Needs a lot of serious work.
ILikeFeed@ERA summary:
The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
Seven years since its first release, the new The Witcher 3 Complete Edition aims to enhance an already iconic game with…
www.eurogamer.net
ILikeFeed@ERA summary:
- a 4.02 patch will improve performance, whenever it drops
- series s will be its own video
- foliage, skyboxes, weather, and more improved
- performance mode
- 1080p-2160p with FSR2.1
- series x runs at a higher average res
- most areas are 60fps, except for cities
- ps5 is higher fps in cities like novigrad
- drops seems sporadic, multiple runs through the city vary between locked 60 or not
- series x has screen tearing
- in combat, series x has a locked 60, ps5 has drops
- 92ms response time
- ray tracing mode
- big changes in some areas like cities, more muted changes in places more natural
- RTAO and RTGI
- RTAO is more noticeable in the natural environment and interiors, all where light doesn't directly hit
- RTGI bounces light and diffuse color more accurately
- reflections aren't ray traced, but have a better screen space reflections
- more objects get reflections as well
- having RT shadows and reflections in addition to what's here, is a lot; GI and AO was deemed more influential to the look of the game
- 1080p-1440p with FSR2.1
- on ps5, not locked to 30fps, can sustain 25fps at times
- ps4p can run more consistently
- series x hits 30fps in almost every case, except cities like novigrad
- 157ms response time
- foliage and shadow draw distance is further out on ps5
- buggy, can crash to home page
- loading is fast, 13s (ps5)/16s (sx) vs 1:35 on ps4p