Apologies, long post ahead, I decided to summarize the video.
"This game,
unlike the last game does not meaningfully visually upgrade the game on PC over the PS5 version, the biggest upgrade is Image Quality"
DLAA helps clean up the detail in a character's hair and it overall looks better on PC compared to PS5 for example.
The "ultra" setting will match the PS5's quality mode, like shadows, quality mode is an obvious match for PC's "ultra" (PS5 quality) but the performance mode on PS5's shadows are between low and medium.
"That's disappointing because the last game
DID allow for graphical upgrades on PC not found on PS5" "I also found it disappointing that PC's version has worse visual quality in a number of areas compared to the PS5 version, for one, it's
missing the cubemap tracing system found on PS5's quality mode" (goes on to explain reflections are more accurate on PS5 because of it while PC has minor inaccuracies)
PC's port is missing whole visual effects found in PS5, like a moving mist in the dream sequence, it is
completely gone on PC
(not a hardware problem) PC is also missing more effects in the Realm between Realms area.
The portals aren't smooth and LOD changes harshly the moment you exit the portal, compared to PS5 where there is no change visible, and some may call it the SSD's magic, but he tested it on the PS4 version and it still
did not have changing LOD, which means the port wasn't paying attention to that part.
Audio is randomly muffled on the port
Zen 2 CPUs struggle to get 60 stable which is completely odd because PS5's cpu is Zen 2 and stripped back a lot so if this wasn't a bug, the PS5 would have a hard time running it smooth, which means this fps drop is a bug. Normally in other games, even Space Marine 2 for example, the Ryzen 7 7800X3D performs 2x better fps-wise compared to the Zen 2 CPUs (Ryzen 5 3600) but in GoW:R it is
247% faster than the 3600, which means there is something drastically wrong, the Ryzen 5 5600x is nearly the same as the 3600 but Zen 3, and the game runs 2x better than it does on Zen 2. The game is failing to use Zen 2's threads efficiently while it works flawlessly on Zen 3.
Tessellation in the realm between realms is bugged badly, it cuts your framerate in half pretty much and the ground deforms rather close to the camera in a jarring way. But in the other areas, it's completely fine.
The frame time jumps haphazardly while in ultrawide mode, proven by unlocking the framerate and using VRR.
TLDR: The game's visuals did not receive any form of an upgrade, the game is actively missing effects from the console version of the game, the game is missing the cubemap tracing system used to give 100% accurate reflections, LOD changing harshly when leaving portals (not a hardware problem), certain audio is muffled, Zen 2 CPUs are not being used properly, tessellation problems in one area of the game, ultrawide drops stable v-sync due to jagged frame times.
Overall, it has absolutely nothing to do with the hardware, and has everything to do with the port, as usual.
and JayDub is grifting, as usual.