No you didn't, strange to say you did. You rather displayed being uninformed how the board operated same for the cuts at Firesprite while you claimed they could poach devs from Ballistic Moon there.
And I find it interesting you are contradicting yourself by saying yourself Bungie as a separate live-service publisher and arguing against it with me. If you believe it hasn't scaled down that's on you all the reports and lay-offs prove otherwise.
Basically arguing for the sake of it.
Nah, I didn't contradict with myself. As I mentioned, when Bungie was acquired SIE did put some people in the board of directors of Bungie for further controlling it other than having it reporting to SIE as a subsidiary. Obviously having a creative freedom but within the rails of the strategy of the mother company and reporting periodically, specially for quarterly fiscal reports, for approval of games and milestones etc. and following the company strategy and best practices. This is pretty typical in gamedev studio acquisitions.
Sony has multiple publishing gaming labels, and particularly inside SIE they have PS Studios and Bungie. Similar to MS having Activision, Blizzard, King, Bethesda or Xbox Game Studios. Due to different marketing reasons, companies who acquire sometimes dissolve the acquired brand merging it within another one, and sometimes decide to keep it as it was depending on what is better for them on each case. So players may see a different name as publisher in the store, trailers or game intros, but are still controlled subsidiaries of who bought them and they wouldn't do anything against the strategy and interests of their monther company, like in any company.
I'm perfectly familiar and well informed on first and second hand on how gamedev acquisitions work. I worked in a studio that was acquired by a Trip Hawkins company and later Ubisoft. And people who left the studio to create another one got acquired by King, later Activision and later MS. Or another people by Scopely, which later got acquired by I think were the Saudis. And have several friends on very top positions of studios acquired by people like Infinity Ward, Tencent or Take 2. And more I may forget now.
We've had a back and forth multiple times, I don't get this argument either. You are basically confirming what I said. Looks like Sony is not investing beyond UD so they have to make cutbacks. We will find out about the listing eventually. You bring up irrelevant other studios and examples.
Nah, it isn't irrelevant: a publisher signs a contract with a dev for a project, and normally the publisher funds that project and that's all.
Costs that the dev has outside or after that project aren't funded by that publisher. The dev has to find investors who invest in the studio, get some public grant, self fund with money from other projects or get some publisher (which can be this same or another one) who may fund other projects to continue forward.
So if beyond UD Ballistic Moon didn't find additional fundings or projects it's their fault, not Sony's. Sony simply pays them for that specific project whatever they signed at the start of the project according the conditions they agreed back then.