Great read from Richard Leadbetter. A response to all the articles and discussion that appeared from his discussion with Destin.
The important snippets to take from the full article:
- PCs and consoles are still very different experiences.
- Thinking of a PC to replace a PS5 Pro doesn't make sense for people who only use consoles. Yet.
- Though it's remarkable how the PS5 Pro vs. equivalent gaming PC are getting so close in cost.
- There's a good chance many of the enthusiasts who would buy a PS5 Pro already own a gaming PC.
- The rapid increase in price across generations (PS4 Pro -> PS5 -> PS5 Pro -> PS6?) doesn't seem sustainable for the console market.
- If the base PS6 comes at $800 / 950€, then a lot more people will probably be looking at PCs, considering the savings in software cost.
- Valve already knows how to make appealing hardware+software for gaming PCs and SteamOS will inevitably migrate to other PC hardware. Microsoft is treading behind as they always to with everything, but it doesn't mean they won't ever do it right (which they might with the next Xbox).
PS5 Pro vs PC value comparisons are less important than a potentially bleak future for console pricing
Is the latest Sony console so overpriced that a PC may actually offer more for your money? From my perspective, there are a couple of ways you can look at this. Firstly, are the costs of console gaming rising so much that a gaming PC is no longer such an expensive alternative? That's a legitimate concern and worth some discussion. However, the actual argument seems to be that potential Pro buyers should opt for a PC instead and for me, that's a less plausible idea.
The more you look at the latter argument, the less it makes sense. It's unlikely that PS5 Pro will be anyone's first console at that price - it's a premium version of the existing machine and I'd put money on the lion's share of its audience currently owning a standard PlayStation 5 and upgrading for a better machine.
I'd also suggest that while both PC and PS5 Pro play games - often the same games - the ownership experience is quite different. The value comparisons typically involve building the PC, shopping around for the best prices. It's an exercise that automatically locks out a good proportion of the audience who may not feel confident in component selection or actually building the system. Then there are the complications of failing parts and myriad warranties.
The standard PS5 with a disc drive launched with a $100 premium over the outgoing PlayStation 4 Pro - which certainly raises awkward questions about future console pricing if the same thing holds true for PS6 vs PS5 Pro. I don't think any platform holder can go into the tenth generation with Pro-level sticker prices and if they do, we could be looking at a repeat - or worse - of the PlayStation 3 launch disaster.
The important snippets to take from the full article:
- PCs and consoles are still very different experiences.
- Thinking of a PC to replace a PS5 Pro doesn't make sense for people who only use consoles. Yet.
- Though it's remarkable how the PS5 Pro vs. equivalent gaming PC are getting so close in cost.
- There's a good chance many of the enthusiasts who would buy a PS5 Pro already own a gaming PC.
- The rapid increase in price across generations (PS4 Pro -> PS5 -> PS5 Pro -> PS6?) doesn't seem sustainable for the console market.
- If the base PS6 comes at $800 / 950€, then a lot more people will probably be looking at PCs, considering the savings in software cost.
- Valve already knows how to make appealing hardware+software for gaming PCs and SteamOS will inevitably migrate to other PC hardware. Microsoft is treading behind as they always to with everything, but it doesn't mean they won't ever do it right (which they might with the next Xbox).