Naughty Dog has stopped development on The Last of Us Online. Also an image showing The Last of Us Online’s menu leak

Ludwig

Well-known member
9 Feb 2023
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310

We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online. There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game.
We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We’re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.
The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.
We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we're working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready.
Until then, we’re incredibly thankful to our community for your support throughout the years.

 
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Hezekiah

Veteran
23 Jul 2022
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What a waste of time. Sony just needs to buy a couple of multiplayer-specific studios.
 
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JAHGamer

Banned
8 May 2023
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9,152
Hundreds of millions of dollars down the toilet, WOW !!!

What kind of stupid reasoning is this? They didn't know live service games would require a lot of work to maintain? WTF !? Amazing foresight.....This is why I said Neil was a horrible pick for President of Naughty Dog. He should've stayed as a creative director and writer. I sincerely hopes he steps down or gets demoted for this
 

Gods&Monsters

Veteran
21 Jun 2022
5,551
11,304
Hundreds of millions of dollars down the toilet, WOW !!!

What kind of stupid reasoning is this? They didn't know live service games would require a lot of work to maintain? WTF !? Amazing foresight.....This is why I said Neil was a horrible pick for President of Naughty Dog. He should've stayed as a creative director and writer. I sincerely hopes he steps down or gets demoted for this
They can salvage the assets, models even story for TLOU3 so it's not all lost.
 

Darth Vader

I find your lack of faith disturbing
Founder
20 Jun 2022
7,365
10,933
I just want to say that the live service bet Jim Ryan had is thankfully being killed. Too bad that we didn't get a fantastic multiplayer mode because that knucklehead wanted this to be a full on live service game and not just an included multiplayer offering.

Good fucking riddance.
 

Say1nMan

Veteran
28 Jul 2023
1,178
1,499
"So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage."

AAA single player for the motherfucking win! Let's go!
 
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Nhomnhom

Banned
25 Mar 2023
8,414
11,558
Where is everyone that were calling out people that opposed GaaS pivot now?

Sony was delusional thinking this would ever work and seems like the leadership did not understood the strengths of Sony studios and what it takes to make successful GaaS.