Departing PlayStation Chief Jim Ryan Reveals the Biggest Challenges of His 30-Year Career

Darth Vader

I find your lack of faith disturbing
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Failing, yes.

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Falling, yes, and what I said was pretty clear and within context:

I also find it incredibly amusing that Playstation's revenue and profits growth are attributed to him, when the brand had been growing pretty much non-stop since 2014.

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People can deny it, but the Jim Ryan effect is so notorious that they missed their sales forecast by 4 million consoles, or 16%! Playstation literally caused Sony's profitability to fall due to their failed policies. This just goes to show that once any existing pipeline and ideas (the PS5 is not even his creation) ran out, shit started falling.

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How many studios were closed under him as CEO? Studio Liverpool was closed in 2012. Nice spin
Not a spin. I answer your question multiple times. He was the CEO and President of SCEE, and Studio Liverpool was part of SCEE, which was part of the overall SCE Worldwide studios and SIE. Your inability to read and interpret text is not my problem.

Asked you a simple question? Jim Ryan isn't responsible for that studio closure. No need to spin
I answered your question two times and clarified my position. As I said above, your inability to read and interpret text is not my problem.

Who was the PS CEO back then when Liverpool and Evolution studios were closed?

There was no Playstation CEO. Does that answer your question? Sony's corporate structure was an absolute mess, with studios reporting to different entities globally, some overseen by SCE Worldwide Studios, others by SCEA, others by SCEE (Jim Ryan was the CEO of SCEE by 2012).

I will not entertain your crap anymore, if you cannot read and can't put more than 30 seconds in interpreting text, that's not my problem.
 
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Plextorage

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Not a spin. I answer your question multiple times. He was the CEO and President of SCEE, and Studio Liverpool was part of SCEE, which was part of the overall SCE Worldwide studios and SIE. Your inability to read and interpret text is not my problem.

answered your question two times and clarified my position. As I said above, your inability to read and interpret text is not my problem.

There was no Playstation CEO. Does that answer your question? Sony's corporate structure was an absolute mess, with studios reporting to different entities globally, some overseen by SCE Worldwide Studios, others by SCEA, others by SCEE (Jim Ryan was the CEO of SCEE by 2012).

There was a PS CEO. Who was Jim Ryan's boss?
 

Nix

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On one hand he's been there from the start so I at least knew he some what understood what PlayStation is about though he implemented stuff that has lead us down a shaky path and eroded the brand strength in many areas.

Even so I'd rather him than the new non gaming CEO who is about to take over and wreck the brand.

But Jim Ryan is leaving PlayStation a shadow of itself and has completely weakend the brand especially in Europe and Asia. And definitely weakend their stance with 3rd party partnerships.

Along with him and Hermen, has fucked Playstation studios for the next 5+ years.

GoodBYE 👋🏼
Eh, what metric are you using? As far as sales go PS5 is actually ahead of PS4 in Japan launch aligned, not sure about Europe numbers but I doubt they are much different.
 
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Yurinka

Yurinka

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Falling, yes, and what I said was pretty clear and within context:
Pointing out fingers to someone because they think Jim Ryan is the best PS CEO ever.

Numbers posted this quarter comparing to the previous year:
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This fiscal year they are outperforming the previous one in all areas. In some quarter may not improve same same one of the previous year a few specific areas, but that's all.

Overall they are performing better than in previous years in total revenue, hardware sales (both revenue and units), accesories sales, software sales, game subs revenue, games sold outside PS, MAU. While also getting more assets and inventory, grew their studios and acquired more. These are not opinions, they are facts.

They may miss their consoles sales estimate in units but that doesn't mean they are failing, they outperformed last year and launch aligned are only under 3M below PS4.

Lower profitability comes mainly from things like costs from previous acquisitions, rising prices of components, currency exchange, game development costs being higher than ever due to working in more and bigger games than ever, having grown all their teams, and many of these projects still aren't released etc. Some of these things should ease the next year with several acquisition costs being aleady paid and several games (specially Helldivers 2 and Concord) being released.

First party sold less during Q2 and Q3 this year because this year they had Spider-Man 2 while in the previous one they had HFW+GT7+GoWR. Helldivers 2 in Q4 pretty likely will more than compensate that for the whole FY.

So yes, even if a few things are temporally down, the numbers factually say SIE is performing better than ever. Meaning, Jim Ryan is the most successful gaming CEO any console maker ever had. In fact, some quarters are even topping Tencent as the top grossing gaming company in the world (now and in gaming history).

There was no Playstation CEO. Does that answer your question? Sony's corporate structure was an absolute mess, with studios reporting to different entities globally, some overseen by SCE Worldwide Studios, others by SCEA, others by SCEE (Jim Ryan was the CEO of SCEE by 2012).


I will not entertain your crap anymore, if you cannot read and can't put more than 30 seconds in interpreting text, that's not my problem.
The PlayStation CEO is the SIE CEO. SIE was previosly known as SCE (Sony Computer Entertainment).

SIE/SCE has a subsidiary (now two, adding Bungie) in charge of all their first and 2nd party games, PS Studios. Previously known as SIE Worldwide Studios or SCE Worldwide Studios, all their internal studios always reported to there (now with the exception of Bungie, who reports directly to SIE / SIE publishing).

SIE also has regional subdiaries in charge of region specific retail sales, distribution, marketing, CM, customer support etc. as SIEE, SIEA, SIEJ etc., previously known as SCEE, SCEA, SCEJ etc. Game development studios never reported to them, they reported to PS Studios / Worldwide studios.

Since the start these regional divisions were competing against each other and fighting each other (with the European one being the most successfuul) and having different marketing strategies and campaigns, until when with Jim Ryan as SIE CEO and Eric Lempel as SIE head of marketing decided to switch to an Apple-like approach of having a single global mission, messaging with global campaigns that would be localized and implemented in a coordinated way by each regional subsidiary. Now they would support each other instead of competing, and since they avoid redundancies now are much more productive, effective and profitable.

They did the same with 1st and 2nd party publishing, 3rd party relations, localization or customer support: now they have a single global team with presence in all regions for each thing where they share resources and help each other following a single and coordinated global strategy. Before Jimbo each region did their own thing, some work had to be done 3 or 4 times, etc.

How many studios were closed under him as CEO? Studio Liverpool was closed in 2012. Nice spin
Who was the PS CEO back then when Liverpool and Evolution studios were closed?

Studios closed under his watch both overseeing SCE Europe and SIE
  • Bigbig studios
  • Evolution Studios
  • Guerrilla Cambridge
  • Japan Studio
  • Manchester Studio
  • PixelOpus
  • Studio Liverpool
The regional SIE marketing and sales divisions like SCEE have nothing to do with the gamedev studios. Dev studios report to PS Studios (back then known as Worldwide Studios), no to the regional divisions.

The CEO of SIE and PS Studios are the ones who acquire or shut down studios, not the ones of the regional subsidiaries who mainly handled marketing and sales to retailers.

In April 2012 Kaz Hirai was replaced by Andrew House as SIE (back then SCE) CEO. Liverpool Studio closure was announced in August 2012 with Andrew House as CEO of SCE and Shuhei Yoshida in charge of PS Studios (now Worldwide Studios). So Andrew House and Yoshida closed Liverpool Studio.

In 2021 Jim Ryan and Hermen Hulst "resurrected" Liverpool Studio, Evolution and Bizarre Creations acquiring Firesprite since it has most of the still active (some should have retired due to age) key talent of these studios.

During the Jim Ryan era they only closed Pixel Opus, even if they were around a dozen people and didn't have their own office, they were in a shared office and were part of an incubation program.

Japan Studio wasn't shut down, they branched out Japan Studio's XDEV 2nd party team to have their own office (a bigger one in the same building, where they are growing because they are in charge of the whole Asia and not only Japan) and stop reporting to a local gamedev team, as in the past did the European XDEV team branching out from Liverpool Studio and the NA XDEV team branching out from Santa Monica. These 3 teams are now part of the global XDEV team.

The different internal development Japan Studio ones were merged into their most successful one: Team Asobi. That team became the only one in the Japan Studio, and with the restructuring the heads of the team now were heads of the studio. So Japan Studio got rebranded to Team Asobi. They were moved of the same building to a bigger office where they are growing.

Wasn't that strong in Europe when PS3 launched, yes. It was an uphill battler there during PS3 era. That's a fact
PS3, PSP and Vita performed very well in Europe compared to the other regions. Specially during the early 599€ days.

Launch aligned PS3 destroyed Xbox 360 specially in Europe, the difference is that PS3 got released in EU almost 2 years after 360.
 
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Danja

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Eh, what metric are you using? As far as sales go PS5 is actually ahead of PS4 in Japan launch aligned, not sure about Europe numbers but I doubt they are much different.
PS5 is million a behind in their prescious fortress of Europe launched aligned? Why you think Sony has been having to do constant price promos since last summer in that region. They are also behind in the UK
 

Nhomnhom

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Failing, yes.

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Shuhei Yoshida taking over SCE Worldwide Studios in 2008 has more to do with those numbers than anything else. The magic happened while Kaz Hirai was in command.

Strengthening first party output and hiring Mark Cerny as lead architect are the key moves that ensured the success of PS4 and PS5.
 
D

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The art of blowing smoke up people's ass.

The new guy better figure out a way to get those PS5 shipments significantly higher than PS4 within a 7 year cycle cause no amount of cost cutting, and self destructive outside the hardware moves are going to make up for the main pillar the whole house is built on and depends on. Now you can play around at the kiddies table and argue nonsense all day but if this generation ends up with PS5 selling slightly less, or slighly more than PS4 while the competition is in freefall there is no other word to describe the event than, failure. No significant movement in Asia either, and the Russia move....boy talk about stupid.

Spinners can do what they do... at the end of the day they're clowns for entertainment. The stock taking a beating is cheff kiss in a way - ain't nobody fucking around.

Take Two to the rescue!
 
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Nix

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PS5 is million a behind in their prescious fortress of Europe launched aligned? Why you think Sony has been having to do constant price promos since last summer in that region. They are also behind in the UK
Is there data for this claim?