RT reflections is very light on the GPU. That's why we normally see those in games as opposed to the more expensive RTGI, RT shadows, RT ambient occlusion, RT area lights, etc..
Not trying to be argumentative but Spiderman runs on a PS4. Are you saying that their graphics engine somehow extracts more GPU power than 3rd party companies like Epic with UE?
So light that plenty of "3rd party" games are not pulling them off. Even 1st party studios have not leveraged it that much if at all. On PS consoles, Insomniac seems to be the only one that has been able to get decent performance so far. What I'm saying is that the game runs with pristine image quality and ray tracing at 1440p and 80fps or higher.
Are you getting skeptical at the article made by DF over a 3rd party game where the Xbox wins out by a small 25% because you assume that the PS5 should be more performant than the Xbox in any scenario?
In some scenarios the Xbox is more performant, in others the PS5 is more performant. Funny that you feel the need to only point out one of them, even going as far as saying that it's expected because the Xbox is more powerful by 25% (which it isn't). But I'm sure you're just being unbiased.
The XBOX is not more powerful, it has strengths, but PS has strengths too, perhaps a bit more than XBOX. So if a game really utilizes the PS5 it will load faster, have better textures, it will also have the advantage with lots of alpha onscreen and at high refresh rates (the latter due to faster clocks). To make this clear, the Series S is performing better than PS5 here, I guess the Series S is more powerful over PS5 too?
I don't think we've seen 3rd party games with better textures on the PS5, but I'm willing to be proven wrong. We have sen better alpha, better performance overall (since PS games are usually vsynced and Xbox ones aren't), etc.
Horizon Forbidden West, God of War, Miles Morales, Gran Turismo 7 along with Demon Souls and Ratchet are at the top of visuals this generation so far. A Plague's tale is really not as impressive near Forbidden West or God of War or any of these games mentioned. The only third party game I'm willing to give some props is Calisto Protocol, but we will see how it looks and performs on consoles.
Plague Tale looks really good, but after watching plenty of 4k ultra videos, I don't see anything overly special that puts it head and shoulders above HFW (which is open world) or Demon's Souls (which is not). It is a poorly optimized game, and with team Asobo having a lot more experience with the Series X and S due to their work with FS it's only natural that that platform presents the best and more stable performance.
As for performance overall, as I've pointed at some point before, when you don't get a massive jump in fps between low settings and ultra settings, either your engine scales like shit or your game is not properly optimized.
Comparisons
Plague tale
Again: It's a gorgeous game that's been poorly optimized, even on PC.
PS: I want to see if DF will come back to console comparisons every single update to see if the performance gap shortens. Sure they will