Helldivers 2 'Escalation of Freedom' major update released

Yurinka

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Release notes PATCH 01.001.002
Overview

The overview contains a broad cross section of what is fixed, addressed, and added in this patch. The highlights.
  • Difficulty Level 10 - Super Helldive
  • New mission objectives
  • Bigger enemy outposts
  • New Bugs and Bots
  • New environmental hazards
  • New swamp world
  • Crash fixes
  • Social menu fixes. We have fixed several issues and still have things to improve but know that we are aware and working tirelessly on this, we thank you for your patience and understanding.
  • Balance work
  • Miscellaneous fixes
Detailed release notes info:
Major Updates

Difficulty Level 10 - Super Helldive

A new, extreme difficulty level designed for the most experienced and skilled Helldivers, featuring formidable new enemies and intense challenges.

New mission objectives
Two new secondary objectives will soon be active on a planet near you! These faction-specific optional objectives will have you assaulting Automaton human processing plants to destroy their evil Bio-Processor, and venturing deep into Terminid territory to extract with a living larva sample that the bugs will do anything to get back!

Bigger enemy outposts
Assault Terminid strongholds and Automaton fortresses in the new difficulty Super Helldive.
The challenge will be great but the rewards even greater. Search the conquered outposts thoroughly for the confidential data and make sure to extract with it. May liberty guide your path.

New Bugs and Bots
New and enhanced threats to freedom emerge.
Guess who’s back to bug you again? The Impaler returns, burrowing its head and popping tentacles from the ground to catch you off guard. Watch out for its lethal limbs, but don’t miss its weak spot when it digs in - it seems like self-preservation still isn’t its strong suit!
The Impaler however is not all.
Prepare for the rest of the formidable foes! The Rocket Tank rolls in with heavy armor and devastating firepower. The Reinforced Scout Strider now has its previously vulnerable spot fortified and boasts two rockets on each side for greater firepower! The Spore Charger fearlessly invades through the thick acidic fog, accompanied by an Alpha Commander, watch out for its friends!

New swamp planet
Prepare to dive down into an eerie and foggy version of the swamp planet. Keep your wits about you and do not let fear take hold.

New environmental hazards
Acid Storms - Temporarily lowers armor for enemies and the player. Make use of this but stay on high alert Helldivers.


Balancing
  • SG-8S Slugger
    • Increased stagger force
    • Increased spread
    • Increased drag
  • SG-225IE Breaker Incendiary
    • Decreased number of magazines from 6 to 4
    • Increased recoil from 28 to 41
  • GP-31 Grenade Pistol
    • Decreased ammo capacity from 8 to 6
    • Increased the number of rounds replenished from an ammo box from 2 to 4
  • CB-9 Exploding Crossbow
    • Is now one-handed
  • AX/AR-23 Guard Dog
    • Increased number of magazines from 6 to 8
  • Orbital Walking Barrage
    • Increased number of salvos 3 to 5
    • Decreased movement speed by 40%
  • Orbital 120mm HE Barrage
    • Decreased cooldown from 240s to 180s
    • Reduced time between salvoes
Gameplay
  • The operation modifier Atmospheric Interference has been removed,
    • Additionally for the automatons we added the modifier "Poor Intel" which makes objectives on the map to get a search radius just like most Eliminate objectives already has.
  • Corrosive acid planets no longer have the Intense Heat environment modifier.
  • Gunship Patrols are now less frequent and the amount of ships are reduced.
    • Gunship Engines are less durable now.
  • Improved armory weapon preview controls.
  • Updated orders UI
  • Energy shields such as the Shield Generator Pack and Shield Generator Relay now block snowstorms as well as sandstorms.
  • A new grief protection system has been added that allows kicked players to continue in their own mission. This allows players to complete the mission and get full rewards despite being kicked.

Fixes

Crash Fixes:
  • Decreased the chance of crashing when pressing alt+tab while using exclusive fullscreen window mode. (Windows)
  • Fixed rare crash which could occur while browsing Warbonds.
  • Fixed rare crash which could occur when switching tabs in the loadout.
  • Fixed rare crash which could occur when inviting PSN friends to a session. (PS5)
  • Fixed rare crash which could occur when selecting a booster in the loadout.
  • Fixed crash which could occur when browsing the acquisition center menus and alt-tabbing. (Windows)
  • Fixed rare crash which could occur in the loadout after joining a game.
  • Fixed crash which could occur when ragdolling into barbed wire.
  • Fixed crash which could occur when joining a mission with active vehicle skins from disconnected players.
  • Fixed crash which could occur when peers with unique skins would get kicked or disconnected.

Weapon & Stratagem Fixes
  • FS-55 Devastator armor:
    • Fixed incorrect description.
  • Blitzer:
    • You can now hold the fire button to shoot continuously.
  • GP-31 Grenade Pistol, LAS-7 Dagger, SG-22 Bushwhacker:
    • Moved into a Special sidearm category.
  • ARC-12 Blitzer, Plasma Punisher:
    • Added missing armor penetration tags.
  • LAS-16 Sickle:
    • Fixed incorrect fire limit value in the weapon stats.
  • SH-20 Ballistic Shield Backpack:
    • No longer blocks the enemies line of sight.
    • No longer collides with the combat walker.
    • Fixed a bug where picking up an SSSD drive would cause ballistic shields to be dropped.
    • Fixed ballistic shield to not collide with player as long as wielded.
  • AX/AR-23 Guard Dog:
    • Can now be refilled from ammo boxes found on the map.
  • Fixed a bug where weapons would be held sideways after interrupting a stratagem with a stim heal.
  • Fixed arc weapons not shooting out any bolts when line of sight to enemy is blocked by an obstacle. Bolts will now fire but they will hit the obstacle. The misfires did not give the player sufficient feedback. We hope this makes the weapon operation clearer.
  • Fixed arc weapons misfiring when shooting enemies quickly that are aligned horizontally.
  • Added in missing haptics when firing the AR-61 Tenderizer.
Social Menu fixes
  • General improvements to the social menu systems.
  • Resolved some issues related to inconsistent social menu options.
  • Fixed issues regarding squad menu block button.
  • Fixed Various UI issues in the social menu.
  • The “Block menu” now more accurately shows blocked players.
  • Improvements to recent players tab.
  • Improved reliability of social menu options.
  • Resolved issues related to friend code generation.
  • Reduced occurrences of ‘please wait democratically’.
  • Players should find it easier to join one anothers games.
  • Players should find it easier to send/accept/decline friend requests.
  • Improved UX for ‘dangerous’ actions (kick/block/unfriend).
Miscellaneous fixes
  • Fixed a game soft lock where the extraction shuttle would sink into the ground preventing players from extracting.
  • Fixed being able to click hidden items (ie- items that have scrolled out of view) in the settings and bindings menus.
  • Game no longer hangs on quit after changing the crossplay setting.
  • Fixed hellpods not destroying trees in the swamp biome.
  • Weapons supporting auto reload retries could reload twice if interrupted in the final stage and firing occurred before resuming. Auto reload retries can now be canceled by pressing reload.
  • Resolved an issue where transitions into jog and sprint animations would be delayed if spammed.
  • Reduced the intensity of the Experimental Infusion booster visual effect.
  • Fixed missing description from Experimental Infusion booster
  • Fix Helldivers's prone rotation being reset after dodging while aiming.
  • Fixed stamina bar not respecting the stamina visibility HUD setting.
  • Fixed section number of owned stratagems not updating on purchase.
  • Fixed Hologram map preview not showing extraction point.
  • Improved performance of terrain destruction.
  • Fix stuck helldivers in cryo chambers after cutscene interruptions triggered by the host.
  • Improvements to the physics of the Ballistic Shield Stratagem as well as some bugs related to physics.
  • Fixed effects tab top title not showing correctly in Portuguese.
  • Fixed discarding when changing settings menu after changing resolution, render scale or screen device without applying.
  • Fixed special characters not showing in player names when picking up items.
  • Fixed the issue where players couldn't press ESC to discard resolution changes on the popup.
  • Fixed naming of Shrieker nests as Bug holes when pinging.
  • Hive Breaker Drill now does damage when dropped in Nuke Nursery Chamber missions.
  • Fixed weapon aim modes (both global and per weapon) not being remembered between closing and re-opening the game.
  • Fixed progress bar not showing for Raise the flag objective.
  • Adjusted flame effects to work more realistically.
    • It doesn't go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.
  • Fixed issue where minimap would allow interactions during ion storms.
  • Changing text language in-game will no longer cause terminals to appear blank.
  • Fixed a bug where equipping a skin from the Warbond's purchase confirmation menu would reset the player's armor selection.
  • Hellpod skins are now visible on ships; initial hellpod drops from host ships will share the host's skin selection, while subsequent reinforcements will use individual skin selections.
  • Samples are transferred to the shuttle when boarding, dying inside the shuttle won't drop samples.
  • Reverting to default settings on a tab will no longer overwrite settings in other tabs.
  • The minimap now closes, if open, when exiting an Exo-Suit.
  • Loadout menu call-in times now include transportation time, aligning with in-game values.
  • Hellbomb stratagem will now be visible on the HUD when you are near an objective where it can be called down.
  • Applied fix to avoid that multiple stratagems - SOS beacon, sentries, resupply pod - would deploy inside of the Escape Pod.
  • Added graphics settings preset for Steam Deck.
  • Helldivers may now use stims while at full health for their other democratic effects.
  • “Kill x amount of enemies by guard dogs" personal orders can now be completed.
  • The latest warbond released will now appear at the top of the warbonds list.
  • Fix "[0/0]" being displayed in assassinate missions.
  • Fixed bug causing equipment previews to load indefinitely.
  • Fixed teammates picking up an item not showing the name in their color.
  • Fixed text chat cursor not working.
  • Implemented a more informative Quickplay toggle button.
  • Fixed effects tab sometimes showing scrambled.
  • Fixed mines being invisible for hot-joining players.
    • Additionally, fixed a bug causing recently deployed mines to become invisible.
  • Mines will no longer detonate if they are shot through a Shield Generator Relay bubble from the exterior or situated behind a solid obstacle and shot at.
  • Display hit markers for all weapons.
  • Fixed mute icon not showing when player muted.
  • Fixed bug when using a stim which canceled other players' sprint.
  • Fixed stimming animation while holding an Expendable AT.
  • Gone in 360 seconds trophy now awarded on difficulties greater than or equal to 6 rather than only on difficulty 6.
  • If a hellbomb is destroyed while it's armed and the timer is active it will explode.
  • Fixed issue where the player can throw an unlimited amount of grenades/throwing knives after diving off of a ledge while holding and then throwing the last throwable.
    • Fixed another issue where the player would hold an invisible grenade/throwing knife if they still had any left after hitting the ground in the same way.
  • Added TOGGLE MICROPHONE option to toggle the microphone activity for voice chat.
  • Sentries now won't try and attack certain buildings, and bullet sentries don't waste ammo on dropships.
  • Fixed HUD Info feed visibility setting not working correctly.
  • Fixed HUD Stratagem Visibility setting showing stratagems UI when set to hidden and opening the map.
  • Fixed UI sometimes showing the wrong amount of bug holes destroyed.
  • Patriot Exosuit missiles no longer self inflict damage.
  • Fix explosions not working from far distances against armored enemies.
  • Fixed issue when not being able to text chat when in loadout and the rest of the team is on the mission.
  • Fixed issues with Mission Control Radio voiceover not triggering.
  • Fixed a bug where changing VO language could take a very long time (sometimes forever) to apply.
  • Fixed issue that was leading the account linking menu to close automatically if it's being accessed through the in-game settings and the user's account was already linked.
  • Defend event progress now properly shown in mission end sequence.
  • Fixed effects tab sometimes showing scrambled text.

Known Issues
  • These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • We are aware and currently investigating some performance issues with difficulty 10, we have begun working on a fix.
  • Game may display an infinite loading screen if a player disconnects during the deployment cutscene.
  • Players may sometimes not receive Friend Requests sent from another platform.
  • "Invite only" games created by a Friend can still be seen on the Galactic War map but cannot be joined.
  • “Conduct Geological Survey” mission may become incompletable if a player calls in “Seismic Probe” and immediately leaves the game or disconnects.
  • Bile Titan sometimes does not take damage to the head.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Dead massive enemies may sometimes launch the helldiver into the air.
  • Most weapons shoot below the crosshair when aiming down the sights.
  • Flamethrowers fired from inside the Shield Generator Relay cannot damage enemies.
  • Chain-link fences block flamethrowers’ fire.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • “Guard Dog Rover” does not overheat when firing continuously.
  • Reinforcement may not be available for players who join a game in progress.
  • Service Technician on the ship cannot be interacted with - they complained they were bothered too much and could not do their work efficiently.
  • Enemies can sometimes shoot through obstacles

The devs are making a Steam livestream event, Steam players who watch it during at least 10 minutes will get up to 2 days earlier a couple cosmetics everyone will get August 8th in both platforms. It's just like the standard ones but with more yellow parts:

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Related blog post:

Unleash more Liberty with Helldivers 2: Escalation of Freedom
New enemies, mission objectives, difficulty levels and more!

Welcome to the Escalation of Freedom, Helldivers. We’ve taken the time to gather feedback from our players on the front lines, and we’re bringing greater variety to our content. From missions and objectives to enemies and planets, we’re delivering a ton of new content for both our veteran players and brand-new Helldivers on the battlefield. Get ready for our biggest update yet!

Our community continues to show us how strong we all are when united against the mindless Automatons and the scourge of the Terminid. As we stand here, on the eve of the Escalation of Freedom, we reflect on the 6 months since launch. We could never have predicted how far this game would go and how many Citizens would answer Super Earth's call to arms!

We’ve watched our forces expertly handle every conflict and challenge we’ve thrown their way, from flying enemies to the Terminid Control System, to saving the children of Super Citizen Anne’s Hospital. Now for this major update, it’s time for us to give back something big to the community and welcome in even more players to the Helldivers universe.

Helldivers, this is escalating quickly.

Go on a Super Helldive

411e227d5b49aef5328a3c997fed02434cba76ee.jpg

Go up against the new supersized bot fortresses.
Something that continues to amaze us is our players’ insatiable desire for more bugs, more bots, more liberation, and more destruction. We thought nine levels of Helldiving difficulties would be enough, but in the Escalation of Freedom we’re turning it up to 10… Combat Rating 10 that is.

CR 10: Super Helldive is our most challenging, most relentless dive difficulty level yet, and we hope that this is going to give players the intensity they’re looking for on the battlefield. And with a great challenge comes greater rewards.


5ea4bfb8ceedbea023515184bb53ae7a210f5916.jpg

The larva retrieval mission has the Helldivers babysitting a bug.
But a new difficulty level isn’t the only thing the community wanted. We’ve also heard your desire for mission variation, which is why we’re bringing you new mission objectives and bigger enemy outposts for both bots and bugs that offer brand new Super Sample rewards. These outposts will be heavily fortified, and require players to coordinate and strategize in order to take them out.

And if you’re new to HELLDIVERS 2, you don’t have to worry about missing out on all the fun until you unlock Super Helldive, because many of our new mission objectives will be playable on other difficulty levels.

New Enemies & Dangerous Swamps

49e6d4825846d4e08f9a3fbcce4b98a81fb1f93a.jpg

The Impaler returns!
Escalation of Freedom is unleashing some new threats to our liberty that will take some serious strategizing from the Helldivers to take down.

Back by popular demand: the Impaler! This big guy from the original HELLDIVERS creates some new challenges. No longer can you run from the bugs when the Impaler is around–big, imposing, and destructive, it demands to be dealt with.

Also new among the Terminid ranks is the Spore Charger. As if the regular old Charger wasn’t scary enough, the Spore Charger is shrouded in fog to obscure its location until it’s right up on you, Helldiver.


a0d11b8ca591ca7cf05600d3e4eb61afee3e8ad9.jpg

The new Spore Charger in the fog.
Lastly, the Terminid Alpha Commander, which is a supercharged Brood Commander that’s bigger, meaner, and doesn’t hesitate to call in other bugs for backup.


b00cc03e7b95be8fd394c5fce64213589773fc58.jpg

You thought the regular old Brood Commander was bad? Think again.
Don’t think we forgot about the Automatons. Their ranks are growing, too, with the addition of the formidable Rocket Tank, as well as some other bot surprises we’ll be throwing your way.


adc1dfc20e4e997fc6153ec0c856d90d83f07c5a.jpg

The Automaton uprising continues.
Explore the swamps but not as you know them, with rolling fog and the untamed flora, the blackened trees obscure the light and the air itself feels haunted. Keep your flashlight handy, as visibility is limited and light is key. The enemy could be hiding anywhere amongst the undergrowth.


07a60e6aa45ac504c3abbe9b1409b06410697fd1.jpg

Get spooked, Helldivers.

Under the Hood

The last addition I want to highlight about the Escalation of Freedom update is that we’re making changes to mitigate the problem of grief kicking in HELLDIVERS 2. While it’s our hope that players engage with the game in good faith and sportsmanship, we do recognize that some players are using the team kicking to grief others.

To help improve this we have implemented a system where if a player is kicked, they will spawn into a new session as the host with all of the teams loot from their previous session. All items can now be picked up by the player before extraction. The squad doing the kicking will see a message in the chat widget that a player has been kicked, yet their loot remains unchanged.
With these changes, all players have the opportunity to leave with all loot collected on mission, with no one Helldiver losing out. We’re committed to making changes that will improve the player experience and encourage healthy, cooperative gameplay.

Along with this, we’re also releasing other quality of life upgrades with Escalation of Freedom, including major fixes to the social menu to make diving with your friends easier.

Overall, we think this escalation is going to be packed full of awesome additions, long-awaited improvements, and a ton of surprises to discover! HELLDIVERS 2: Escalation of Freedom is launching on August 6th!

https://store.steampowered.com/news/app/553850/view/4329731868526349727

The next "Freedom’s Flame" Warbond will be released August 8th:
https://blog.playstation.com/2024/0...edoms-flame-warbond-burns-bright-on-august-8/
 
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Yurinka

Yurinka

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I updated the OP with a few photos of the "banana" armor set that everybody will get for free in a couple days once they release the armor. To get it earlier you have to watch their Steam stream for at least 10 minutes.
 
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Fenton

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I updated the OP with a few photos of the "banana" armor set that everybody will get for free in a couple days once they release the armor. To get it earlier you have to watch their Steam stream for at least 10 minutes.
From Major Updates onwards...you can put it in quotes to shorten the OP.
 
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Yurinka

Yurinka

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From Major Updates onwards...you can put it in quotes to shorten the OP.
Ok, I'll do it.

Edit: done, I did a quote for the release notes and another one for the blog post. It looks better now.
 
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AllBizness

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I updated the OP with a few photos of the "banana" armor set that everybody will get for free in a couple days once they release the armor. To get it earlier you have to watch their Steam stream for at least 10 minutes.
It appears the banana armor gives better stats for armor. Will unlock this in the warbond when it becomes available.
 
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Yurinka

Yurinka

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It appears the banana armor gives better stats for armor. Will unlock this in the warbond when it becomes available.
The armors I mentioned (B-01) that are the ones you get when buying the game have the same stats than this new TR-40 one. Just a standard medium armor with extra padding (150/500/100).

They look exactly the same but with less yellow parts than the new one, being painted black instead.

Here you have a couple examples:

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Vertigo

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Might redownload this weekend. Sony’s marketing slacking. Only reason I know this is out is because of this topic.
 

Vertigo

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When they’re relying on social media and users to spread the word… low effort.

They did a terrible job promoting this. The player numbers for this update are not good for day one at all. D2 outperformed it with a bs weekly refresh (and supposedly that game is hurting right?)

Now this H2 update needs to be an exceptional update that does positive buzz to get players onboard. Even if stellar… it may not work like that in the short term. At best it’ll please their bottom line of hardcore for the next major one.

I find it really irksome that they’re promoting DOA junk like Concord more than Helldivers and D2. They need to get their house in order.
 

Remember_Spinal

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23 Jun 2022
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When they’re relying on social media and users to spread the word… low effort.

They did a terrible job promoting this. The player numbers for this update are not good for day one at all. D2 outperformed it with a bs weekly refresh (and supposedly that game is hurting right?)

Now this H2 update needs to be an exceptional update that does positive buzz to get players onboard. Even if stellar… it may not work like that in the short term. At best it’ll please their bottom line of hardcore for the next major one.

I find it really irksome that they’re promoting DOA junk like Concord more than Helldivers and D2. They need to get their house in order.

They’re not promoting it more they are using teh same methods of social media with them. If Concord is getting ad’s its because its all already paid for.

You expect sony to run commercials or big advertisement campaigns for this? It’s a good update but people are still waiting for the illuminate.

Also, the new warbond drops tomorrow.
 

ToTTenTranz

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People are whining because the flamethrower got nerfed lol
The question is why nerf anything at all?
It's not a PVP game, it's not ranked. It's a PVE coop whose purpose is to be fun, period.

If people were preferring the flamethrower and Arrowhead wanted them to choose other weapons, then buff the other weapons to make them more desirable. It's not like everyone were easily pummelling through the hardest levels thanks to the flamethrower being able to kill chargers.

I've picked the flamethrower probably 2 times out of my several hundred missions, but this is just their balancing team being idiots again. And it's probably not a coincidence that they did this while Pilestedt is on vacation.
 

ToTTenTranz

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Dammit, they nerfed the flamethrower? I played with lots of pyromaniacs that seemed to be enjoying it a bit too much. Why not let them have fun?
Because people were able to kill chargers with the flamethrower (which actually makes a ton of sense because big insects in real life are super sensitive to high temperatures and that's how asian bees are able to kill giant hornets).
But like always, because there were too many people using the flamethrower on insect planets, they nerfed it to force players to use other weapons instead.

The idiocy here is while the balancing team makes these moves to promote weapon diversity, all they do is keep pushing all players to just use the EAT everywhere.
 
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Yurinka

Yurinka

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They did a terrible job promoting this.
Yes, so terrible that the game had the best launch window than any Sony game ever had in PlayStation history.

D2 outperformed it with a bs weekly refresh (and supposedly that game is hurting right?)
D2 is one of the most important GaaS on PS and PC, made with people with top pedigree, the sequel of the fastest selling IP in gaming history, which pretty likely got dozens of millions of players during its 7 years (H2 is only a few months old), specially when (unlike Helldivers 2) became F2P. It recently got a yearly expansion that pretty likely had more people working on it than HD not only for this update, but for the entire game.

You're comparing it to the first AAA game by a Swedish team who made AA coop games.

D2 has a Steam CCU 24H peak of 63,979. H2 has a Steam CCU 24H peak of 62,819.

Now this H2 update needs to be an exceptional update that does positive buzz to get players onboard. Even if stellar… it may not work like that in the short term. At best it’ll please their bottom line of hardcore for the next major one.
They keep releasing the monthly warbonds, but other than that instead of adding the free content, rebalances and fixes in smaller more frequent updates they are trying now with a format of merging that content in less frequent but bigger updates. Less stressful and more optimal for devs and should help to have less bugs.

I assume the idea is that by adding more stuff at the same time, it also gets more attractive for players to come back, and having friends coming back also makes other people come back. But I assume that in a small scale, I assume the main reason of making this update as it is is what I posted above about the devs. In fact it's what they explained when announced the change.

I think they expect a short term small bump, not a crazy one. In any case, pretty likely we'll see the effects this first weekend. Players connect more during weekends, and often there is where the effects of a new update of a GaaS are more noticed.

Helldivers 2 had the most successful launch ever for a Sony game and already made way more money than they expected and already is profitable. The game already made more than what Sony and Arrowhead wanted and needed. The are very happy with it and whatever money and performance does going forward will be an extra. There's no pressure to have super successful updates.

I find it really irksome that they’re promoting DOA junk like Concord more than Helldivers and D2. They need to get their house in order.
They are having their top grossing and most profitable generation ever. They broke their fastest selling Sony game record with titles released in 2020, 2022, 2023 and 2024.

Their house is already in order, specially their marketing department.
 

Vertigo

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If the new update is out, it hasn’t done much for the game at the moment for its 6 month update. If buzz is positive thru the weekend it could change momentum so wait and see on that end.

The week of Concord’s release is going to be interesting just to see how Sony’s own 3 games compete against each other. Just due to consequence all of them will have content drops (or full release) thru August.

First Descendant’s run is also at its end since that’s no longer breaking 100k either. It’ll be interesting to see how the field will look with the summer settled. Summer is usually when something new tries to compete etc.

I bring this up since I’m starting to believe that there is a casual steam audience of online players that jump from game to game and it’s interesting to see which ones actually catch a notable playerbase long term. This could of course be a general pattern for casual online audiences across most platforms.
 

KvallyX

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Mine updated when I got on my PS last night. I haven't had a chance to play yet though. I am excited to see the updates. Specifically:

  • Difficulty Level 10 - Super Helldive
  • New mission objectives
  • Bigger enemy outposts
  • New Bugs and Bots
  • New environmental hazards
  • New swamp world
  • Crash fixes
  • Social menu fixes. We have fixed several issues and still have things to improve but know that we are aware and working tirelessly on this, we thank you for your patience and understanding.
  • Balance work
  • Miscellaneous fixes
 

Entropi

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I jumped into a game on helldive difficulty with only three players. It was rough, and then the game bugged when the pelican landed. Yay 🙃
 
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