GTA 6 is releasing to a potential 80 million customers, not 160 million like GTA 5.
Every player who migrates from GTA5 is at best, like for like revenue wise and at worst a net loss.
Asking GTA5 players to start from scratch is a big ask, though going by FIFA and sports ball games, isn't impossible.
It will be hyped to death by media as the second coming of Jesus, Allah and Buddha combined but will be mildly received by fans.
The humour will piss off one of two camps; either it will be too edgy for the 'woke' crowd, or not edgy enough for the non 'woke' crowd. Or they could totally fuck it up and try and play is safe and bore both camps.
Graphics are reaching, or have reached, diminishing returns so now only does GTA 6 need to look noticeably better than 5, it needs to do so while being more alive, more interesting and more aesthetically unique.
It may start strong, but the legs will fall out in no time. We're looking at a Cyberpunk situation here.
Edit: the budget for this game is much, much higher than GTA5 and so is the marketing budget. GTA6 needs to sell more, to fewer players, while offering less than GTA5 did relatively. R* shareholders won't accept anything but almost impossible levels of success. Run the math on cost Vs returns of GTA5 and then what GTA6 has to do to beat that, in a shorter time scale.
Every player who migrates from GTA5 is at best, like for like revenue wise and at worst a net loss.
Asking GTA5 players to start from scratch is a big ask, though going by FIFA and sports ball games, isn't impossible.
It will be hyped to death by media as the second coming of Jesus, Allah and Buddha combined but will be mildly received by fans.
The humour will piss off one of two camps; either it will be too edgy for the 'woke' crowd, or not edgy enough for the non 'woke' crowd. Or they could totally fuck it up and try and play is safe and bore both camps.
Graphics are reaching, or have reached, diminishing returns so now only does GTA 6 need to look noticeably better than 5, it needs to do so while being more alive, more interesting and more aesthetically unique.
It may start strong, but the legs will fall out in no time. We're looking at a Cyberpunk situation here.
Edit: the budget for this game is much, much higher than GTA5 and so is the marketing budget. GTA6 needs to sell more, to fewer players, while offering less than GTA5 did relatively. R* shareholders won't accept anything but almost impossible levels of success. Run the math on cost Vs returns of GTA5 and then what GTA6 has to do to beat that, in a shorter time scale.