The best selling inFamous games didn't sell 10 million, but a remake would?
I think making inFamous into a TV show or movie has A LOT or risk involved. It's not Marvel or DC and has significantly less potential. There is already a lot of oversaturation when it comes to superhero media on TV i.e. The Boys, Peacemaker, Invincible...
Sony obviously has a lot riding on Horizon and so does Herman Hulst in particular. If Horizon turns into the next big show, the remake would sell well and so would Horizon Forbidden West and they'd both be on PS5 and PC. There's definitely logic to that.
The rest of Sony's old IP that doesn't get games today all don't get games for a reason. The games stopped selling well. They brought Twisted Metal back as a TV show and it did well enough to get renewed for a second season, but not well enough for them to want to have a game out there.
Sony is rightfully focused on its newest and biggest franchises.
I love how you say Legend of Dragoon remake in the vein of FF7 Remake would sell 7-10 million, when FF7 Rebirth is struggling to sell... You just seem clearly out of touch, no offense.
Remakes can expose a game to a new audience that wasn't there the first time, which can positively give them the sales they may've deserved originally but didn't because of market circumstances. For example, a Panzer Dragoon Saga remake would EASILY outsell the original version, because the original version was hampered by the SEGA Saturn and SEGA's bad business conflicts during that era.
Also considering that gaming is both an entertainment business and artform, a question of responsibility should be posited upon the platform holders to ask what they are doing to help promote creativity within the space. A remake of a last-gen game that still runs and plays perfectly fine in a modern context, and already sold 20+ million in its own right, is a very irresponsible leveraging of that responsibility WRT promotion of creativity, especially when that platform holder can be seriously questioned in other areas of upholding it when considering a lot of their output the past few years have been remakes, remasters, and "safe" (as in, big AAA) sequels to already well-established IP.
Yes, a successful business needs those types of games, but a truly industry-leading platform holder also needs to, IMHO, uphold fostering of creativity in the best possible way. That means having some skin in the game among their own output. So things like the China Hero Project, etc. from Sony are great initiatives, but those should not be the only means in which they are pursuing fostering creativity growth within the industry. Their own 1P output should be doing that as well and for every HZD remake (or remaster), they could've done a remake for a more obscure game to grow that IP and add to their stable, or a remaster collection with QOL improvements of a more obscure legacy IP to build it up towards something bigger.
It's the
balanced focus, and I think SIE have lost that balance this gen over the past couple of years. It's quite unfortunate to see, but at this point they have to show they still have it, that they still have "the tiger eye" in a hunger to push the console gaming market to new potentials. And a HZD remake just ain't it.