you see the direction the meteor goes in the cutscene lolHow would you know where it landed?
you see the direction the meteor goes in the cutscene lolHow would you know where it landed?
Yeah I know you do but how would you know exactly where it landed? How much time would you spend exploring parts of the map you've already done? My memory is my first time playing was assuming the meteor struck somewhere far away as in not on playable sections of the map I thought it was just a cinematic that signifies Radahn can no longer hold the stars in sway.you see the direction the meteor goes in the cutscene lol
Yeah I know you do but how would you know exactly where it landed? How much time would you spend exploring parts of the map you've already done?
You just proved my point. Your opinion isnt a fact. Sales figures are. Kthnxbye!Fifa is also abysmal and It sells well. Terrible argument.
You would not know, and they didn't initially want you to know, but the cinematic gave you a direction to look in. Just like any other quest, they kind of want you to explore and find it for yourself. This one actually has a visual directional indicator though unlike a lot of the more obscure NPC locations.
Depends how you define "abysmal".You just proved my point. Your opinion isnt a fact. Sales figures are. Kthnxbye!
What? There is literally a cutscene making obvious with a big explosion. How is that compared to the give an apple to this random girl and suddenly she will show up in a place you already explored?This got me thinking actually about a perfect example. @Explosive Zombie once told me that he was genuinely surprised when he found the crater area, post Radahn, in the base game. Because the game didn't hold his hand to it and highlight it, he was able to naturally come across this and get that thrill of interesting exploration.
They have updated the game to include a notification now after that boss fight, to tell players of the change on the map. Now I do find this interesting because they so rarely resort to this sort of thing, and I believe it's because it robs players of the magic of discovering these things by themselves naturally. Because I believe what now happens is players get the notification, they open the map and set a marker, and just go to the new area as though it was next on some grocery list, they don't have to think and they don't have to explore.
Like, think about it, what are they even conveying in the post Radahn cinematic, where they show you a meteor falling and hitting the lands between? IMO that cinematic exists SOLELY to inform you that something new is on the map and to spark your curiosity to go look around. But evidently, people are unable to see something that they are explicitly being directed towards, unless they have a notification telling them they have new data on the map to go chase.
There is also bunch of rocks floating in there air. Is not even a side quest. You need to be pretty stupid to not know that’s where you supposed to go nextThey don't show the exact landing spot but you see the direction it is falling behind the bluffs and I think the idea was for the player to just look around that general direction for an impact site.
... You need to be pretty stupid to not know that’s where you supposed to go next
There is also bunch of rocks floating in there air. Is not even a side quest. You need to be pretty stupid to not know that’s where you supposed to go next
What? There is literally a cutscene making obvious with a big explosion. How is that compared to the give an apple to this random girl and suddenly she will show up in a place you already explored?
This is such bad logic, you can't see the rocks floating in the air from many different vantage points or something. The whole area only exists for side questing so saying it's NOT a side quest is a weird point. If it was so easy to find why did they mark it on your map now? Here's a whole thread of people who don't need to prove they're amazing talking about not finding it easily before the map marker:
You are missing the point. I didn’t it was easy but still millions time better than the obnoxious side quests which is the premise of this thread. Also after you kill radahn will give clear instructions to where to go but again assuming did his side quest
Same, its what I love to dig into in a Miyazaki gameI actually like how the side quests are hard to figure out - its part of the “game” for me vs a quest marker showing up. But yeah - some can be very annoying.
"meet where the meteor touched the Earth" is not clear instructions.