Yeah liking the shift to action RPG than what Inquisition was. Inquisition combat felt like a MMORPG.Okay fuck, I am digging the shit out of this gameplay reveal. This might be a day one for me
Yeah liking the shift to action RPG than what Inquisition was. Inquisition combat felt like a MMORPG.Okay fuck, I am digging the shit out of this gameplay reveal. This might be a day one for me
Yeah liking the shift to action RPG than what Inquisition was. Inquisition combat felt like a MMORPG.
Looks great. Very happy that the combat is real time with a pausing system for spells and whatnot. Perfect for me. But still no release date. Come on!!
Yeah liking the shift to action RPG than what Inquisition was. Inquisition combat felt like a MMORPG.
What is wrong with the face animations? These games are all screwed after BG3.
An Bioware will make sure to add as many of them to this game as possible apparently.People don't play RPGs for facial animations.
There's a trillion other things that might put off potential customers before that.
The only thing I'm not a fan of is that they're severely restricting the amount of abilities you can have at any given time.
Having only 3 active abilities at a time is dumb, I'm not a fan. It was the same in FF XVI.
Having such low pool of active skills just mean that people will usually just pick the 3 strongest thing and keep using them the whole game. Now maybe data shows that people already did that in previous games anyway(it wouldn't surprise me) but it feels pretty bad for those who like to be a bit more creative in their RPGs.
As a RPG fan, it sucks to see so many RPG franchises become less and less RPG and more of any number of other things.
People don't play RPGs for facial animations.
There's a trillion other things that might put off potential customers before that.
It looks like he has 9 ability slots though? I think the three slots on screen are probs my just hotkeys you can set, but the pause menu during combat showed 9 maybe even 11 slots (not sure what the circles are).