Not much. The 12 channels were a cost efficient way to parallelize flash chips for read speed.Launch model looks way better to me still.
So they did change from 12 channel SSD. Wonder how that will affect performance.
Not much. The 12 channels were a cost efficient way to parallelize flash chips for read speed.Launch model looks way better to me still.
So they did change from 12 channel SSD. Wonder how that will affect performance.
Moving to SD cards is hot garbage. It incentivise making smaller games, which means more lossy compression on all kinds of assets (lossy audio, low quality JPGs like textures, more repetition of assets to save space) probably scoping as well. Fit TLoU 3 on the 4gb cart to save a few box (said with the menacing voice of the MBA guy).Cons:
Pros:
- Top Vent Grill missing. Top is uncovered.
- Disc drive Bump has an accent line and is not smooth like the OG PS5. Smooth > accent lines - this is not a car.
- Panel finish difference: glossy on top, matte on bottom. Just have both be matte. Uniformity wins.
- No vertical stand. Horizontal Stand is a dud.
The cons are stopping me from upgrading. And these are such clear cons that I'm not sure how it didn't get picked up in their audience tests. I guess it happens.
- Lighter
- Smaller
- Overall design is nice, and I like the two panel design.
BTW I can't wait for Sony to make the move to sd memory cards like Nintendo and ditch Blue-Ray disc drives. Sd memory cards are the future for physical. Sd card readers on a console have such a small form factor, and take so little internal space.... they're also cheap, and also very easy to hide in the design of a console. Problem of course is that the memory cards themselves are not as cheap as Blue-Ray discs. That is something they have to work out themselves, just like Nintendo has done. Work the math, and revisit the Vita.
Yeah next gen is going to be 200gb games. They'll go all digital before SD.Moving to SD cards is hot garbage. It incentivise making smaller games, which means more lossy compression on all kinds of assets (lossy audio, low quality JPGs like textures, more repetition of assets to save space) probably scoping as well. Fit TLoU 3 on the 4gb cart to save a few box (said with the menacing voice of the MBA guy).
Just look at what happened with the n64.
126 GB flash "sd cards" will have the overwhelming majority of games covered, including Sony's top lookers. It's the bloated, unoptimized messes from certain third party devs that ever go beyond 126 gb and you can point them with a finger since they stick out and become community outrage. Those games are by and large not the majority of the games but instead the 1% minority. And again, with sd-card scalability you can do a 256 gb, or even 1 TB flash memory card. That's the benefit of flash memory, as opposed to hitting a wall and having multiple Blu-Ray dics - say like Cyberpunk. We also know that due to the limits in scalability for Blu-Ray beyond a certain size, some companies just decide to ship the game in physical format split in two chunks, one part included in disc and another to be downloaded online (thus defeating the whole idea of physical ownership). There is no comparison analysis where Blue-Ray today comes out on top tech wise vs. flash memory cards - NONE. The only pro of Blue-Ray is a cost argument, at the expense of every other con - visible ones at that too.Moving to SD cards is hot garbage. It incentivise making smaller games, which means more lossy compression on all kinds of assets (lossy audio, low quality JPGs like textures, more repetition of assets to save space) probably scoping as well. Fit TLoU 3 on the 4gb cart to save a few box (said with the menacing voice of the MBA guy).
Just look at what happened with the n64.
yes, obviously... but I was weighting SD cards vs optical media.Yeah next gen is going to be 200gb games. They'll go all digital before SD.
Interesting, but if the price/GB is not right I don't know why they would bother even looking into this.126 GB flash "sd cards" will have the overwhelming majority of games covered, including Sony's top lookers. It's the bloated, unoptimized messes from certain third party devs that ever go beyond 126 gb and you can point them with a finger since they stick out and become community outrage. Those games are by and large not the majority of the games but instead the 1% minority. And again, with sd-card scalability you can do a 256 gb, or even 1 TB flash memory card. That's the benefit of flash memory, as opposed to hitting a wall and having multiple Blue-Ray dics - say like Cyberpunk. We also know that due to the limits in scalability for Blue-Ray beyond a certain size, some companies just decide to ship the game in physical format split in two chunks, one part included in disc and another to be downloaded online (thus defeating the whole idea of physical ownership). There is no comparison analysis where Blue-Ray today comes out on top tech wise vs. flash memory cards - NONE. The only pro of Blue-Ray is a cost argument, at the expense of every other con - visible ones at that too.
Your argument is also centered around some dumb assumption that in a hypothetical world where Sony's PS6 memory cards exist somehow these cards are going to be Switch sized in the 32 GB or 64GB max range. To even consider this as an argumentative starting point is bonkers to me. If Sony goes the way of flash memory cards, it will do so for the benefits in form factor savings for hardware manufacturing and storage scalability - which literally destroys that assumption. The size standard will take current video game size averages into account as well as future needs. Sony has ample data on it to get it right...better data that we will ever have.
The con is clear - initial upfront cost until the third party devs adjust and economies of scale catch up. And the adjusting process will be rather quick considering Nintendo is already on board. When the main platform for third party sales - PlayStation - makes the switch to flash-sd-like memory cards, sooner or later pricing and economies of scale will make these conversations at starting point 0 seem a total waste of time. Adding another multi-million consumer product to the flash memory card business, on top of others from other segments like phones, cameras etc... will naturally, lower pricing even more.
The only player that will not be taking part in this convo in any way shape or form will be MS and Xbox.... who will be phasing out physical all together this very generation with their Series X revision.
Btw, sd cards in this context is just a plug-in for illustration purposes of what's possible. SD cards are the most common standard for flash memory cards in consumer electronics (phones, cameras etc). Sony will obviously come out with their own propetiary memory sticks - like the VITA. Nintendo's memory cards are also "propietary". They're all just flash memory cards with a twist to save on costs with the suppliers or serve any particular software-hardware communication need/DRM.
https://en.wikipedia.org/wiki/Memory_Stick
Why didn’t they?I have just one real question regarding the form of this model... why not put matte black plates on it as standard and PERHAPS make it a bit more squared off looking?
I think the black plates alone would have resulted in a lot of demand.
Now people have to wait for Sony to release plates and who knows if they will... we get no plates here in Ireland, certainly no official ones, despite being beside the UK.
Why didn’t they?
Because FUCK YOU, that’s why!
Corporate says “Fuck you, Bryan”.I'm taking this to corporate!
You still need a damn side the blade, still too hard for consumer.Very cool how the bluray drive attaches.
All jokes aside the decision to have mismatched finish on the slim is really... baffling? Like how do you go in with your design team and come up with that, and then like the x number of layers of approvals that that has to go through all signed off?I'm taking this to corporate!
It’s a good point, but Pros tend to use the design language of the revisions that preceded them, at least going by the one time it’s happened.If ya’ll already have an OG PS5. Then idk why ya’ll care about what this looks like or what’s missing in this compared to the OG, when the PS5 Pro is coming next year. Lol
Pricing is a complex topic for that. There is more than meets the eye there in my opinion for whichever position you take on this topic.This is incorrect, the consoles that have used blu ray drives have all had official discounts. PS3, PS4, PS5, XB1, and XSX, ps3/ps4/xb1 especially have had deep discounts for as low as $200. The PS5 was just $50 off a few months ago. Meanwhile, the Switch is 6 years old and has never had any official discount and still costs as much as a PS4 pro.
Nintendo’s game pricing strategy definitely is partly influenced by their cartridges. Blu ray discs can be bought for 50 cents for consumers, companies can buy them whole sale for much cheaper. Nintendo blank cartridges probably range from $5-$10, that’s 10x more. Even 3rd party companies sometimes have to charge extra for Switch releases just because they’re more expensive to produce. There’s zero benefit for the consumer in switching from blu ray to cartridges
Why Nintendo Switch games are ending up more expensive
Last week we reported that Rime, the puzzle adventure game due out in May, is £10 more expensive on Nintendo Switch tha…www.eurogamer.net
Because black looks uglyI have just one real question regarding the form of this model... why not put matte black plates on it as standard and PERHAPS make it a bit more squared off looking?
I think the black plates alone would have resulted in a lot of demand.
Now people have to wait for Sony to release plates and who knows if they will... we get no plates here in Ireland, certainly no official ones, despite being beside the UK.