Good point.Japan is very relevant it is the PlayStation that is not relevant there don't get it twisted lol. There's still a 20+ million dedicated gaming audience there. Sony has just failed to tap into it post PSP.
Good point.Japan is very relevant it is the PlayStation that is not relevant there don't get it twisted lol. There's still a 20+ million dedicated gaming audience there. Sony has just failed to tap into it post PSP.
If they had 2 millions daily logins they didn't sell only 2 millions. This is obvious. Thread is trash.Absolutely nowhere did they mention 2 million concurrent. And not a chance that happened. They’re measuring total daily login based on whatever. That’s not concurrent.
It isn't divisive like 16 but only because a significant part of the audience either disliked the combat or story changes in Remake and noped out.Def way bigger budget than FF16 too. Surely their projections were bigger Rebirth comparatively. If these numbers are anywhere near accurate… yikes.
Player reception isn’t divisive like 16. So this is bizarre tbh. I blame square for saturating the market with too much mainline FF too soon. Rebirth arguably kneecaps 16’s legs as well.
It isn't divisive like 16 but only because a significant part of the audience either disliked the combat or story changes in Remake and noped out.
I'm interested to see how Japan reacts to the IX remaster, are they over the series or just not fans of the current version.
If they had 2 millions daily logins they didn't sell only 2 millions. This is obvious. Thread is trash.
That obsession is crazy lol.These dudes want FF to fail for some reason
They didn’t…Completely made-up data. Ampere said 2 millions CCU. Learn to read.
Aanalysis firm Ampere has been doing for recent PS5 exclusive Final Fantasy 7 Rebirth. Square Enix has yet to provide any concrete information on how well Rebirth has sold, but PS5 daily active user data suggests that it's surpassed at least 2 million copies since its launch on the 29th February.
So, how does that compare to other big budget Final Fantasy games released over recent years? Well, for starters, Final Fantasy 7 Remake — the original PS4 version, and Rebirth's predecessor — managed 3.5 million sales in just three days.
Meanwhile, Final Fantasy 16 — which had Square Enix sending mixed messages with regards to its success versus the publisher's expectations — sold 3 million at launch. Like Rebirth, it was also a PS5 exclusive.
Ampere Analysis
Source via Pushsquare
Completely made-up data. Ampere said 2 millions CCU. Learn to read.
2.2m DAU, i wonder how DAU compares to sales on high profile games. Is it close to 100%? 80%?I think at least par
To be clear, what Ampere estimated is that FF7 Rebirth had 2.21M DAU on its launch peak.
DAU isn't sales, it's daily active users. Meaning, this is the estimated amount of players who played the game in the peak of daily players during its launch peak. Also means that sales must have been higer on lanch:
Some people buy it but takes some day to receive it at home, other people buy it and don't play just these first daysand leave it for later due to many reasons (like being busy with other game), or is online so can't be tracked for DAU, some other people just play certain games during a few hours and leave it in the shelf for later (maybe forever).
So it wouldn't be rare it would have had similar or even bigger launch sales than FF16 or FFVIIR.
It depends of many things, like the size of the game, if SP or MP, if closer to its sales peak or not, if indie or AAA, if the sales peak is just at launch or not, on the player retention of the game, etc. Even in very similar conditions/types of games, it changes a lot from game to game. So I have no idea.2.2m DAU, i wonder how DAU compares to sales on high profile games. Is it close to 100%? 80%?
It's a 37 years old series but as of October, in less than 10 years FF went from slightly above 100M to almost 200M:We already know the franchise in declining... and seems Square Enix doesn't know what to do to make it rise again
Not sure why you disagree. That's my point since the beginning of this thread. Final Fantasy not selling huge in Japan is because Japan is not big anymore and has nothing to do with the quality of the games.For context the Ps2 sold 160 million worldwide. Even if 25 million were in Japan that's still a very small fraction.
Countries like China have way more potential for the brand.
My brother in Christ, the ps2 is like 24 years old now, almost 30 years!