The only way Sony can get some share back is paying and fully funding 3D DQ like XII. Make it more serious but keep it turn-based though modernise it. Like Metaphor did it turn-based but with a modern approach. That’s the only way I could see Sony gaining back some momentum on DQ.
DQ 11 was well received and was basically a Home console exclusive for 2 years with PS4.
During that time people were praising PS4 and the return of JRPG’s and Japanese studios compared to the PS3/360 gen where everyone was saying Japanese studios are dead lol. U
Until Switch came and took that momentum with Octopath and others.
Sony cant improve in Japan as long as they dont have an offline handheld. They can release a Japanese style game every month and would only help half the issue.
They need an offline handheld and then they would also need to release Japanese favoured titles like DQ, Monster Hunter, Momotaro Dentetsu, Taiko no Tatsujin and more evrery month like the PS2, PS1.
Switch is giving Japanese gamers niche and the titles they want every month on handheld. PS doesnt have the Nintendo titles that Japan loves but they have enough to improve there hardware and software numbers in Japan if they put in actual effort for 2-3 years, every month.
Sony has always had this weakness, they target certain audiences without a full on plan or they just some with a half assed effort.
Which expert thought PSVR2 would be a good idea without any actual long term effort from 1st party? Same as Vita, PSVR1.