I haven't played it in a long time too but it has nothing to do with the quality of the game, I don't keep coming back forever for GaaS and don't feel the need to keep playing them constantly.
That's what you get for:
- Releasing patches that break more then fixing stuff
- Tiresome repetitive Major Orders
- Not adding anything worthwhile
- Not releasing new enemies
And the devs are on a break now for summer. IF they released a new faction before going on holiday, the numbers would be WAY different.
I stopped playing alltogether. The Dark Fluid MO was the final straw. EVERYONE was thinking bugs gone, Illuminate in.
But nooooooooooo some shitty reason for Bugs coming back stronger then ever. Same with bots. We had to do a major push 2 months back and they DEADASS returned stronger then ever.
This kind of artificial engagement has people turning away and I understand.
It's like we're fighting for nothing at all.
Combine that with caps on medals and requisitions and you now have a stale GaaS title that has fallen flat on it's face. It was inevitable.
be honest, do you really think it'll take them 3 years to put illuminate in?They might being teasing Illuminate faction for the next 3 years. They have never put a time frame on it.
My concern will always be the longevity of its appeal and absence of endgame. Battle passes aren’t really endgame or ship unlocks using farmed currencies etc…
Nor does their eventual solutions have to be the same as others. Which will do it thru loot, min/max build crafting and endgame dungeons and content to put to use those endgame chases. Or even a good ole fashion narrative to get thru… many ways and I’m not presenting anything here as if it’s what they should do… their game is different … it’s live warfare
A PvP game can mostly pump out cosmetics and sandbox changes…. But it’s also has the competitive nature of player vs player as a hook to keep players returning.
Something out of left field to shake up the maps and sandbox and gameplay itself is probably what’ll do it. Gotta look at Fortnite for this one I’d think.
A comeback is not impossible but it’s becoming less probable the closer it gets to sub 30k ccu to sea of thieves and fallout 76 territory. If it goes to Halo numbers at sub 10k it’s over…
And considering Palworld is having a resurgence after gamers here shit on its own player collapse will put the hypocrites on display.
be honest, do you really think it'll take them 3 years to put illuminate in?
I think their plans have been delayed by a good while due to the many messes the game has been embroiled in, but I don't see them releasing illuminate later than end of this year.Considering that they need to have ongoing seasonal content and immediate content drops and quality of life fixes etc… something so major could be very far away. I do not rule it out but I would imagine it would be closer to a year from launch vs immediate future. Well that I think would be the ideal scenario. Arrowhead would have to make a better tease or flat out give a time frame.
Like maybe if Sony threw money for it actually going into service phase? We don’t know much…
I think their plans have been delayed by a good while due to the many messes the game has been embroiled in, but I don't see them releasing illuminate later than end of this year.
I hate gaming journalism with a fiery passion.
Month to month is where steamcharts is a better than steamdb. Steamdb is quicker with updates being refreshed like every 15 mins or so.
For the last 30 days Helldivers avgs 41k for peak avg ccu. This is with seasonal battle pass and cosmetic drops.
This shows us that the current seasonal model thru warbonds is not retaining player engagement.
What’s the difference between this and Destiny 2?
Nothing.
These are the kinds of numbers Destiny does at its historically very worst when the internet thinks it’s dead. Difference is 5 platforms vs 2.
What’s the difference between this and Destiny 2?
Nothing.
These are the kinds of numbers Destiny does at its historically very worst when the internet thinks it’s dead. Difference is 5 platforms vs 2.
The launch Steam CCU peak of Destiny 2 was 292513 CCU, 4 months and a half after launch was at 92188 CCU (31.52% of the peak), but a few days before was down to 60484 CCU (20.68% of the peak).
Helldivers 2 had a launch Steam CCU peak of 458709 CCU, way bigger than the D2 one. 4 months and a half after launch was at 58644 CCU (12.78% of the launch peak) and a few days before had a peak of 91692 CCU (19.99% of the launch peak).
Destiny 2 is one of the greatest shooter GaaS of all times, and Helldivers 2 had a better launch on Steam regarding CCUs.
Around 4 months and a half after launch both had a relatively similar concurrent userbase peaks of around 60-90K CCU. Meaning, Helldivers 2 did lose a bit more of the peak but have a relatively similar active userbase than Destiny 2 at aprox. that point, so they don't have to worry about it at all, they are more than fine.
Performing at relatively similar or slightly lower than one of the most successful games in the genre it's something to celebrate, specially when it's the first AAA of the lead dev team.
This is not true at all. In the last 30 days, around 41K was the lowest daily peak of the period, not the average.For the last 30 days Helldivers avgs 41k for peak avg ccu. This is with seasonal battle pass and cosmetic drops.
The Bungie API doesn't allow to track the active userbase of the game at all.I wouldn’t estimate somewhere about 120k daily logins for helldivers 2 across both consoles at currently. Destiny 2 is closer to one million at the moment according to api trackers.
Arrowhead released:Did Arrowhead release any new maps and factions or were they too busy badmouthing Sony for the PSN thing?