's Souls exclusive to their own launcher, realistically there's nothing people could bitch about. That IP's been exclusive to PlayStation systems since 2009 and while a PC port would technically break that trend, being exclusive to their own launcher still keeps it ecosystem-exclusive. And if any From PC fans want to complain about that, maybe give them a briefing on business and how, yes, even Steam still VERY much relies on (defacto) exclusivity to retain & grow its market share in PC gaming (similar to the PS2 during its time).

So expecting other launchers to not leverage content exclusivity in some form to offer competition (not saying that's the only thing they'd need; high-quality features is also a necessity) is brainlet-tier.
If this is the case PS as a whole is dead. PS is not market leader in console & they will get obliterated in PV realm more specifically Steam & that PS PC launcher might aswell cancel as 3rd party will not support it so really it’s just another useless storefront that Sony/PS won’t bring anything of value all while there console like Xbox continues the decline trend. Fully expect them to start missing revenue & sells ultimately impacting there profits just like what you have seen w Xbox the last 10 years.
 

Gediminas

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I think it works (at times) for shooting but not for melee. Kratos lots a lot of mobility, crowd control options and bosses were a lot less spectacular due to this camera.

This (lengthy) video sums it up

Both have +s and -s. It is a matter of perspective, what devs want to accomplish.
 
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Bryank75

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90% it will be GoW 2018 remaster, Playstation and low effort remasters as cash grabs - You cant name another iconic duo.

Project Management is just a joke to SIE.

Freedom Wars an actual remaster that will be actually welcomed by customers is developed by a 3rd party lmao
Do you know what... After Horizon, I really think you're right about it being a 2018 remaster.
 

Gediminas

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As long as it's not a DLC with either of the 2 younger characters...
after Rognarok, people's pushback against Atreus and Valhalla's overwhelming positive reception, devs should be totally tone deaf to make a DLC with Atreus and Abrogona.
 

mibu no ookami

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If something IS going to happen on December 3rd, we should hear about it by the end of the day Tuesday.

They usually announce a showcase at least a week in advance so people can make sure they attend.

They could also do a late event where it happens on the 5th or the 12th, but beyond that I wouldn't hold my breath.
 

Gediminas

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If something IS going to happen on December 3rd, we should hear about it by the end of the day Tuesday.

They usually announce a showcase at least a week in advance so people can make sure they attend.

They could also do a late event where it happens on the 5th or the 12th, but beyond that I wouldn't hold my breath.
thursday works too. all goes.
 

MrAss

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If something IS going to happen on December 3rd, we should hear about it by the end of the day Tuesday.

They usually announce a showcase at least a week in advance so people can make sure they attend.

They could also do a late event where it happens on the 5th or the 12th, but beyond that I wouldn't hold my breath.
Are you talking about a proper event? Like live with the audience?
Would be cool
 
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