Head of Creative for Halo Infinite is leaving 343 to join Xbox Publishing

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,166
Where it’s at.
Honestly, with the damage to the IP they've done since the departure of Bungie, they need to let it rest for YEARS at this point.
 

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,166
Where it’s at.
it's just not a very popular IP anymore, and in a post-Destiny world, I just don't see the point.

MS bought the IP, but Sony bought the talent.
100% correct.

Halo has been coasting on fumes for over a decade now. No matter how many pairs of boxer shorts, coffee mugs or shitty action figures they've sold, it's time to retire it.

The amount of repetitional repair they need to do for a new game in the series is just too monumental for it to succeed at the scale it needs to.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
5,541
5,006
I predicted this exact thing somewhere… can’t believe it’s actually happening. It’s official. 343 is dead.


Summary:
  • 343 seems to have lost around 1/3 of its workforce (internal + contractors)
  • 2023 plans seem unchanged by this major reshape: focus was and still is on MP for this year (Forge MM, new Seasons/BP, New maps and probably Tatanka)
  • Before Bonnie Ross quitting, Joseph Staten with a small team was preparing to ship multiple contained Campaign DLC to expand its narrative over the months or even years. This plan was stopped when Pierre Hintze and the new key roles came in after Ross as they've seen too much complexity in creating new contents for Campaign + was not enough profitable for them to sustain, so they decided to completely halt them in favor on focusing on MP only for the time being (this may have led to Staten deciding to leave too)
  • Halo Infinite largely missed its financial and overall goals and led to Microsoft decision to halt 343 "active development" transforming (or regress?) them into "franchise coordinators"
  • This means that other than supporting Halo Infinite MP (which is already largely externalized to Certain Affinity, Spearsoft and others), their role will be limited to make sure different external studios will create further Halo projects (direct sequels to Infinite story or spin-offs of different genre) respecting all the established lore and fundamentals for the IP
  • Slipspace Engine is still in place along with its internal engineers, but it will be opened up to learn and use also to all external studios working with the IP (if they want)
  • In this sense, 343 together with Microsoft Game Publishing started contacting (and contracting) with external studios to create "future Halo experiences" together since 2020, also with the aim to reduce/optimize costs/budget
 
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Gediminas

Boy...
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21 Jun 2022
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Halo campaign dlc scrapped
343i is just support studio and contractors will create new halo games.

they still proceeds to use Slipspace engine 🤦‍♂️
 
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Shmunter

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22 Jul 2022
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100% correct.

Halo has been coasting on fumes for over a decade now. No matter how many pairs of boxer shorts, coffee mugs or shitty action figures they've sold, it's time to retire it.

The amount of repetitional repair they need to do for a new game in the series is just too monumental for it to succeed at the scale it needs to.
Well the paramount show was very popular so there is interest. However, I’m not sure it did many favours for the brand for those that watched it.
 
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Bodycount611

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1 Jul 2022
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need a new thread title for the new developments, holy shit.

we all knew 343 sucked, but this is just unbelievable. MS finally pulling the plug on them is really too little too late. what an awful job they've done shepherding this franchise.
 

Bodycount611

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1 Jul 2022
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  • 343 seems to have lost around 1/3 of its workforce (internal + contractors)
  • 2023 plans seem unchanged by this major reshape: focus was and still is on MP for this year (Forge MM, new Seasons/BP, New maps and probably Tatanka)
  • Before Bonnie Ross quitting, Joseph Staten with a small team was preparing to ship multiple contained Campaign DLC to expand its narrative over the months or even years. This plan was stopped when Pierre Hintze and the new key roles came in after Ross as they've seen too much complexity in creating new contents for Campaign + was not enough profitable for them to sustain, so they decided to completely halt them in favor on focusing on MP only for the time being (this may have led to Staten deciding to leave too)
  • Halo Infinite largely missed its financial and overall goals and led to Microsoft decision to halt 343 "active development" transforming (or regress?) them into "franchise coordinators"
  • This means that other than supporting Halo Infinite MP (which is already largely externalized to Certain Affinity, Spearsoft and others), their role will be limited to make sure different external studios will create further Halo projects (direct sequels to Infinite story or spin-offs of different genre) respecting all the established lore and fundamentals for the IP
  • Slipspace Engine is still in place along with its internal engineers, but it will be opened up to learn and use also to all external studios working with the IP (if they want)
  • In this sense, 343 together with Microsoft Game Publishing started contacting (and contracting) with external studios to create "future Halo experiences" together since 2020, also with the aim to reduce/optimize costs/budget
So basically, Halo as we know it has arrived to an end...

HOLY. SHIT!
343I Relegated to a support studio, Halo IP FINALLY out of their hands
 
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Shmunter

Veteran
22 Jul 2022
3,048
3,533
  • 343 seems to have lost around 1/3 of its workforce (internal + contractors)
  • 2023 plans seem unchanged by this major reshape: focus was and still is on MP for this year (Forge MM, new Seasons/BP, New maps and probably Tatanka)
  • Before Bonnie Ross quitting, Joseph Staten with a small team was preparing to ship multiple contained Campaign DLC to expand its narrative over the months or even years. This plan was stopped when Pierre Hintze and the new key roles came in after Ross as they've seen too much complexity in creating new contents for Campaign + was not enough profitable for them to sustain, so they decided to completely halt them in favor on focusing on MP only for the time being (this may have led to Staten deciding to leave too)
  • Halo Infinite largely missed its financial and overall goals and led to Microsoft decision to halt 343 "active development" transforming (or regress?) them into "franchise coordinators"
  • This means that other than supporting Halo Infinite MP (which is already largely externalized to Certain Affinity, Spearsoft and others), their role will be limited to make sure different external studios will create further Halo projects (direct sequels to Infinite story or spin-offs of different genre) respecting all the established lore and fundamentals for the IP
  • Slipspace Engine is still in place along with its internal engineers, but it will be opened up to learn and use also to all external studios working with the IP (if they want)
  • In this sense, 343 together with Microsoft Game Publishing started contacting (and contracting) with external studios to create "future Halo experiences" together since 2020, also with the aim to reduce/optimize costs/budget
So basically, Halo as we know it has arrived to an end...

HOLY. SHIT!
343I Relegated to a support studio, Halo IP FINALLY out of their hands
It’s like AAAA studio Initiative. Some kind of middle management for outsourcing games to 3rd parties. Bizzare setup that seems to be highly infficient and redundant.
 
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Bryank75

I don't get ulcers, I give 'em!
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18 Jun 2022
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So, MSFT have a wealth of IP's that they could use that are popular, beloved and have long histories.....

But most of them have now been run into the ground (Most, not quite all)

So instead of innovating or making an effort to make these IP's viable, they just want to buy more IP's and burn through them too?

To treat IP's and studios like they are disposable..... it just really annoys me. Then when they are done and have achieved what they want, what? They wont care anymore and they will stop bothering again.
 
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Bodycount611

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it also means no more huge, blockbuster halo games made by teams of 500+ people.

looks like the plan is to lend out the IP to other studios, and have them do the dirty work, like MS is already doing with Crystal dynamics/Perfect Dark and Eidos/Fable.

343i is officially dead folks, and Halo is no longer the big dog on the block.

HOLY. SHIT.
 
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Gediminas

Boy...
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21 Jun 2022
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it also means no more huge, blockbuster halo games made by teams of 500+ people.

looks like the plan is to lend out the IP to other studios, and have them do the dirty work, like MS is already doing with Crystal dynamics/Perfect Dark and Eidos/Fable.

343i is officially dead folks, and Halo is no longer the big dog on the block.

HOLY. SHIT.
very interesting future. yeah, 343i pretty dead.
 
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Elder Legend

CEO of Gaming Instincts (Industry Veteran)
10 Jan 2023
606
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Delete my thread please, didn't realize this was posted here already. Sorry. @TubzGaming

Back to topic - it was only a matter of time before it happened.
 
24 Jun 2022
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They're just bleeding talent at this point. Craziest part is some are trying to convince themselves she got a PROMOTION!!

How does that even work? The Halo TV show was an unmitigated disaster, poor critic & audience reception, huge viewership dropoff after the premier (and then some), became a living meme...and you somehow think her folding back into the Xbox division is a promotion?!? For what? Last I remember, you got promotions for successful projects that actually earned money and accolades, not lost them.

The bending-over-backwards some people are trying to do in calling this a promotion is just utter hilarity to me. Call it for what it is. At the very most, she's been relocated to another department within the division itself, but that's about it. I can't even imagine what MS are going to do with the franchise anymore in terms of TV/film works, the Paramount+ series has poisoned the well that badly. They need at least a few years to plan things out and come back with a concept & execution that actually works as intended.
 

Bodycount611

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1 Jul 2022
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wasn't even her worst show, nightfall was worse. But yeah, looks like she got canned for Halo showtime.

everything she touched turned to shit.

Halo has the worst transmedia universe of any major gaming IP, and she was in charge of it. she was awful at her job.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
5,541
5,006
Microsoft is sending out surveys to players in regards to the state of Halo Infinite and faith in 343.

With all the grandstanding and hotdogging Microsoft does to pander and earn goodwill. Look at how easy they see it to destroy and end a studio overnight. It’s all about numbers. The end.

 
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