It worries me that a profile of this size posts this and no one confirms the veracity of the information (in fact, the community note that ZubyTech took is misleading, as almost 60% refers only to the USA)
It worries me that a profile of this size posts this and no one confirms the veracity of the information (in fact, the community note that ZubyTech took is misleading, as almost 60% refers only to the USA)
Since several years ago, Steaam's 30% revenue cut is for then a game made less than $10M. When the game is making between $10M and 50M, the revenue cut is 25%. When the game has generated over 50M, the revenue cut is 20%.That statement is partially BS because steam cut is lower when your game sells past a certain threshold, which Helldivers surpassed for sure. The cut must be 20% or lower.
It's literally impossible for the game to make more money on Steam than on PSN, in fact, it's literally impossible for the profit to even be equal. And all these fees you added are irrelevant (in the case of Spider-Man, you have to take the Marvel/Disney fee)Since several years ago, Steaam's 30% revenue cut is for then a game made less than $10M. When the game is making between $10M and 50M, the revenue cut is 25%. When the game has generated over 50M, the revenue cut is 20%.
Helldivers 2 generated way, way more than $50M on Steam.
And well, in console Sony doesn't pay the Steam revenue cut but has to pay the costs related to physical sales (manufacturing, shipping, storage, retailer and distributors cuts....) plus extra taxes. In the digital copies of the games they also have to pay PSN store & download server costs, store management costs, currency exchange costs, transaction/payment platforms costs, customer support, OS server costs not covered with PS+, etc.
He also made out the "57%", that tweet is garbage. He has no idea what he's talking about.
We saw what game Sony gets on average per copy from PC sales in two fiscal reports, and also what Sony gets on average per copy to some PS only Insomniac games in the leaks. They earn more or less the same in both platforms, $24-34/copy aprox. depending on discounts and sales, for both full priced new console games and PC ports of old games.
And Steam's cuts are progressive, on PSN, the money is 100% from Sony from day one (Yes, there is physical media, but I doubt that an online game will have a significant number of sales in that format). And the servers are shared, both the PSN user and the Steam user pay to maintain the servers. If profits were similar across platforms, Sony wouldn't be planning a Launcher for PCIt's literally impossible for the game to make more money on Steam than on PSN, in fact, it's literally impossible for the profit to even be equal. And all these fees you added are irrelevant (in the case of Spider-Man, you have to take the Marvel/Disney fee)
And Lord knows how many PlayStation Plus subscriptions Helldivers 2 has sold.It's literally impossible for the game to make more money on Steam than on PSN, in fact, it's literally impossible for the profit to even be equal. And all these fees you added are irrelevant (in the case of Spider-Man, you have to take the Marvel/Disney fee)
Those three weeks of its release I know so many ppl tht ran to buy the game tht didn't even know about it. All my sins friends so I imagine it sold a gd amount of plus subs. You are spot on.And Lord knows how many PlayStation Plus subscriptions Helldivers 2 has sold.
Those three weeks of its release I know so many ppl tht ran to buy the game tht didn't even know about it. All my sins friends so I imagine it sold a gd amount of plus subs. You are spot on.
Great points! I look forward to see the earnings.This is probably SIE's plan with GaaS games, especially the premium titles.
GaaS means that it's definitely something that can appeal to both console AND PC.
Premium title means PSN required for SIE, it's basically like if you're paying for an expensive monthly battlepass(on top of a possible actual one depending on the game).
If PlayStation is able to get a lot of people to play more than one of their GaaS on a semi permanent basis, that's a lot more PSN numbers on any given month.
Less than a week till the next earnings report. Besides the usual things to look out for, the most interesting thing to me is going to be if they do have any slides and information about general and Helldivers 2 PC sales numbers.
The second thing is PS+ sub numbers.
On that last point, recall that SIE did not update people on subscription numbers in recent past reports, due to sub services across gaming not growing/stalling making it not really appealing data to show to investors.
This quarter might've seen an atypical increase due to Helldivers 2 that they might want to boast about.
They are not irrelevant, they are all costs substracted from the money paid for the game or addon. And yes, in case of licensed games like Spider-Man or MLB obviously there's a cut for the licensor in all platforms too.It's literally impossible for the game to make more money on Steam than on PSN, in fact, it's literally impossible for the profit to even be equal. And all these fees you added are irrelevant (in the case of Spider-Man, you have to take the Marvel/Disney fee)
And Lord knows how many PlayStation Plus subscriptions Helldivers 2 has sold.
The point of GaaS for publishers like Sony is that multiplayer and post launch content keeps the players engaged for longer, so it's more likely they'll spend on addons too, and spend more on them. In case of PS, also means playing longer a MP means paying longer for PS+.This is probably SIE's plan with GaaS games, especially the premium titles.
GaaS means that it's definitely something that can appeal to both console AND PC.
Premium title means PSN required for SIE, it's basically like if you're paying for an expensive monthly battlepass(on top of a possible actual one depending on the game).
If PlayStation is able to get a lot of people to play more than one of their GaaS on a semi permanent basis, that's a lot more PSN numbers on any given month.
Less than a week till the next earnings report. Besides the usual things to look out for, the most interesting thing to me is going to be if they do have any slides and information about general and Helldivers 2 PC sales numbers.
The second thing is PS+ sub numbers.
On that last point, recall that SIE did not update people on subscription numbers in recent past reports, due to sub services across gaming not growing/stalling making it not really appealing data to show to investors.
This quarter might've seen an atypical increase due to Helldivers 2 that they might want to boast about.
Right now it's impossible to make a decent sales estimation of the game because if at launch the reviews were a higher percentage of the typical, with the recent review bombing and campaign to revert it the "user reviews x 25" estimation method for Steam sales no longer makes sense.
It would indicate over 20.8M units only on Steam, which doesn't make sense. Who knows, maybe it's over 20M combining PS5+PC sales, but I'd say it's more realistic maybe to expect 10-15M+ units in both platforms combined.
It's not impossible at all.
The game ranks top 7 in sony's history for us games published in just 2 months. With few exception most of Sony's successful game publications come through US + Europe.
To do this in just 2 months, Helldivers 2 will almost certainly become the most successful Sony game of all time, which is why Sony was quick to cave to PC gamers. There are definitely a lot of factors involved in determining how it stands in terms of profitability. As has been discussed, you have to account for steam royalties, but you also have to account for the developer's cut. Sony owns the IP for Helldivers, so it might be more than a normal publisher/developer ratio.
But given that at least 2 games in that top 7 are non Sony IP, Sony has to be over the moon about this.
Right now it's impossible to make a decent sales estimation of the game because if at launch the reviews were a higher percentage of the typical, with the recent review bombing and campaign to revert it the "user reviews x 25" estimation method for Steam sales no longer makes sense.
There is no way MS isn’t trying to poach Arrowhead right now. Maybe their PR firms could leverage a crisis to instill dissent between Sony and AH and lure the developer to their ranks. They get the dev, the big brains leave, the studio is left without the creators, and then shut down after a successful release.
Hmm the thing is Sony owns the IP and arrowhead is contractually obligated to deliver on the game, the most xbox can do is poach the employees for their own studio. Buying the studio makes no sense as Arrowhead has to continue on helldivers and a new game would probably take 6+ years so a purchase would be a lose lose for xbox
it is all belongs to Playstation. how do you think they manage to survive 8+ years?I didn't know Sony owns the IP. Interesting.
Well, I consider a 15M estimation could even make sense, but the 11.8M one sounds way more realistic to me, which should be added to a relatively similar amount of sales from PS+other PC stores.It has been funny seeing the VGinsights estimates going from 11M to 15M due to the mass amount of reviews in the span of a week lmao.
Well, they not only own the IP: Sony funded the project and there's way more Sony than Arrowhead staff who worked in the game.I didn't know Sony owns the IP. Interesting.