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I'm not sure what you mean by pauses a lot. I'm talking the "matrix-style" pausing to emphasis a good move.I’m not sure what are you saying because in Elden Ring the animation is way longer and pauses a lot after you hit the button…
What I mean by that is you have to execute a series of button presses in order to get ONE special move out. Of course ER has buttons you need to press but it doesn't support special moves other than the LB+RB for whatever weapon type you have in your hands. Since ER has a nearly 1:1 button to move, you have to make up your own combos - which ER will punish you for.And about your same button… man Elden Ring is exactly that… you have two buttons attacks so everything you will do is R1/L1 or R2/L2 buttons smashing.
You completely misunderstand what I'm conveying and it's your sensitivity to it being me making the comment that blocks your understanding of what I'm complaining about. Let me put it another way, GoW has a different play style than FROM games. I prefer FROM games style of combat because they are better for me.See why people can’t understand you… you use double standards… the issue in a game is not a issue in the other because you choose one side is good and the other side is bad.