Way better how? No one is answering my specific question. Is the presentation, animation, environments? If so, that's all artistic direction not a technical advantage.
Miles Morales has Ray Tracing. GoW Ragnarok hasn't. Zero Dawn leverages planar reflections in an open world, something GoW is uncapable of and instead relies on Screen Space Reflections. Two technical advantages that open world games can leverage and GoW can't.
They look better because...
1.We can see.
2. We own PS5's and have played the mentioned games 1st hand.
This.