FF7 Rebirth was Japan's no.1 selling game for March. Ampere data suggests it has sold around 2 Million copies. |UP| Analysts says it's underperforming

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Gamernyc78

Gamernyc78

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Japan is very relevant it is the PlayStation that is not relevant there don't get it twisted lol. There's still a 20+ million dedicated gaming audience there. Sony has just failed to tap into it post PSP.
Good point.
 
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ethomaz

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The sales are bad for Final Fantasy games no matter how you look at it.
And seems like each new entry is selling less and less in Japan.
 
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John Elden Ring

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final-fantasy-7-rebirth-sales.large.jpg

Aanalysis firm Ampere has been doing for recent PS5 exclusive Final Fantasy 7 Rebirth. Square Enix has yet to provide any concrete information on how well Rebirth has sold, but PS5 daily active user data suggests that it's surpassed at least 2 million copies since its launch on the 29th February.

So, how does that compare to other big budget Final Fantasy games released over recent years? Well, for starters, Final Fantasy 7 Remake — the original PS4 version, and Rebirth's predecessor — managed 3.5 million sales in just three days.

Meanwhile, Final Fantasy 16 — which had Square Enix sending mixed messages with regards to its success versus the publisher's expectations — sold 3 million at launch. Like Rebirth, it was also a PS5 exclusive.

Ampere Analysis

Source via Pushsquare
 
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ethomaz

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Square Enix won't give official numbers because they won't do something that harm them.
Like they never give another update on FFXVI numbers.

We already know the franchise in declining... and seems Square Enix doesn't know what to do to make it rise again 🤷‍♂️
 
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Vertigo

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Def way bigger budget than FF16 too. Surely their projections were bigger Rebirth comparatively. If these numbers are anywhere near accurate… yikes.

Player reception isn’t divisive like 16. So this is bizarre tbh. I blame square for saturating the market with too much mainline FF too soon. Rebirth arguably kneecaps 16’s legs as well.
 

Vertigo

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Absolutely nowhere did they mention 2 million concurrent. And not a chance that happened. They’re measuring total daily login based on whatever. That’s not concurrent.
 

Gods&Monsters

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Absolutely nowhere did they mention 2 million concurrent. And not a chance that happened. They’re measuring total daily login based on whatever. That’s not concurrent.
If they had 2 millions daily logins they didn't sell only 2 millions. This is obvious. Thread is trash.
 
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Zzero

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Def way bigger budget than FF16 too. Surely their projections were bigger Rebirth comparatively. If these numbers are anywhere near accurate… yikes.

Player reception isn’t divisive like 16. So this is bizarre tbh. I blame square for saturating the market with too much mainline FF too soon. Rebirth arguably kneecaps 16’s legs as well.
It isn't divisive like 16 but only because a significant part of the audience either disliked the combat or story changes in Remake and noped out.

I'm interested to see how Japan reacts to the IX remaster, are they over the series or just not fans of the current version.
 

Vertigo

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It isn't divisive like 16 but only because a significant part of the audience either disliked the combat or story changes in Remake and noped out.

I'm interested to see how Japan reacts to the IX remaster, are they over the series or just not fans of the current version.



You can check anectdotal store charting for FF14 Dawntrail across all stores. It tracks well and has been since it’s available for pre-order. There is no doubt whatsoever that FF14 is their bottom line.

I figured they’d continue both styles of FF showcased this year with the two games but now I dunno. If it really is tracking worse than both Remake and 16 that’s enough to shake up the whole thing again.

Massive cope incoming
 

Yurinka

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I think at least par
final-fantasy-7-rebirth-sales.large.jpg

Aanalysis firm Ampere has been doing for recent PS5 exclusive Final Fantasy 7 Rebirth. Square Enix has yet to provide any concrete information on how well Rebirth has sold, but PS5 daily active user data suggests that it's surpassed at least 2 million copies since its launch on the 29th February.

So, how does that compare to other big budget Final Fantasy games released over recent years? Well, for starters, Final Fantasy 7 Remake — the original PS4 version, and Rebirth's predecessor — managed 3.5 million sales in just three days.

Meanwhile, Final Fantasy 16 — which had Square Enix sending mixed messages with regards to its success versus the publisher's expectations — sold 3 million at launch. Like Rebirth, it was also a PS5 exclusive.

Ampere Analysis

Source via Pushsquare
Completely made-up data. Ampere said 2 millions CCU. Learn to read.

To be clear, what Ampere estimated is that FF7 Rebirth had 2.21M DAU on its launch peak.

Please notice that DAU counts the players who loging in any moment of the day, while CCU only counts the amount of players connected at the same time in a specific moment. Meaning, DAU for a game is always bigger than CCU. And at the same time, both DAU and CCU are always smaller than the sales of a game.

DAU isn't sales, it's daily active users. Meaning, in this case, Ampere said this is the estimated biggest DAU the game had during its launch days. Also means that sales must have been higer on launch:

Some people buy it but takes some day to receive it at home, other people buy it and don't play just these first daysand leave it for later due to many reasons (like being busy with other game), or is online so can't be tracked for DAU, some other people just play certain games during a few hours and leave it in the shelf for later (maybe forever). And well, even people who actively play the game in most cases don't play 100% of the days.

So it wouldn't be rare that if this estimation is close to reality, it would have had similar (or maybe even bigger) launch sales than FF16 or FFVIIR.
 
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anonpuffs

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I think at least par

To be clear, what Ampere estimated is that FF7 Rebirth had 2.21M DAU on its launch peak.

DAU isn't sales, it's daily active users. Meaning, this is the estimated amount of players who played the game in the peak of daily players during its launch peak. Also means that sales must have been higer on lanch:

Some people buy it but takes some day to receive it at home, other people buy it and don't play just these first daysand leave it for later due to many reasons (like being busy with other game), or is online so can't be tracked for DAU, some other people just play certain games during a few hours and leave it in the shelf for later (maybe forever).

So it wouldn't be rare it would have had similar or even bigger launch sales than FF16 or FFVIIR.
2.2m DAU, i wonder how DAU compares to sales on high profile games. Is it close to 100%? 80%?
 

Yurinka

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2.2m DAU, i wonder how DAU compares to sales on high profile games. Is it close to 100%? 80%?
It depends of many things, like the size of the game, if SP or MP, if closer to its sales peak or not, if indie or AAA, if the sales peak is just at launch or not, on the player retention of the game, etc. Even in very similar conditions/types of games, it changes a lot from game to game. So I have no idea.

In this case, being a hyped big SP seller from a very popular IP, and measuring it very close to launch where it had its DAU launch peak it shold be pretty high. Maybe in the 50-80% range. But again, it can change a lot.

On top of this, Ampere does these estimates as I remember extrapolated from a few thousands of tracked players, so may be somewhat accurae but with a pretty big margin error, something like 10-20% up or down.

So I'd take it with a grain of salt and what I'd learn from here is that apparently Rebirth launch sales where more or less in a similar range or Remake or 16 ballpark: a few million units. Pretty likely roughly somewhere in the 2-4M range, maybe a bit more or less than the other ones, but not half or twice than them as Daniel Ahmad's data from Equities Research (who according to him like Ampere also estimates DAU via some tracked users and btw never heard about them before).
 
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Yurinka

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We already know the franchise in declining... and seems Square Enix doesn't know what to do to make it rise again 🤷‍♂️
It's a 37 years old series but as of October, in less than 10 years FF went from slightly above 100M to almost 200M:

image.png


Adding there sales until March 2024, in the last 10 years they sold almost the same than in the previous 27 years.

Some game will sell a bit more, other may sell a bit less, but I wouldn't call this a declining franchise. They're in a great shape and itt continues being a super strong IP (even if maybe not as strong as Gamernyc78's arms xD).

Only a few IPs sold that much in the last decade (I'd say maybe only Mario, FIFA, GTA, AC, CoD, Minecraft and maybe a handful I may forget).
 
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Killer_Sakoman

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For context the Ps2 sold 160 million worldwide. Even if 25 million were in Japan that's still a very small fraction.

Countries like China have way more potential for the brand.



My brother in Christ, the ps2 is like 24 years old now, almost 30 years!
Not sure why you disagree. That's my point since the beginning of this thread. Final Fantasy not selling huge in Japan is because Japan is not big anymore and has nothing to do with the quality of the games.
 
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