Like it or not, Sony needs a successful GAAS. Maybe multiples
Game development is only getting more expensive with a ceiling on revenue from single player games. That margin between profitability and failure will only diminish over time. Soon enough games will need to sell 10 million just to break even.
GAAS may not be the games we play but they can be the safety net that can keep PlayStation Studios well funded into the future
Right now Sony is in the precarious position where a lot of revenue comes from third party GAAS success, where they only make 30% and where COD can be directly attributed to helping fund PlayStation Studios
And all of that is at more and more risk as Microsoft buys up publishers
Just one to two major hits for GAAS will be a game changer. Single player bangers are what we buy the systems for but GAAS will be what keeps the lights on
Game development is only getting more expensive with a ceiling on revenue from single player games. That margin between profitability and failure will only diminish over time. Soon enough games will need to sell 10 million just to break even.
GAAS may not be the games we play but they can be the safety net that can keep PlayStation Studios well funded into the future
Right now Sony is in the precarious position where a lot of revenue comes from third party GAAS success, where they only make 30% and where COD can be directly attributed to helping fund PlayStation Studios
The loss of Call of Duty could Hit Funding for PlayStation Exclusives - news on pcgameabout.com
Being one of the key series on PlayStation, Call of Duty helps Sony not only to sell consoles, but also to invest money in the development of its own studios.
pcgameabout.com
And all of that is at more and more risk as Microsoft buys up publishers
Just one to two major hits for GAAS will be a game changer. Single player bangers are what we buy the systems for but GAAS will be what keeps the lights on