God of War Ragnarök | Review Thread

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Ok, I'm sorry, but how can you say From games are this amazing thing (which they may be, not gonna argue that) and then say GoW is clunky?
The character is stiff with how the controls respond to your inputs. He sort of strafes. Try seeing how many seconds it takes to do a full 360 turn. It's very problematic for me. Again, this is my opinion.

One thing From games are is that their animation and controls are notoriously clunky with a couple of exceptions.
The controls aren't clunky to me like GoW. The animation isn't fast like a lot of 3rd person games and that might be what people are talking about. Once you lock on to a character, the game responds beautifully. You can't button-mash because the enemy will adapt and block your attacks and change their behavior. I mean surely you aren't thinking that GoW is in league with combat with FROM do you? FROM is famous specifically for it's combat.

And lol @ GoW being a button masher. That's 100% a lie, unless you played the game in easy mode.
GoW has simple combos that can be done with multiple presses of the basic attack button. It also has QTE style combat.
 
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Yobo

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The character is stiff with how the controls respond to your inputs. He sort of strafes. Try seeing how many seconds it takes to do a full 360 turn. It's very problematic for me. Again, this is my opinion.


The controls aren't clunky to me like GoW. The animation isn't fast like a lot of 3rd person games and that might be what people are talking about. Once you lock on to a character, the game responds beautifully. You can't button-mash because the enemy will adapt and block your attacks and change their behavior. I mean surely you aren't thinking that GoW is in league with combat with FROM do you? FROM is famous specifically for it's combat.


GoW has simple combos that can be done with multiple presses of the basic attack button. It also has QTE style combat.
You do realise GOW's lineage is from the genre it accompanied with DMC and Ninja Gaiden, right? You need to branch out if you think only one style of action game is acceptable

GOW is far superior when it comes to combo depth and movesets. Souls games are great at letting you build around a playstyle and having to adapt to different enemy variations based on the pros and cons of that build
 

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The character is stiff with how the controls respond to your inputs. He sort of strafes. Try seeing how many seconds it takes to do a full 360 turn. It's very problematic for me. Again, this is my opinion.
You can quick turn pressing the D-pad down… takes like less than 1 second? So 2 quick turn and you have 360 in like 1 second ?

What are you talking about? C’mon.
The controls aren't clunky to me like GoW. The animation isn't fast like a lot of 3rd person games and that might be what people are talking about. Once you lock on to a character, the game responds beautifully. You can't button-mash because the enemy will adapt and block your attacks and change their behavior. I mean surely you aren't thinking that GoW is in league with combat with FROM do you? FROM is famous specifically for it's combat.
And most used play style in From games is turtle… block with shield and button smash until kill the enemy 🤷‍♂️

From games animations are bad… you get used to it and so you move forward but it is pretty bad… including hit points that are bad.
It is so bad that you learn the enemy pattern after die so you can avoid to die again (well enemy AI is not the strong point of From games… they have sequential pattern of moves and actions that can use to kill them but that is another talk).

It not even comparable to the fluid animation of GoW.

GoW has simple combos that can be done with multiple presses of the basic attack button. It also has QTE style combat.
That doesn’t work if you want to win.
Plus QTEs are only available if you stun the enemy.

BTW let’s remember that GoW’s QTEs are similar to Bloodborne’s Visceral… except that in Bloodborne you can span it in every move (you can play just parrying + visceral all the time… you can kill the last boss in any difficult using like two or three parry + visceral.
In GoW you have a stun meter that can be easy or hard to fill depending of the situation, enemy and moves you are doing (breaking again your button smash claim).

Just stop you have no ideia what you are talking about… people will even start to doubt you played both games.
 
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You do realise GOW's lineage is from the genre it accompanied with DMC and Ninja Gaiden, right? You need to branch out if you think only one style of action game is acceptable
I've played every single GoW game to date. I know how it plays. NG was my all-time favorite action game for a long while. I still like FROM games better than GoW. Why am I getting so much resistance to this? It's MY choice.

GOW is far superior when it comes to combo depth and movesets.
Not Sekiro. It's just on another level. You would be right with the Souls/ER games as they are built for multiple character types.

Souls games are great at letting you build around a playstyle and having to adapt to different enemy variations based on the pros and cons of that build
And that is the gold in their games. Other games don't have that.
 
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You can quick turn pressing the D-pad down… takes like less than 1 second? So 2 quick turn and you have 360 in like 1 second ?
That's RE-style BS. If you try to turn the conventional way, it will take a long time is my point.

What are you talking about? C’mon.

And most used play style in From games is turtle… block with shield and button smash until kill the enemy 🤷‍♂️
You are being a complete hypocrite! You just said that Sekiro has the best combat of ANY game to date and that's a FROM game. Now when you have to compare it to GoW, you are back-peddling?

From games animations are bad… you get used to it and so you move forward but it is pretty bad… including hit points that are bad.
From's animations aren't bad dude. LOL! They have excellent realism to them with momentum.

Just stop you have no ideia what you are talking about… people will even start to doubt you played both games.
Look dude, I'm not here to defend what I like and dislike so don't troll me for it. I have my opinion so leave it at that. You won't change it.
 
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ethomaz

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That's RE-style BS. If you try to turn the conventional way, it will take a long time is my point.


You are being a complete hypocrite! You just said that Sekiro has the best combat of ANY game to date and that's a FROM game. Now when you have to compare it to GoW, you are back-peddling?


From's animations aren't bad dude. LOL! They have excellent realism to them with momentum.


Look dude, I'm not here to defend what I like and dislike so don't troll me for it. I have my opinion so leave it at that. You won't change it.
Mans you can’t be that obtuse trying to make a point…

Sekiro is the best From Software gameplay because it is not like Soulsborne games… it is based in parry timing and QTE.

And yes it is best Samurai gameplay ever done.
And no I never compared to any other game or even GoW.

From’s game animation are really bad.

Opinion is acceptable… spread lies and nonsense about something is not… I mean there are bad games that I love and I accept it bad gameplay, animation, graphics, etc… I don’t try to make them better then what they are just because I love a game.
 

ethomaz

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Let’s be fun with the amazing Elden Ring’s animations based in a old popular dance style in Brasil.


Graphics and animations were the main criticism of Elden Ring at launch.
 

Darth Vader

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I've played every single GoW game to date. I know how it plays. NG was my all-time favorite action game for a long while. I still like FROM games better than GoW. Why am I getting so much resistance to this? It's MY choice.

That's fine. But nobody will take you seriously when you say GoW is clunky, sorry. That's not even subjective.

How is this


less clunky than this

 
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If I don't like a game for certain things, it's my perrogative to state such things. There are many people here that explain what they don't like about a game. To try to argue with my complaints is disingenious and comes across as a sensitive pup of your game being criticized. There are reasons why people may complain about certains aspects of a game. Criticizing my own criticizim is a whole new level of trolling.

Me: "I don't like this.."
People: "Well that's absurd! It's a lie!"
Me: "I think this could have been better"
People: "No way! There is something wrong with you! No one will ever take you seriously."

Stop assuming your favorite game is flawless and can't be criticized.
 
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less clunky than this

This player in GoW is using the same exact series of attacks each time to widdle down the enemy's health. You can't do that successively in FROM games and get away with it. You'll be punished. The weight of the attacks with the button presses (from actually owning the game GoW 2018) doesn't feel as "realistic" TO ME as the FROM games.
 

ethomaz

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This player in GoW is using the same exact series of attacks each time to widdle down the enemy's health. You can't do that successively in FROM games and get away with it. You'll be punished. The weight of the attacks with the button presses (from actually owning the game GoW 2018) doesn't feel as "realistic" TO ME as the FROM games.
I’m not even sure if you watched the video he posted… but he doesn’t use the same moves and he is using more the triggers than attack button pushes…

He is using a lot of skill moves that are two for each weapon… 4 total… so there is not way to not repeat them after the cooldown ends.
 
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The character is stiff with how the controls respond to your inputs. He sort of strafes. Try seeing how many seconds it takes to do a full 360 turn. It's very problematic for me. Again, this is my opinion.


The controls aren't clunky to me like GoW. The animation isn't fast like a lot of 3rd person games and that might be what people are talking about. Once you lock on to a character, the game responds beautifully. You can't button-mash because the enemy will adapt and block your attacks and change their behavior. I mean surely you aren't thinking that GoW is in league with combat with FROM do you? FROM is famous specifically for it's combat.


GoW has simple combos that can be done with multiple presses of the basic attack button. It also has QTE style combat.
This
 

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To try to argue with my complaints is disingenious and comes across as a sensitive pup of your game being criticized. There are reasons why people may complain about certains aspects of a game. Criticizing my own criticizim is a whole new level of trolling.
VFX I'm gonna remind you about those double standards.
So you can shit on something but then you get touchy about fair criticism.
You have learned nothing.
 
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VFX I'm gonna remind you about those double standards.
So you can shit on something but then you get touchy about fair criticism.
You have learned nothing.
Criticizing a game for things you don't like about it shouldn't be considered "shitting" on something. Not everyone is going to like particular aspects of a game. Period. The FROM games aren't perfect either.
 

PropellerEar

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Criticizing a game for things you don't like about it shouldn't be considered "shitting" on something. Not everyone is going to like particular aspects of a game. Period. The FROM games aren't perfect either.
Then why are you complaining then...
Double fucking standards dude.
 
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Let me be clear.

I never meant to portray that GoW has clunky animation in an of itself. What I meant in that post was to say the button press to animation and controller joystick to response in the world is clunky for me. The frequent pausing for a move also disturbs the flow of the combat for me. The controls are pretty much the same as RE style games and that's why there is a quick 180 degree button.

And the button-mashing claim. Here is a move from his moveset. In order for this move to actually be made, you have to press 4 buttons. If I'm in battle and I want to do that move 2x back to back, it'll be 8 button presses with 6/8 being the same button.

1667731659865.png

I'm not trying to change their design of play. It's nothing wrong with it. I'm saying I prefer FROM's control scheme better than ANY 3rd party action game.
 
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PropellerEar

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Let me be clear.

I never meant to portray that GoW has clunky animation in an of itself. What I meant in that post was to say the button press to animation and controller joystick to response in the world is clunky for me. The frequent pausing for a move also disturbs the flow of the combat for me. The controls are pretty much the same as RE style games and that's why there is a quick 180 degree button.

And the button-mashing claim. Here is a move from his moveset. In order for this move to actually be made, you have to press 4 buttons. If I'm in battle and I want to do that move 2x back to back, it'll be 8 button presses with 6/8 being the same button.

View attachment 90

I'm not trying to change their design of play. It's nothing wrong with it. I'm saying I prefer FROM's control scheme better than ANY 3rd party action game.
This exactly what you do to beat simple enemies in Elden ring too.
Pew pew pew
 

ethomaz

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Let me be clear.

I never meant to portray that GoW has clunky animation in an of itself. What I meant in that post was to say the button press to animation and controller joystick to response in the world is clunky for me. The frequent pausing for a move also disturbs the flow of the combat for me. The controls are pretty much the same as RE style games and that's why there is a quick 180 degree button.

And the button-mashing claim. Here is a move from his moveset. In order for this move to actually be made, you have to press 4 buttons. If I'm in battle and I want to do that move 2x back to back, it'll be 8 button presses with 6/8 being the same button.

View attachment 90

I'm not trying to change their design of play. It's nothing wrong with it. I'm saying I prefer FROM's control scheme better than ANY 3rd party action game.
I’m not sure what are you saying because in Elden Ring the animation is way longer and pauses a lot after you hit the button…

And about your same button… man Elden Ring is exactly that… you have two buttons attacks so everything you will do is R1/L1 or R2/L2 buttons smashing.

In 8 buttons presses you will hit R1 (or L1 if you are dual weapon) like 8/8 times or more lol


Your example of GoW is one of basic combo (the one learn at very start)… you unlock way more effective combos with different buttons that does more damage or fill the stun meter faster.

You can even combo with Arteus moves or change weapons on the fly (you have hands, axe and blade of chaos… you have the shield too but I didn’t use it)… in fact GoW allow you to use way more buttons and different combos than Elden Ring… that means you are constant pressing different buttons.
See why people can’t understand you… you use double standards… the issue in a game is not a issue in the other because you choose one side is good and the other side is bad.
 
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Vertigo

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I thought GoW 2018 was pretty smooth.

Skillup’s review kinda put into words I agree with. It’s a middle ground beteeen souls and Bayonetta.

I do enjoy souls combat. The intentional design choices with input delays, etc… you can’t go in too greedy unless you’re execution is on point.

It’s like throwing down a poker hand. The hand is your combo. This is also classic street fighter. Your combo in theory might be amazing but you need to execute. There’s where the game is…

2018 was just that tho… maybe the most fun version of it… souls combat. I would have to see what it is now because I can’t remember it much now.

Also, I would indeed notch up the difficulty a bit even on first playthru. I can’t imagine button mashing being rewarded nor do I remember it being.

(And I feel like I remember all these games having a quick turn — I love quick turn …)
 
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