Dragon's Dogma 2 Apparently Had Framerate Troubles Because the NPCs Were Thinking Too Hard - IGN
A new patch for Dragon's Dogma 2 dropped earlier this week, and it should help improve the game's oft-lamented framerate issues, which developer Capcom is now saying were a direct result of Dragon's Dogma 2's many NPCs...thinking too much.
www.ign.com
"...in sequences where many NPCs appear at the same time, such as in towns, the load on the CPU was very high, which affected the frame rate. Because the CPU was the bottleneck, reducing the load on the GPU side, such as lowering the resolution, had little effect on improving the frame rate."
In response, Capcom has been "reviewing the processing of NPC thoughts and making fine adjustments such as the execution order of each process in updates since the release." As a result, Dragon's Dogma 2 now has graphics quality settings that allow it to be played at "approximately 50 to 60fps' on PS5 and Xbox Series X."
I really enjoyed Dragon's Dogma 2 when I played it on PC back in March. However, for as fun as it was, even I have to admit there were some frame drops in cities. It's fun to see that the theorized solution at launch of murdering all the NPCs in towns was, indeed, a legitimate method of improving framerate.