I am sure as a company they already had a smashing year, but as a player their first party output has been lacking so far this gen. You cannot deny that. That is not to say that there are a lack of games to play on the PS5, but as first party goes, they have been lacking. And when people bring up the argument of games take longer to make every gen, because the tech is more advanced etc. the devs themselves contribute to that in no small part. I don't necessarily need to see every individual strand of hair on a character, or chase FPS beyond 60 (OK we are not there yet with consoles, but I bet that this will play a big role in marketing future hardware along with shit like 8K resolutions etc, down the line). Sony needed to acquire much more studios already ( not talking about getting big names like MS, just capable people) and put them to work on first party AA games. Let your big name studios work on SP hit games with online modes as a bonus ( GOT Legends was great IMO) and get a bigger studio to develop your GAAS and eventually have a hit or two on their hands that this bigger GAAS studio would maintain ( Helldivers 2 is already there). They went almost all in on GAAS it seems, while ignoring making, smaller, more innovative games, with smaller budgets and much faster dev times. Many more games like Astro Bot, but do all kinds of genres. Fighting games, more goofy racing games like CTR, shooters FFS ( Resistance, Killzone, maybe even new, smaller IPs). The goal would be to introduce new IPs of diverse genres and foster them over the years to become famous games, that are shorter, but fun, with smaller budgets and that are released every 3-4 years. It would also serve to keep you "fed" while waiting on their AAA hits.