DF says that the fact that the PS5 Pro keeps the same CPU is disappointing, having to leave all the 60fps burden to the GPU and the PSSR upscaling technology. This wouldn't help CPU-limited games that focus heavily on simulation, such as GTA VI and the recently released Warhammer 40K: Space Marine 2.I still assume that GTA VI will be a 30fps game, unless some kind of technological miracle happens, and there is no technology in the PS5 Pro that can change that.
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