In a collaboration video featuring MVG, John Linneman returns to The Legend of Zelda: Tears of the Kingdom to concentrate on a range of performance tests. How well does the game run in portable mode and what's happening with dynamic resolution scaling there? Is there any difference in performance terms between the OG 2017 Switch and the later revisions based on the Mariko processor revision? And to what extend can exploited Switches improve performance via overclocking?
While memory overclock is where you get the big beneficies... basically makes the game flawless 30fps (1.6Ghz to 1.8Ghz) and teorically can reach 60fps in extreme overclock cases.... John says overclock to 2.8Ghz in memory with Makino.
Anyway Portable mode has better performance and dynamic resolutions between 540p and 720p (mostly in 720p).
As the bottleneck is memory bandwidth then makes sense the Portable mode with lower resolution having better performance than Docked mode.
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