Thats better than your argument which was just a fucking lie, with you say the biggest movies cost nearly 300 million dollars more than what it actually cost for the single most expensive film of all time.
Incorrect. The budgets listed for movies in Wikipedia are mostly production budgets, which do not include Marketing. Marketing usually adds anything between 0.5x to 1.5x the production budget for a movie. This is well known in the industry, there's no debate.
When you look at the top 10 highest grossing movies of 2023, you get the following:
| Production Budget | Marketing 0.5x | Total | Marketing 1x | Total |
Barbie | 145 | 72,5 | 217,5 | 145 | 290 |
The Super Mario Bros. Movie | 100 | 50 | 150 | 100 | 200 |
Oppenheimer † | 100 | 50 | 150 | 100 | 200 |
Guardians of the Galaxy Vol. 3 | 250 | 125 | 375 | 250 | 500 |
Fast X | 340 | 170 | 510 | 340 | 680 |
Spider-Man: Across the Spider-Verse | 100 | 50 | 150 | 100 | 200 |
The Little Mermaid | 297 | 148,5 | 445,5 | 297 | 594 |
Mission: Impossible – Dead Reckoning Part One | 291 | 145,5 | 436,5 | 291 | 582 |
Average | | | 304,3125 | | 405,75 |
Note that I have removed Full River Red and The Wandering Earth 2 due to them not being "Hollywood" productions, and thus their math being likely different. Additionally, I couldn't quickly find TWE2 budget information.
I'm not even accounting for marketing potentially reaching 1.5X, so best case you have an average budget of 304M, and a "more realistic" 405M.
Another hidden cost of Hollywood movies is the percentage of revenue (gross or net) that many actors get, which adds up to the cost, hence the full average of around 2.5X the production budget for the whole movie (on average). With all of that said and accounting for an average of 2.5X, the cost rises to 507M on average.
If anything I am being nice to you and not counting Star Citizen (which is as much a cult and/or scam as it is an in development game) as the actual most expensive game.
See, this is the problem with your whole charade. You keep moving the goalpost, and now suddenly decide that an exception is somehow the rule. You can't also compare live service games with regular AAA games (due to the constant needs for updates and new content) since movies are not live service offerings. But we have some data from the CMA.
A publisher [REDACTED] mentioned that the overall figures for development and marketing costs for major brands and their recent instalments are approximately Euro 150 million for pre-launch development costs and approximately Euro 50 million for launch marketing campaign costs.
So that's 200M done and dusted, about half my numbers above (1x)
Another publisher [REDACTED] reported development costs for its major AAA franchises ranging between more than $80 million to almost $350 million per title, and marketing costs reaching up to $310 million depending on the franchise.
This one could be as much as 660M, or about 1.65x of my numbers above (1x)
We received similar ranges from an additional publisher [REDACTED]. Specifically, it reported a total of development and marketing costs between about $110 million and almost $380 million for some of its latest major releases.
No need to math this one since in both figures it's lower than the movie averages.
A fourth publisher [REDACTED] submitted that the costs related to developing and regularly releasing new titles can vary significantly depending on the game type or business model of a particular studio. It provided an example that for one AAA game the development budget value could range between $90 million and $180 million, whereas the marketing budget could range between $50 million and $150 million. This publisher also submitted that for one of its major franchise's development costs reached $660 million and marketing costs peaked at almost $550 million.
Same for this one with one exception that surpassed 1.2B (and that's more than likely a live service game).
Finally, another publisher [REDACTED] estimated that its development costs for seasonal updates for one of its first party titles range from approximately $50 million to $65 million
We know how much HFW and TLOU2 cost:
And we can extrapolate based on some of the numbers above that marketing costs don't usually surpass 1x, meaning they would be around the 400M worst case, but more likely close to 300M.
TLDR:
- Big Hollywood movies are generally more expensive than AAA SP games, with quite a few of them being way more expensive than games (TFA 500M+ budget was production only, for example)
- Live Service AAA games are generally equally or more expensive than Hollywood movies (I did not account for this, so take the W)
- Marketing budgets are generally lower in games