Honestly, with the damage to the IP they've done since the departure of Bungie, they need to let it rest for YEARS at this point.
it's just not a very popular IP anymore, and in a post-Destiny world, I just don't see the point.Honestly, with the damage to the IP they've done since the departure of Bungie, they need to let it rest for YEARS at this point.
100% correct.it's just not a very popular IP anymore, and in a post-Destiny world, I just don't see the point.
MS bought the IP, but Sony bought the talent.
Well the paramount show was very popular so there is interest. However, I’m not sure it did many favours for the brand for those that watched it.100% correct.
Halo has been coasting on fumes for over a decade now. No matter how many pairs of boxer shorts, coffee mugs or shitty action figures they've sold, it's time to retire it.
The amount of repetitional repair they need to do for a new game in the series is just too monumental for it to succeed at the scale it needs to.
Well the paramount show was very popular so there is interest. However, I’m not sure it did many favours for the brand for those that watched it.
It’s like AAAA studio Initiative. Some kind of middle management for outsourcing games to 3rd parties. Bizzare setup that seems to be highly infficient and redundant.So basically, Halo as we know it has arrived to an end...
- 343 seems to have lost around 1/3 of its workforce (internal + contractors)
- 2023 plans seem unchanged by this major reshape: focus was and still is on MP for this year (Forge MM, new Seasons/BP, New maps and probably Tatanka)
- Before Bonnie Ross quitting, Joseph Staten with a small team was preparing to ship multiple contained Campaign DLC to expand its narrative over the months or even years. This plan was stopped when Pierre Hintze and the new key roles came in after Ross as they've seen too much complexity in creating new contents for Campaign + was not enough profitable for them to sustain, so they decided to completely halt them in favor on focusing on MP only for the time being (this may have led to Staten deciding to leave too)
- Halo Infinite largely missed its financial and overall goals and led to Microsoft decision to halt 343 "active development" transforming (or regress?) them into "franchise coordinators"
- This means that other than supporting Halo Infinite MP (which is already largely externalized to Certain Affinity, Spearsoft and others), their role will be limited to make sure different external studios will create further Halo projects (direct sequels to Infinite story or spin-offs of different genre) respecting all the established lore and fundamentals for the IP
- Slipspace Engine is still in place along with its internal engineers, but it will be opened up to learn and use also to all external studios working with the IP (if they want)
- In this sense, 343 together with Microsoft Game Publishing started contacting (and contracting) with external studios to create "future Halo experiences" together since 2020, also with the aim to reduce/optimize costs/budget
HOLY. SHIT!
343I Relegated to a support studio, Halo IP FINALLY out of their hands
very interesting future. yeah, 343i pretty dead.it also means no more huge, blockbuster halo games made by teams of 500+ people.
looks like the plan is to lend out the IP to other studios, and have them do the dirty work, like MS is already doing with Crystal dynamics/Perfect Dark and Eidos/Fable.
343i is officially dead folks, and Halo is no longer the big dog on the block.
HOLY. SHIT.
Delete my thread please, didn't realize this was posted here already. Sorry. @TubzGaming
Back to topic - it was only a matter of time before it happened.
Good. She was trash.