Dude totally confirmed the 840p resolution.
As it is on base console and with FSR IQ is shit. Looks like PSSR did it job very good.
Dude totally confirmed the 840p resolution.
"hard to tell these days"
Last part, kinda says otherwise? But you never know...Dude totally confirmed the 840p resolution.
Not that it matters per se, though.
For real about the xbox people who are actually PC people. Destin, Cognito, Parris, Colt are all huge Xbox people who also constantly talk about how they love their pc setups and mostly game thereFake concerners (most Xbots who turned into PC gamers) are mad that PSSR is upscaling from low resolution when that's the whole point of it's existence LMAO. Sony is going to keep tuning and updating it and it's only going to get better with time!
That’s some wishful thinking if actually believe there will be a PS6 Pro let alone a PS7Indeed and it'll just get better every time Sony updates it... Which means it'll be even better on the PS6, PS6 Pro, PS7 etc.!
Last part, kinda says otherwise? But you never know...
Some people can't speak straight these days..
Suddenly all the people who cant tell any difference between PS5 and PS5 Pro are gonna get technical lol
Last part refers to the current negativity surrounding the PS5 Pro, i.e. they don't know whether associating anything to the PS5 Pro is good or bad (just like it happened recently with Concord). Sony is apparently trying to navigate around a scale of negativity they seemingly didn't predict.
It's kind of embarrassing that they're using a cross-gen game as one of the five examples they chose out of the supposed 50 enhanced games.
Using Serrano, really?
The resolution was confirmed the moment somebody did a pixel count to the footage Sony showed... at least that footage had this internal resolution... if late patches change that is another story.Dude totally confirmed the 840p resolution.
Not that it matters per se, though.
Should the PS5 Pro version be compared to DLSS Quality?
Now, armed with a 65GB ProRes file of the Mark Cerny presentation, we can go deeper - much deeper - into the software that was shown and how good PSSR AI upscaling actually is.
The PSSR (pisser) is a Cerny sauce, whose software implementation part is included in a library separated from the SDK. That sofware implementation (just to call a library to activate the required mode) is the only way available as of now to use the (Nvidia-like) AI dedicated hadware addon to make deep learning super sampling.Is it system level or does every game need to apply it though?
Eg does it work.on older games
The PSSR (pisser) is a Cerny sauce, whose software implementation part is included in a library separated from the SDK. That sofware implementation (just to call a library to activate the required mode) is the only way available as of now to use the (Nvidia-like) AI dedicated hadware addon to make deep learning super sampling.
Meaning, devs have to implement it game by game to apply it to pre-PS5 Pro games. But devs aren't forced it to use it with the latest SDKs that have PS5 Pro support. To update pretty old games to the most recent SDK is normally a pain in the ass that requires a lot of work (and budget, which means normally isn't profitable for devs so they don't do Pro patches).
But in this case, to add PSSR support is pretty simple and quick, and can be used in the older SDKs, so doesn't require a lot of effort/budget, making more likely that devs of old games could update them just to add PSSR support.
But even games that don't implement PSSR or any PS5 Pro patch will be benefited with the PS5 Pro Boost mode, which -as happened in PS4 Pro or PS5- unlocks the extra raw horsepower of the new machine in the (in this case PS4, PS4 Pro and PS5) BC games. Which means fps will be more stable in games with capped fps, and will have fps in games with uncapped fps, and will get better native resolution for games with dynamic resolution.
Nobody knows... it was not talked about.PSSR doesn't require motion vectors?