The GTA VI hack/leak was from someone stupid who'll probably be facing years in prison which isn't the same as insiders and whatnot. Someone like Grubb does what they do for a living and isn't just a tweeter or youtuber. He's far more credible than most regardless of who likes him or not.
That may be technically true but for most people these leakers/insiders are all cut from a similar cloth, and one can transiently influence others through indirect means, or help reinforce or enable aspects of leaker/insider culture.
That GTA VI leaker may be out of the picture but that just opens the door for someone else to take their place, maybe even grow it.
Insiders aren't the same as leakers. Leakers will post copyrighted stuff or post pictures. Insiders are those who go based on their sources depending on if the percentage of probability is high enough for them to report/mention it. Someone like Grubb probably has a shit ton of info but if the percentage is low, he most likely just sits on it and keeps it to himself which is the smarter thing to do.
I get that they aren't 1:1 the same thing, but there's a lot of crossover and that can't be denied. Sometimes one can be both simultaneously. Grubb could be one or the other, it doesn't necessarily matter. Personally I think both do some type of harm to discourse in affecting the planned rollout of new games information, and taking the spotlight away from the actual people who have been spending years working on the games.
The news getting out there, the hype that comes from it...those moments should 100% belong to the actual game development team members IMHO.
Gaming industry is so secretive which it's borderline ridiculous. I have no issues with insiders who'll mention stuff based on info that they have. Hackers though, well that's up to them and chances are, they'll always get caught which proves that they're not that good of a hacker to begin with and if anything, shows how poor most companies security really is.
Well now you're creating arbitrary distinctions. How much is really separating an insider from a hacker or leaker? Don't you feel that one feeds off what the other enables?
As for the games industry being secretive, well I think it's justified depending on the type of game especially. A story-heavy game should not be spoiled or leaked ahead of its official release IMHO. It's like a new film you're highly anticipating, getting spoiled by leakers. If you happen to accidentally stumble across any of those leaks, part of that hype dies. The element of surprise (and the wonderment that can come from it) is removed.
No need to apologize bud. I don't see what Microsoft is doing as consolidating because they're not going into companies and taking over, the companies are going to them because they want to be acquired and you're not going to go to a company that has little money. You're going to go to the big companies that are rich because if you're going to sell like ABK did, you want as much money as you can possibly get in return.
True, it's a two-way street, and companies that want to sell are going to look to sell regardless. But I still think the buyers need to understand their part in it; it's the fact they exist and want to buy period which encourages certain companies to sell. We can't forget about that part of the equation.
Everyone blames Microsoft yet no one blames ABK. Why? ABK went to Microsoft which is a fact and wanted to sell which is another fact. Why would Microsoft pass on this opportunity? Why, because little Jimmy who loves his PlayStation is going to be upset? Oh well. ABK being sold off to Microsoft is better for literally everyone excluding Sony and only because of money.
I actually agree with this part; it's similar to the people who complain about Sony getting so many 3P exclusivity deals and blame them, but never the actual developer or publisher of those games.
Again, it's a two-way street with all these kinds of deals, but I guess when a platform holder's involved, they're the only ones who get all the attention.
Like you said, you don't care about companies bottom lines. Why do you think Sony is trying so desperately to get the ABK deal blocked? Do you truly believe it's for anything but their bottom line because it isn't. Sony didn't care about Nintendo or Sega fans back in the day when they were money hatting a shit ton of games. Sony didn't and still don't care about the Xbox gamers but Microsoft is what, supposed to care about PlayStation gamers? I don't fucking think so.
Again, agreed, but also some context is needed here. You're right, Sony is only trying to complicate (I wouldn't necessarily say they're trying to stop) the ABK deal because of what it might mean for their bottom line into the long-term future. But referencing Sony's prior decisions that impacted Nintendo & Sega can't be done without also acknowledging what Nintendo and especially Sega did to make that as EASY as possible for Sony to capitalize on.
Yes, Sony got Square to PS1, exclusively. But if Nintendo didn't screw Squaresoft over with cartridge print runs, high licensing fees, ostracizing/belittling JRPGs as a genre (Yamauchi's infamous quote) or sticking with cartridges in the age of CDs...maybe they could've retained Square all along. If Sega didn't split their focus on a bajillion peripherals, pushing quantity out the wazoo with software publishing (especially in 1995...155 games published between Genesis, Sega CD, 32X, Pico, Nomad, Game Gear, PC, and arcade!), and had a more elegant design for the Saturn alongside more robust SDK support sooner...maybe they could've swooned over Squaresoft, Enix, Namco etc. instead of Sony.
We can't just pretend Sony did everything in their power to screw over Microsoft, Nintendo, Sega etc. and not acknowledge the roles those companies played in screwing themselves over first.
It's kind of difficult to be industry leading in anything when you only have 5 studios. I mean come on. You're excluding the big three of Halo, Gears and Forza so what's left? They had nothing.
Not if you have the right creative leadership it isn't. Realistically, when Sony got around to putting out marquee hits like Uncharted 2, 3, TLOU and so, most of their teams were still at a "good, not great" status and very few outside Naughty Dog were able to put out those caliber of games during the PS3 generation. But they still found a way, they still also found a way to work with talented 3P devs like From Soft to make games in Demon's Souls that would go on to redefine gaming through perfecting a burgeoning subgenre.
It's Microsoft's fault they "only" had Halo, Gears & Forza, but that wouldn't have been a problem if a sense of stagnation didn't set in with the IP. When most people think of Nintendo, they only think of Mario, Zelda, MK and Smash, but look at the sheer creativity in different concepts each new mainline Mario and Zelda game go for. That's down to creative leadership being excellent. It's not about quantity; it's about quality.
I disagree with not needing 30+ studios because their business model isn't the same as Sony's or Nintendo's. Microsoft needed to change their business model. Staying as is would have been stupid for them as a company and for Xbox. They needed to do something that separates them from their competition and that something is Game Pass which is subscription based and in order to keep your subscription at the level of paid consumers that you want, you need a lot of content and that's why they acquire publishers and studios and will continue to acquire more regardless of who likes it or not.
IMO I still think it's a run-before-you-walk solution. What's the point of shifting your business model to a subscription service when you still need a good amount of high-quality varied games, the same thing you would need without a subscription service?
The answer should've been to focus on the content, THEN focus on the business model.
Sony's direction and business model if anything is the complete opposite. They believe that selling consumers a $70 game once or twice a year is the way to go for them. For Microsoft, that doesn't work with what the company does and looking back to even Xbox 360, has never really worked for Microsoft. Do they even have a single exclusive first party game selling at least 10m?
No, not now they do..but they used to. The name's Halo, you might remember it
And I'm glad you did point out that Sony & Microsoft have differing business models, this is something I've been saying for a while. Sony's gaming model is closer to Nintendo's than it is Microsoft's, which makes sense considering Sony worked closely with Nintendo on the SFC/SNES and Play Station, and looked to emulate their model for success.
Sony may not just rely on gaming, but gaming makes up a much bigger chunk of their revenue & profits than it does for Microsoft. So when I see people suggesting stuff like Sony could "easily" put all their big AAA marquee games in PS+ Day 1 as part of the subscription service, I like to remind them of stuff like the differences in their business models, as to why what MS can get away with, Sony may not be able to.
Changing the perception of gamers and consumers outside of their eco-system is something that won't happen until next generation. As I have said before, this generation is a transitional generation where everything Microsoft is doing and setting up isn't for today, it's for tomorrow.
Okay but here's the thing: Microsoft could've made this generation, the one you're saying the next generation's going to be, by having better management and vision at the end of the 360 gen/start of XBO generation! That's the rub, here. MS already had opportunities to do the thing you're claiming they're trying to do going forward, without heavy-handed 3P acquisitions, over a decade ago.
Instead they had momentum and mindshare that they simply did not care or have the wherewithal to solidify. And now they're making certain moves you'd expect an outright new entrant to make, but MS are entrenched in the market as a platform holder for over 20 years and are still here for mistakes smaller competitors would've folded for, simply due to their sheer financial strengths in segments OTHER than console gaming.
Building studios to have great talent and whatnot doesn't happen overnight. It took Sony generations to do this and I might add, their best studios outside of Santa Monica were all acquired. Majority of Microsoft's studios excluding ABK since they're not acquired yet are in a good or better place.
Right, it did take Sony a while, and they did acquire most of their teams. But the vast majority of those acquisitions outside of arguably Bungie and Nixxes, they had been working with for years prior in some way of significance or another, to the point those teams were almost exclusively associated with the PS brand anyway.
-Psygnosis: Helped developed the PS1 SDK
-Naughty Dog: Worked with Sony on the Crash Bandicoot trilogy before buying them
-Insomniac: Were practically PlayStation-exclusive for 20+ years outside of a single game for Xbox platforms over 20 years after being PS-exclusive.
-Housemarque: Worked closely with Sony in the PS3 & PS4 generations
-BluePoint: Had done several prolific remakes for Sony prior to acquisition
-Haven: Sony literally looked into their project, invested in it, and liked what they saw. Plus they have worked with several of its team members closely in the past, such as Jade Raymond
...there are others I'm forgetting to mention for sake of brevity. But that has been the trend with most of Sony's acquisitions. The only ones among Microsoft's that fit a similar trend, IMO, are Playground Games and Zenimax (the latter specifically in relation to Bethesda). MS had no genuine history with Ninja Theory before buying them, outside of a mediocre OG Xbox game. Didn't really have that close a working relationship with Obsidian or Double Fine prior to acquiring them, either. Their relationship with ABK was nothing much more special than it is with Sony or has been with Sony over the years, either.
Granted, there's a few that have their issues but not every studio is going to run like a well oiled machine. We all know that currently, they have minimal to no exclusives. We know this already. But let's say for argument sake that 2023 brings Redfall, Forza Motorsport, Starfield and a few smaller AA titles and are all at least an 80+ on Open Critic. Then what? What's the narrative going to be then? 5 exclusives in a year isn't somehow enough?
Well I have my own feelings on MC I'll leave out of this, but if you look back to my previous statements when it's come to MS's output, I've personally NEVER said they haven't put out quality games. FH5, Flight Sim, Killer Instinct, Ori 1 & 2 etc. are all very good quality games, even if some are technically not from internal 1P teams.
MY thing is, how many of these games command cultural cache within the gaming zeitgest, majority mindshare among gamers and non-gamers (or very casual/mainstream gamers) alike? Are industry-leading in some way of significance or another? I'll be honest: out of the 2023 games you mentioned, only arguably one of them has a really solid chance of meeting the thresholds I just mentioned, and that's Forza. But it's also...Forza, again. It's a known quantity, and the IP just isn't super-popular, each entry is maybe 2 million and some change at best when it comes to copies sold.
Microsoft simply don't have a lot of output or IP that fulfill the things I mentioned above and I think they recognized that which is why they've actually gone to getting Zenimax and now ABK. They need IP that can have cultural cache, mindshare, and industry-leading qualities similar to a GOW, Spiderman, Mario, Zelda etc. and they're hopefully gonna get that with TES, COD etc. And yes they would need to make these games explicitly associated with them in the gaming space to have a similar effect so I actually can understand the arguments saying those IP should go exclusive to Xbox console-wise; those arguments make some sense.
My bigger point though is that I feel at this point, MS have enough of such resources to be competitive, so where is this anxiety from people for them to buy yet another major publisher so quickly? Who's pressuring MS to do this? It's not Sony. Google's folded. Amazon's not making any huge buys, neither are Apple. Maybe the Saudis? If the threat was other companies buying up 3P publishers, MS should notice that they're the main ones doing that and Sony's buying Bungie was mostly out of reaction.
MS have all the resources they need, now. So they should simmer down and really focus on what they have. It's more than enough for Xbox, it's more than enough for GamePass. It's time.
when I see what they're doing and their investment into Xbox at the level of what the last three generations combined couldn't even come to close to
I mean we'll have to disagree on this because I think some of the investments MS did with OG Xbox gen with key Western devs and Japanese publishers like Sega, and 360 gen with MANY Western devs and some Japanese devs, VASTLY outweigh what they are doing at current in several ways.
But that could be nostalgia talking for me.
I look at Sony and outside of Naughty Dog for PS3, they didn't give me anything of worth until 2016 (Ratchet & Clank, Uncharted 4 and Alienaton) with PS4. The first 26 months of PS4 was mediocre at best for me when it comes to Sony's first party games. Sony gave me 4 exclusives in that time period. Microsoft will only give me 1 exclusive being Halo Infinite but it's worth much more than the combination of Knack, Infamous First Light, The Order 1886 and Until Dawn because agree or not, Halo Infinite campaign was and is the far better game of far better quality. It was also my 2021 game of the year and currently my #1 game of the generation based on how I rate my completed games.
Well I'm not gonna say that Sony's 1P AAA output for PS4 from 2013 to 2015 excluding Bloodborne was magnificent. It was a slow build-up, for sure, and MS did have them beat in terms of 1P & 3P AAA exclusives for most of that period in terms of just 8th-gen systems.
But there are probably a few parts to your opinion a lot of people would disagree with xD. It's cool though; you have your opinions on those games comparatively, other people have theirs.
2023 will be the equivalent of 2016 for me. If I get Redfall and Starfield to just hit my own personal 8.5/10 rating scale, then they already matched what Sony gave me in 2016. The point of this is that like Sony with the PS4 generation, I was never expecting anything great for the first half or so of the generation but their second half was excellent. I see Microsoft being the same.
It's fine to have personal expectations and in fact that's kind of what ultimately matters I suppose, but we can't pretend that if RedFall & Starfield fail to capture a large chunk of the cultural mindshare & zeitgeist, or Starfield in particular fails to really be industry-leading in some objectively measurable way, that they won't be disappointing games in some capacity.
I think as a platform holder, MS (and Sony & Nintendo as well) need to be held to some higher standards when it comes to their software output. And I think Sony & Nintendo have objectively met those standards quite a bit more often than Microsoft. The PS3 started getting those kind of games with Demon's Souls, Uncharted 2 & 3, TLOU etc. The PS4 started getting them with Bloodborne, Uncharted 4, SFV, GOW etc. The Switch was getting them with Mario Odyssey, BOTW, etc.
The XBO never really got those type of games outside of Ori, Cuphead, and Forza Horizon 4. And if you're talking about scale of impact, those games probably didn't have the reach that the ones I mentioned for PS4 & Switch have had. I think that's very important for a platform holder to aspire to.
But I do want more acquisitions because the issue we both have now which is lack of great first party games will be taken care off as the years and generations go by. Microsoft can't ever get in a position me and you want them in if they don't have the studios and man power in place to make that happen. I don't want to see them stop acquiring because in my mind, once they do, that tells me that they could take their foot off the gas so to speak
I think that's an unfounded fear on your part TBH. At some point the growth phase has to end, and a phase focusing on what you already have has to take hold.
My thing isn't so much about lack of 1P exclusives, just if you have enough exclusives in general that are preferably pushing the industry forward in some way. Those could be 1P, they could be 3P, it doesn't necessarily matter to me. But I think platform holders should have some type of involvement in either case because that enables the best chance of those types of marquee games to manifest and help push forward concepts and things that can help shape the industry in a big way.
And I don't think you need to keep buying up developers and publishers to do that, obviously. But I guess on that specific point you and I will differ.