& those remakes were extremely good & took beloved games & made them better in every waythe rising success capcom has experienced recently has been thanks to remakes, sequels and MTX integration and the new IP is in dev hell
& those remakes were extremely good & took beloved games & made them better in every waythe rising success capcom has experienced recently has been thanks to remakes, sequels and MTX integration and the new IP is in dev hell
safe bets& those remakes were extremely good & took beloved games & made them better in every way
That's what Colin Moriarty always says as well, he genuinely believes that AAA games should be $100 I feel like Sony and Microsoft are the only companies that can make $200 Million+ dollar games and it be a financially sound decision. Even successful companies like Rockstar will always be hesitant to take that risk. 1 bad game can set you back or bankrupt your studio
c'mon bro. we all know MS is incompetent at game development and managementHonest question: does Microsoft even make $200 million dollar games? I mean in a way where it's visibly obvious?
I've heard Starfield costed a lot of money, same with Halo Infinite. But both have very little to show for such budgets, and not just visually. Microsoft also seem more keen on shifting towards compartmentalizing their AAA into heavy GaaS models or, in the cases that can't work, scale down to AA-sized games (something between low AA to mid AA with a couple high-budget AA games here and there).
And we know games like Halo Infinite failed to reach revenue targets set forth by Microsoft, too.
Renaming a game like re4 which to alot of people is one of the greatest games of all time is certainly not a safe bet they could've easily ruined itsafe bets
Halo infinite was the most expensive game ever to develop & it was dogshitHonest question: does Microsoft even make $200 million dollar games? I mean in a way where it's visibly obvious?
I've heard Starfield costed a lot of money, same with Halo Infinite. But both have very little to show for such budgets, and not just visually. Microsoft also seem more keen on shifting towards compartmentalizing their AAA into heavy GaaS models or, in the cases that can't work, scale down to AA-sized games (something between low AA to mid AA with a couple high-budget AA games here and there).
And we know games like Halo Infinite failed to reach revenue targets set forth by Microsoft, too.
not enough peopleSimple solution: stop releasing on PC and GP which devalue games and stick to the walled gardens.
thats literally the definition of a safe bet.Renaming a game like re4 which to alot of people is one of the greatest games of all time is certainly
No, I'm just speaking hypothetically. They should be making top quality games instead of buying publishers though, but clearly they're not capable.Honest question: does Microsoft even make $200 million dollar games? I mean in a way where it's visibly obvious?
I've heard Starfield costed a lot of money, same with Halo Infinite. But both have very little to show for such budgets, and not just visually. Microsoft also seem more keen on shifting towards compartmentalizing their AAA into heavy GaaS models or, in the cases that can't work, scale down to AA-sized games (something between low AA to mid AA with a couple high-budget AA games here and there).
And we know games like Halo Infinite failed to reach revenue targets set forth by Microsoft, too.
Just because the original is loved doesn't make remaking it a safe bet they could've easily fucked it up & pissed off all the fans but they didn'tthats literally the definition of a safe bet.
Pragmata is a new IP and is in Dev Hell
again. you keep ignoring pragmata.Just because the original is loved doesn't make remaking it a safe bet they could've easily fucked it up & pissed off all the fans but they didn't
I've got no idea what pragmata isagain. you keep ignoring pragmata.
They used R4 as a template. (the hard work was already done and figured out).
pragmata is more of a financial risk than R4 remake.
Paying customers > engagement or eyeballs or whatever other metric is usednot enough people
that is what i am saying. not enough people pay for games.Paying customers > engagement or eyeballs or whatever other metric is used
Which is entirely Microsofts fault since they own windows & want to make gamepass the only service availablethat is what i am saying. not enough people pay for games.
why do you think the AAA industry is sustained by GaaS?
Mmm no my dude. is "fault" of mobile gaming.Which is entirely Microsofts fault since they own windows & want to make gamepass the only service available
Yeah because all of those games that aren't being bought release on mobileMmm no my dude. is "fault" of mobile gaming.