Why, when Sony is outperforming them worldwide?
Xbox sells more than PS and Switch in Mexico, should Sony and Nintendo learn from Xbox according to you?
https://es.statista.com/temas/9276/industria-de-los-videojuegos-en-mexico/#editorsPicks
https://esemanal.mx/2023/07/en-mexico-el-mercado-de-gaming-genero-ingresos-por-35-mil-884-millones-de-pesos-en-2022/#:~:text=En México el mercado de,2022 - eSemanal - Noticias del Canal
Nixxes porting these games after release is one thing but having Sony devs themselves work on them , as was the case with ND and TLOU1 remake, is a major issue. Either games take much longer to make or, what;s more probable, we get shitty products.
Naugthy Dog, Insomniac, SSM, and the other similar internal PS Studios teams don't port their games to PC. They are focused on making new PS console games, and then an some external (or in case of Nixxes, internal) porting team ports the games to PC. So PC ports don't affect the quality, resources or development times of new games for consoles.
ND did work (mostly juniors to help with their training, according to Druckmann) in the TLOUP1 remake for PS5, codeveloped with Sony Creative Arts (the internal gamedev support team at SIE who helps in basically all 1st and 2nd party Sony games), who originally pitched and leaded the project (not ND).
The porters of the PC versions of the ND games are Iron Galaxy instead of Nixxes (not ND themselves):
In case of SSM, the porters of the PC version were 4 engineers from Jetpack Interactive:
https://www.theverge.com/22883541/god-of-war-pc-port-interview
Regarding Sackboy: A Big Adventure, in addition to lead development of some gmes Sumo also works as support or porting teams in other games, so I assume they ported it themselves. Something quick and easy being an Unreal Engine game.
New AAA games being developed nowadays normally take around 5-9 years of development, every generation AAA require more time and people to be made because games get bigger, more complex and more detailed, so require extra work specially in the visuals related side.
Being specific the ND, they were working on TLOU Online since around H2 2019 until got cancelled last year, in addition to "multiple" new single player games, which as we know apparently one of them was started months after the TLOU2 release (so around early 2021) and the other one in H1 2023. We know none of these games is TLOU3. So for the first time in their history they have been working on 3 new games at the same time.
Considering AAA games nowadays take around 5-9 years to be developed, the first one would release around early 2026-early 2030 and the other one around early 2028- early 2032. After TLOU Online was cancelled, it's fair to assume that their devs (the ones not fired) went to support the other two games, or maybe started a new game, I assume TLOU3.
TLDR: ND doesn't port their games to PC, Iron Galaxy does them. So PC ports don't affect in anything (quality, time, resources...) to their console games. AAA games every generation take longer to be made for everybody, not only for ND.