I get how videogame retrospectives, let's plays, and videogame museums preserve games, but I don't see how just one person having access to a game counts as "preservation."
1. "To legally emulate a game, you gotta own a copy, so technically, the number of folks with access stays the same."
2. "If you're not sharing the game with others, can you really say it's accessible to the public if it's just you who has it?"
If you emulate games that are unavailable to buy through retail & delete those copies as they become available through retail. As long as you're not also breaking copyright law with security cracks or profiting from the emulation of commercial products, it might be considered fair.
I collaborate with a game museum, game exhibitions and different game preservation entities. We preserved many games, mostly local arcade games doing different things:
- We store at least one original copy
- We research and document anything available about the game, its hardware and the team who worked on it
- We repair, restore and take photos of the arcade boards, arcade cabinets etc.
- We also scan or take photos of available documentation like original artwork for the cabinet side panels, marquee, control panel, border of the screen, or instructions to connect the arcade board to the cabinet or to repair it, sometimes also making the diagrams of the arcade board
- We dump and emulate the game, and store all the documentation normally in the MAME project
Some of these games, or specific variants (like a boottleg clone, a specific revision of a game made by company from a different country etc) only have a single or a few working copies.
This material helps to repair or restore boards of that game that appear in the future and are partially malfunctioning: maybe there's a broken ROM memory and it can be replaced with a new one, with the info we provided by dumping the game and documenting the board.
Very old games, specially in arcade can be easily broken, and some of them after some time will stop working. And in some cases, some components can be fixed or replaced, but in other cases don't. Certain boards have some componenents that aren't made anymore, sometimes because were custom stuff made specifically only for that board. And well, all games stored in diskettes, cassetes or cds over time will stop working too.
So preservation and emulation keep games that can't be bought anymore alive and playable in modern devices for future generations or for educational purposes for normal people but specially for game historians and game developers like me, who like to look at old classics to get references and learn about our origins.
Thanks to this work we discovered things like the first commercial game ever made in our country and even have a working arcade cabinet of the game. Or early big hits or important innovations that were made here that nowadays not even the gamedevs interested in game history like me knew about hem. We're like gaming archeologist. In fact we made a documentary in Spanish telling the story of one of these groups which would be translated as "Arcadeology".
I personally think it only should be done for old games that are no longer available to be bought to don't affect the business of the current devs. We only preserve games that are over 20 years old. I think that's game preservation: to keep old games and their history alive for the future, so people can know and enjoy them, and if their IP owners want, to rerelease them. I think i's fine for people to play games that aren't sold since decades ago.
But I also think that as of today, to play Switch (or any other game or device being sold) emulation -when you don't own the games- isn't game preservation: it's just piracy. But instead to emulate, dump and document Switch games storing them not available to the public, in order to have preserved for the future, it's game preservation.