GP model is inherently flawed.F2P games are very different than Xbox's paid first-party games that launch on Gamepass (e.g., Forza Horizon 5). F2P games are "free" to play. Gamepass charges $10-$15 to be able to play those games every month.
I've explained the confusion in the OP.
Xbox has claimed that Gamepass increases game sales (which I know is bullshit). Assuming that is indeed true, shouldn't putting the FH5 DLC on GP increase the DLC sales?
Second, regarding "Xbox needs to monetize Gamepass day one releases." They are monetizing that with $15 per month. Now an argument can be made that the $15 p/m fee isn't enough and Xbox needs retail sales to minimize the loss. In that case, doesn't this just prove that the GP model is inherently flawed?
I can't understand how these two completely opposite business strategies can be applied simultaneously. One of them has to be wrong.
If not Netflix should be not suffering in the movie industry and halting investment in the platform until find a better model.
It worked better in the music industry because the live shows were the biggest revenue for artists and not the disc/music sales… so the popularity gives with Spotfly like services are essential to keep the live presentations happening at high prices.
But the live presentation like in movie industry should be dramatics theater but these are not the same industry like in music… they are separately… so movies have no option for live presentations.
And games doesn’t have something that the popularity of a Gamepass like service will push to get high revenue just like Netflix doesn’t too.
So you need to monetize in all fronts possible to keep the model working… Netflix is thinking in put ads in the low paid model and start to release movies first on cinema for after put in their services.
Games in that regard has the advantage over Netflix… they can monetize with MTX, Battlepass, lootboxes, DLCs, etc… Netflix can’t.
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