So, after a few years of conversations with developers, what's the explanation? How can a less capable machine outperform the more powerful one? As seen recently in our Elden Ring: Shadow of the Erdtree coverage, the frame-rate difference in favour of PS5 is surprising, bearing in mind it's apparently the less capable machine.
We've heard some interesting theories over the years - such as how Xbox Series X's split-memory set-up (560GB/s of bandwidth on 'fast' memory, 336GB/s on 'slow' memory) may be impacting performance, but the number one reason we've heard from developers concerns the nature of Sony's development environment. More than one key triple-A developer tells us that the PlayStation GPU compiler is significantly more efficient than the Microsoft alternative, meaning that there's better utilisation of the graphics hardware. In general, we understand that the lower level API access afforded to PlayStation development means game makers get more from the hardware.
The second most common explanation we've received from developers concerns the nature of the GPU itself. Mark Cerny himself discussed this way back in March 2020 when he revealed the technical specifications of the PlayStation 5. While the console may have fewer compute units than Xbox Series X - 36 vs 52 - the entire GPU runs faster, meaning that certain tasks will complete faster, better suiting certain game engine designs. The extent of this advantage was always an unknown as PS5 operates with a boost clock on both CPU and GPU - maximum clock speeds will be limited by a power limit on the processor.
So, based on our conversations, the combination of a more efficient GPU compiler, lower-level APIs and higher clock speeds allows PlayStation 5 to match or even exceed the outputs of Xbox Series X in some scenarios.
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