Like now hard would be for Sony to rent their own space and have their own show. They did with the PlayStation 4 reveal event. It's just lazinessWasn't the big deal about E3 how it was costing too much to present there? How is this any different?
Like now hard would be for Sony to rent their own space and have their own show. They did with the PlayStation 4 reveal event. It's just lazinessWasn't the big deal about E3 how it was costing too much to present there? How is this any different?
Thyve done tht, rented movie theaters for us to see their shows on big screen, etc all those things now gone smh. I was even invited to a PSVR 1 launch in Manhattan after signing up and it was catered and at Sony theater and we got to play lots of games. They just on some cheap, corporate budget reducing shit and it's going to hurt them in the long run.Like now hard would be for Sony to rent their own space and have their own show. They did with the PlayStation 4 reveal event. It's just laziness
Yup and like 3 solid games announcements or showings between each of them with some other tidbits and it would be a solid show imo.You know, all it would take is two or three decently sized publishers to collab on one show and they'd have enough content to go their own way. Pre-agree on what time stamps they each get and then have a third party trailer company put it all together.
Yeah paying for marketing is stupid. Do you guys even read what you sayDevelopers paying to be in that game show is beyond stupid.
I can see why games cost so much to make. Not only that 550k for 2.5 Minutes, But that useless cgi trailer probably costs something like 1 or 2 Million to make.
After the publication of this story a handful of indie publishers and developers contacted Kotaku and explained that some “free slots” are provided to smaller, non-AAA games and studios. It appears that Keighley is sometimes pitched games to include and he provides some free airtime for these projects as part of the “earned editorial placements” previously mentioned.
You know, all it would take is two or three decently sized publishers to collab on one show and they'd have enough content to go their own way. Pre-agree on what time stamps they each get and then have a third party trailer company put it all together.
Impressions are much less valuable than a captive audienceNumbers I can find on Summer Games Fest is 3.5 million peak concurrent viewers and 27 million total in 2022
When you buy ads you buy on a CPM (cost per thousand impressions). For access to a 27 million audience that is $20 if you measure against the whole audience or $157 plus more realistically would be based on the actual impressions you get at peak viewership
$20 is reasonable. $157 is very high. For comparison to advertise on Twitch you need $25k minimum and CPM when I last checked was $30 which would get you 10 million impressions
I guess you're paying for a premium and a lot of hardcore gamer eyeballs who will potentially buy your game but I'm not sure those viewership numbers justify the cost. If it was the Game Awards that makes sense
And yet a lot of them are going to this thing. Its looking a lot like Ubisoft is the only major 3rd party doing their own show this year. The others are going on Xbox or the Jeffcast.Even at that price, it's worth it for a lot of double AA studios and some of those unknown "triple AAA" startups as well as some Asian studios from China/South Korea that have almost no footprint in the west.
Them dropping trailers on their own socials who have little to no traction is not going to give them the eyeballs they want.
Not everyone pays though:
Hoyoverse is bankrolling the Keighley's events lmao, they always have a couple trailers there.
But to be fair, those gacha giants spend hundred of million of dollars in marketing every year, so that fee is nothing to them.
Those publishers wouldn't want to do that, share the limelight with games that may potentially outshine them if they sit side by side. This is why any decently sized publisher does their own.
To rent booth + build the stuff + several plane tickets & hotel & food + sent there a lot of material + make a ton of promotional material + demos + etc. was way more expensive.Wasn't the big deal about E3 how it was costing too much to present there? How is this any different?