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A Plague Tale: Requiem is a beautiful tech showcase that pushes the consoles hard
Two years on from launch, games developed just for PC, PS5 and Xbox Series hardware are still a relative rarity, an eve…
www.eurogamer.net
If any game gets the first true next-gen title (since FS2020 was a flight simulator) - this game would be it. They have managed to take all of last gens tech and apply it (just like they did with FS2020) to a game that pushes the limits of graphics features available from last gen by combining ALL of the techniques.
The big hallmark for me is definitely the "nanite-like" terrain where they combined 3 techniques into one to show just as much detail as UE5 demo.
1) Displacement mapping
2) Normal mapping
3) Parallax occlusion mapping.
They already had an amazing lighting system and their PBR shaders look excellent. Along with great art direction and good talent on level design, these new AAA guys on the block are now up their with the best AAA studios.
This game will be hard to beat in terms of graphics until we start seeing UE5-like games.